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Calling all virtual lifesavers and medical enthusiasts! - A total rework of the medic system


Tosfera

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What started out with high hopes and lots of "great" ideas, took an unexpected detour into the world of...well, let's just say our medic system needs a bit of CPR. We've heard your pleas, shed a tear or two ourselves about the current state, and now, it's time for a (long overdue) major overhaul.

In a (not so) dramatic twist, we're tossing out the entire medic branch – every line of code, every brainstormed idea – consider it history. Fear not, though, your precious data is safe; we're not hitting the reset button on your hard-earned progress (unless you want us to). Instead of crafting a medic utopia in our developer den, we're turning the spotlight on you, the players, to brainstorm the revival of our medical universe. Since this is a whole new thing for us, things might get rocky.

From players performing life-saving CPR on their comrades to chauffeuring injured pedestrians to the hospital, the canvas is yours to paint. Fancy dabbling in on-scene trauma interventions? Or perhaps dreaming up a trauma helicopter soaring through the digital skies (this does not mean crashing them into buildings, that's expensive!)? Even envisioning collaborative calls with the PD or FD – we're willing to pull all the plugs and go all out (up to a certain point, at least).

Something to keep in mind: every new feature needs a dash of experience sprinkled on it. Currently, the system throws a bit of XP your way for routine medic tasks – heart rates, blood pressure checks, you name it. Since all these things are history, and your ideas are still a mystery for us; please let us know what should grant experience in your groundbreaking ideas! These are just suggestions, if we think that an actions requires no experience or a lot more experience, we'll balance it out.

 

What are we doing?! 🚑

Since the entire medical branch is incorporated with the FD, we would like to press the fact that this entire rewrite is just for the medical side of things. Only those who save lives by being a (somewhat) doctor will be effected. The guys that fight fires all day long, will get their time to shine in another update.

 

Timeframe 🕖

We've just dropped v1.3.3 and we got a few more updates planned out (ai changes, new partner system, bugfixes, etc) and we've planned the medic system for the month of April. Which means that at the end of April, we want to have some sort of reworked system for medics ready. Whether or not we'll make it depends on the valuable feedback we're getting from you, the player. If we do need more time - we'll let you know in a timely matter.

 

Playtest Sessions! 🎮

Since this is a big overhaul, we're rolling out the red carpet for a select group of eager players who are as thrilled as we are to dive into the realm of lifesaving simulations. Imagine being at the forefront of shaping the future of our digital EMS world! This'll be done with an exclusive first look through hands-on playtesting which should grant us real-time feedback. Every developer will be present at the playtesting sessions to figure out what's going on and where we need to move the script to.

Securing your spot is easy: simply express your interest in joining this elite squad of playtesters by letting us know in your comment below or shooting us a direct message on the forums. We're looking for players who are passionate about the EMS world and ready to embark on this crazy ride with us.

 

Let's get drawing! 🎨

The drawing board has been cleared, the pencils laid out - it's your time to shine. Let us know in a comment down below what you would like to see, discuss ideas with fellow minded players and lets lift the system to new heights.

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After arriving on the scene one of the first things we do is obtain vital signs and our ABCs (Airway, Breathing, Circulation), you could incorporate this to where you right-click on the patient, the radial menu pops up, and one of the initial options could be "obtain vital signs" or some variation of that. Vital signs include Pulse, blood pressure (BP), Respiratory rate, and Body temperature.

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How would you do that when they're crawled up, or stuck in a vehicle for example? If they're flat on their belly; it wouldn't be that hard. But with the different animations, clicking on someone's lungs is going to be really precise.

 

We could use the new radial menu and add all these options in, of course.

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I couldn't think of anything else medical but here's a neat one. If the callout involves victim bleeding (lets say for a gunshots) , paramedics should handle the bleeding first and if needed do CPR next. Because just like collapsed lungs, you can't do cpr on a person who is actively bleeding out or you'll lose the patient through blood loss. You can use an animation to make look like you're applying a tourniquet to give that your character is actively stopping the bleeding before proceeding to do anything else. 

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  • 2 weeks later...
  • 2 weeks later...

Paramedics can be attached to building fire callouts and there could be a chance that there would be injured NPCs once the firefighters put out the fire. 

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On 3/6/2024 at 12:37 PM, Kewinur said:

Paramedics, or EMTs could be dispatched to police shotouts, when there are injured person/people.

To be fair, players can call EMS and any if any players that are EMS are on duty they'll just be dispatched and drive to the location. If not, obviously an NPC ambulance will just arrive. 

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On 3/7/2024 at 11:55 PM, Chico2 said:

To be fair, players can call EMS and any if any players that are EMS are on duty they'll just be dispatched and drive to the location. If not, obviously an NPC ambulance will just arrive. 

Ik, but players can't treat NPCs that isn't a patient from an EMS call.

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