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Hermann

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Hermann last won the day on July 8 2022

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About Hermann

  • Birthday 11/17/1999

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  1. Spoiler

    HOHOHO

     

  2. About being invincible so no one can kill them, could be no one expect yourself. I mean... It is... a cop thing...
  3. I've done something similar but with just renaming: 270.txd 270.dff Then if I have more skins to this id I would do: 270.txd 270.dff 270a.txd 270a.dff [...] Those would not be activated. Never had issues... I think subfolders would work fine as well. Try it.
  4. Suggestion for (MTA, Forum, website): MTA. Suggestion: TOW EMS should be able to call tow in any car as it is for the PD, we should be able to request removals as well in some cases but now is really limited where you can only mouse click on a vehicle that is spawned in a callout. VEHICLES Colored vehicles (as seen in Bone County hospital parking lot) would be cool, as it is in cop cars (green, gray, blue...). TRUNK That would be awesome, we do not need guns, but bulletproof vest for some cases would be great, vehicle fix kit would rock too. Also Chainsaw for MVAs would be better than kicking the door off. PROPS Roadblocks, I use a lot of it. I can really see some great roleplaying if there was some itens like: the metal fence (that already exists in roadblock menu), maybe stretchers as props too. FIRST AID Right now you can only do something to NPCs spawned in callouts. That sucks for co-op/roleplay. If there is a shootout/street brawl I can't actually do anything, can't heal cops, can't take dead npcs... Being able to interact more would make the EMS experience way better. Why should this be added?: I thought of simple (script-related) solutions to enhance the gameplay. Anything else you'd like to add?: For the future a new 4x4 vehicle for EMS.
  5. I mean, almost all EMT calls could show up to one PO too. Or some of them at least.
  6. +1 bind lshift voice pullover bind numpad_7 voice wevegotarunner
  7. Hermann

    Suggestion

    Dude what the fuck.
  8. Mhmm, that's true. Most of the roleplay I do I actually do not earn XP at all. Oh, now it is more clear the random location callout instead of a radius, sounds promising. Thanks for the further explanation.
  9. I haven't tested the new one so all I know about it is this post. Also, even if I do not like it still a great work, thanks for that! I get it - more calls. I agree that it will be a fix to a major problem in SAPD:FR. That is not what I'm worried about, just the way it seems to make everyone more independent leaving less room for random co-ops. If I see an officer in a traffic stop and I'm not answering a callout I stay and give backup if needed. But the new XP system seems to discourages that. And yes, a city cop answering callouts in town is great, but sometimes a Code 3 in another city is cool, taking the highway for a few minutes not just staying in town. This will improve the gameplay a lot too!
  10. I'm not sure if I like it that much but I actually want to see it in-game and with players to have a opinion. I hope it doesn't get as lonely as I think it may.
  11. That sounds like a lot of work - but possible - and I love it, really would make every call more unique and improve gameplay.
  12. +1 After taking a bullet there is nothing like a fresh Cluckin' Bell.
  13. Platform: MTA:SA server Description: Stretcher without patient doesn't go away and blocks you from using the car (pic. 1 and pic. 2). Couldn't get rid of it even using /spawn. (pic. 3) How to reproduce: Callout > Patient > CPR > (here he dies at the same time I click "ambulance")
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