Jump to content

Tosfera

Community Owner
  • Posts

    334
  • Joined

  • Last visited

  • Days Won

    35

Tosfera last won the day on January 15 2024

Tosfera had the most liked content!

Recent Profile Visitors

1,552 profile views

Tosfera's Achievements

Collaborator

Collaborator (7/14)

  • Well Followed Rare
  • Reacting Well Rare
  • One Year In
  • One Month Later
  • Dedicated Rare

Recent Badges

56

Reputation

  1. How would you do that when they're crawled up, or stuck in a vehicle for example? If they're flat on their belly; it wouldn't be that hard. But with the different animations, clicking on someone's lungs is going to be really precise. We could use the new radial menu and add all these options in, of course.
  2. What started out with high hopes and lots of "great" ideas, took an unexpected detour into the world of...well, let's just say our medic system needs a bit of CPR. We've heard your pleas, shed a tear or two ourselves about the current state, and now, it's time for a (long overdue) major overhaul. In a (not so) dramatic twist, we're tossing out the entire medic branch – every line of code, every brainstormed idea – consider it history. Fear not, though, your precious data is safe; we're not hitting the reset button on your hard-earned progress (unless you want us to). Instead of crafting a medic utopia in our developer den, we're turning the spotlight on you, the players, to brainstorm the revival of our medical universe. Since this is a whole new thing for us, things might get rocky. From players performing life-saving CPR on their comrades to chauffeuring injured pedestrians to the hospital, the canvas is yours to paint. Fancy dabbling in on-scene trauma interventions? Or perhaps dreaming up a trauma helicopter soaring through the digital skies (this does not mean crashing them into buildings, that's expensive!)? Even envisioning collaborative calls with the PD or FD – we're willing to pull all the plugs and go all out (up to a certain point, at least). Something to keep in mind: every new feature needs a dash of experience sprinkled on it. Currently, the system throws a bit of XP your way for routine medic tasks – heart rates, blood pressure checks, you name it. Since all these things are history, and your ideas are still a mystery for us; please let us know what should grant experience in your groundbreaking ideas! These are just suggestions, if we think that an actions requires no experience or a lot more experience, we'll balance it out. What are we doing?! 🚑 Since the entire medical branch is incorporated with the FD, we would like to press the fact that this entire rewrite is just for the medical side of things. Only those who save lives by being a (somewhat) doctor will be effected. The guys that fight fires all day long, will get their time to shine in another update. Timeframe 🕖 We've just dropped v1.3.3 and we got a few more updates planned out (ai changes, new partner system, bugfixes, etc) and we've planned the medic system for the month of April. Which means that at the end of April, we want to have some sort of reworked system for medics ready. Whether or not we'll make it depends on the valuable feedback we're getting from you, the player. If we do need more time - we'll let you know in a timely matter. Playtest Sessions! 🎮 Since this is a big overhaul, we're rolling out the red carpet for a select group of eager players who are as thrilled as we are to dive into the realm of lifesaving simulations. Imagine being at the forefront of shaping the future of our digital EMS world! This'll be done with an exclusive first look through hands-on playtesting which should grant us real-time feedback. Every developer will be present at the playtesting sessions to figure out what's going on and where we need to move the script to. Securing your spot is easy: simply express your interest in joining this elite squad of playtesters by letting us know in your comment below or shooting us a direct message on the forums. We're looking for players who are passionate about the EMS world and ready to embark on this crazy ride with us. Let's get drawing! 🎨 The drawing board has been cleared, the pencils laid out - it's your time to shine. Let us know in a comment down below what you would like to see, discuss ideas with fellow minded players and lets lift the system to new heights.
  3. In update v1.3.3, you can interact with vehicles by clicking on them. This includes every passenger that's in the vehicle. This'll also make it possible to handle just 1 passenger at a time, rather than kicking everyone out at the same time. Having them move back to the vehicle or switch seats, has not been implemented (yet). Can you make that suggestion as a separate suggestion please?
  4. Pac-Man! The roles are reversed for 30 seconds. 1. The crook gets rotated 180 degrees so it'll face the cops. 2. Every vehicle gets repaired to a full 100% 3. If the crook hits a cop with his vehicle, or a cop hits the crook (damage is done); the cop gets killed and it's vehicle removed (don't blow it up, it'll damage the crook) That way, the crook hunts the cops. Could be longer than 30 seconds if that makes it more fun.
  5. 10 years of absolute chaos, a lot of laughter and unforgettable moments (and bugs, don't forget bugs). Happy to have come this far! 💪
  6. Invincible is something else than invisible. Invincible means that no one can kill the ped, while invisible means.. well.. unable to see the ped entirely. Making them invincible, so.. unable to be killed, would make it so that no one can kill your arrested suspects.
  7. Did you update your MTA, any settings changed? We're using CEF (a chromium browser) for the UI, changing anything in the settings of that might break things. Including if you've updated windows.
  8. And boy.. did (And does) he annoy me a lot.. it all starts with: "I just had this amazing idea..." and it always ended (and still does end) up with me spending weeks making and perfecting it. 😂
  9. I just really enjoyed working on it, the codebase was a gem that was kept being polished and polished by me. I kept believing that we could make it, a lot of people were excited for it. We just never really got there in the end. I've been a developer IRL even during the AGRP days, I've been in the sector for most of the time. And nah, we don't know each other IRL. We're close to 1600km apart from each other 😜 Waking up at 7 am, working until close to 11pm, 11:30pm. something like that, yeah.
  10. I actually dig the idea of making a cuffed pedestrian invincible for anyone else as long as the cop that cuffed the pedestrian is nearby (50 meters or so). What do you think? @Blast3r
  11. This system is already in place, it's just not a 50% because that would be unrealistic. There's a 10% chance an innocent civilian will flee, which also has a 50% chance to turn into a pursuit instantly. The 10% will be neglected when the civilian has a reason to run (armed, unpaid tickets, warrants, etc).
  12. Is it a callout generated by the system, or a request from a player through the system? If it's from a player, it's possible that the player marked an incorrect vehicle which had to be towed.
  13. A mobile-ALPR system, it seems like we've implemented a new feature without any effort!
  14. Additionally, following the recent overhaul of department-specific callouts and dispatch, the partner system has experienced significant setbacks. It is remarkable that it continues to function effectively.
×
×
  • Create New...