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TomAB

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TomAB last won the day on December 3 2023

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  1. Platform: MTA:SA server Description: Peds are put into non-player police vehicles. For example, if you stop the peds at the jailbreak in front of the PD in Los Santos next to the parked non-player police vehicle, the ped will be placed in the vehicle. How to reproduce: 1. stop suspect next to a non-player police vehicle. 2. place suspect in the vehicle.
  2. Personally, I think it's better when the weather and time is synchronized between players.
  3. What would speak for it is that it would cost less work and time, but that would be at the expense of realism. But even through the AI there are situations where you have to reposition the peds. A compromise would be to have both "follow" and "fast follow".
  4. I don't like invisible. Either there should be a display or you should be informed about it in the chat. The interaction menu should not be opened if another police officer has already arrested someone. But I think in general it doesn't make sense. For example in street brawls I arrest all that would mean that no other player can take the suspects. That means either there should be another button where you can arrest suspects so that no other player can interact with them or you can take a maximum of 2 suspects for yourself. What about in situations when, for example, another police officer wants you to take the suspect with you? In that case, invisible would make no sense.
  5. TOW Agree. Whereby police officers could also be called in to assist. VEHICLES I can not judge. TRUNK Agree except for the chainsaw. Chainsaws should only be used by firefighters. I have already made a suggestion that firefighters should be added back to the car accident callout. PROPS Agree. FIRST AID Agree.
  6. This is the case for all vehicles in callouts created by the system, for example, also vehicles in street races or vehicle thefts.
  7. Hey guys, I think the towing of vehicles from players needs improvement. Basically, it would be best if all tasks were done by players, as it makes the whole thing more lively and less buggy, and therefore more fun to play. Once the question is, should the police tow vehicles at all? Actually it is not their job. And I also find it inappropriate that besides the player requests of towing vehicles, you still do normal calls with the tow truck, although it is not suitable for that at all, because it has no blue light and no signals and is very slow. Also, you can't tow vehicles while you are doing normal calls. Therefore, I thought that you could add an additional organization, for example "Towing company", which only takes care of towing vehicles and you could add the "Utility Van", which is already present in the AI traffic with which you could make repairs to vehicles. For example, for vehicles on the roadway callouts you could give a 50% chance that you can repair the vehicle and if not you have to tow it. You could repair player vehicles. One advantage would be that there would be another option for players and thus the player base could expand. If you think that a towing company is not a good idea, I would at least want that when you drive a tow truck it is your only task, because everything else makes little sense. Another question how you could make towing vehicles more attractive for players? What is your opinion?
  8. Platform: MTA:SA server Description: Vehicles on roadway callouts are not marked as tow vehicles. You get no experience and money. How to reproduce: 1. Drive a tow truck. 2. Get a vehicle on the roadway callout. 3. Tow the vehicle and drive it to the Towing Point.
  9. Platform: MTA:SA server Description: If you want to stop a vehicle and it wants to flee it will stop at red lights so you can easily stop them. This happens more often than you think. How to reproduce: A tow vehicle or stolen vehicle stop at a red light.
  10. Suggestion for (MTA, Forum, website): MTA Suggestion: Currently, when the vehicle is stopped, you see that the wheels are turning, but the vehicle is stopped. There should be a 50% probability that when the vehicle is stopped it will flee. Why should this be added?: It would make vehicle checks much more exciting and unpredictable. And it would be more worthwhile to bring in colleagues for support. This would ensure that there are more vehicle controls. Anything else you'd like to add?: No
  11. Suggestion for (MTA, Forum, website): MTA Suggestion: You should also get money if you request a transport and they picks up the suspects. Why should this be added?: I don't know why you only get paid when you drive suspects to the arresting point, but I think it's unfair because if you drive vehicles with only two seats, you don't get any income and this despite the fact that it is also laborious to call the suspect transport and he sometimes gets stuck or takes longer. This would make it more attractive to use vehicles that cannot pick up suspects. Anything else you'd like to add?: No
  12. Suggestion for (MTA, Forum, website): MTA Suggestion: Let the player decide whether to request a player or AI when transporting suspects. For example, you could add another button that says "Request player transport". Why should this be added?: If players are on the road with transporters, no AI transporters come. Since some players do not come or take a long time, you should include this possibility, as it can take away from the fun of the game. Anything else you'd like to add?: No
  13. Suggestion for (MTA, Forum, website): MTA Suggestion: With the Cheetah, you should only pay half the repair costs or none at all. Why should this be added?: Since the Cheetah is mainly used for car chases and is generally very susceptible to damage compared to other vehicles, you should do this. Since you have no income if you drive the Cheetah a lot, since you only get money if you drive suspects to the arresting point yourself, you quickly get more expenses than income. This would make the Cheetah more attractive and ensure that there are more chases and thus much more excitement. Anything else you'd like to add?: No
  14. Suggestion for (MTA, Forum, website): MTA Suggestion: Give experience or money if a police officer gets a positive result. That means if a police officer: does a DUI test on you, makes a query with Central dispatch, checks a driver's licence, frisks you, and gets a positive result, he gets experience or money. By making it the case only for positive results, abuse would not be so easy. Also, the reward should only be once for a civilian/suspect. Why should this be added?: This would give players an incentive to check civilians/suspects and not always just arrest them, which is more realistic. It would make street controls or larger civilian control operations much more attractive. Anything else you'd like to add?: No
  15. Suggestion for (MTA, Forum, website): MTA Suggestion: Add false alarms to the fire callouts. For every fire callout, there should be a 10% chance that it is a false alarm. That means, you reach the yellow dot and get xp like current but there is no fire. Maybe you could add a function that you can or must report it to the central. Why should this be added?: It would bring in more realism. It would bring more excitement and variety, because you don't know if a fire is waiting for you or not. Anything else you'd like to add?: There is already a police callout where there is a certain probability of a car bomb. That means that a callout can take several turns would be nothing new. Here is a source on fire department false alarms: https://www.nfpa.org/News-and-Research/Data-research-and-tools/Emergency-Responders/False-alarm-activity-in-the-US According to this source, in 2012 every twelfth call was a false alarm.
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