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Hermann

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Everything posted by Hermann

  1. Spoiler

    HOHOHO

     

  2. About being invincible so no one can kill them, could be no one expect yourself. I mean... It is... a cop thing...
  3. I've done something similar but with just renaming: 270.txd 270.dff Then if I have more skins to this id I would do: 270.txd 270.dff 270a.txd 270a.dff [...] Those would not be activated. Never had issues... I think subfolders would work fine as well. Try it.
  4. Suggestion for (MTA, Forum, website): MTA. Suggestion: TOW EMS should be able to call tow in any car as it is for the PD, we should be able to request removals as well in some cases but now is really limited where you can only mouse click on a vehicle that is spawned in a callout. VEHICLES Colored vehicles (as seen in Bone County hospital parking lot) would be cool, as it is in cop cars (green, gray, blue...). TRUNK That would be awesome, we do not need guns, but bulletproof vest for some cases would be great, vehicle fix kit would rock too. Also Chainsaw for MVAs would be better than kicking the door off. PROPS Roadblocks, I use a lot of it. I can really see some great roleplaying if there was some itens like: the metal fence (that already exists in roadblock menu), maybe stretchers as props too. FIRST AID Right now you can only do something to NPCs spawned in callouts. That sucks for co-op/roleplay. If there is a shootout/street brawl I can't actually do anything, can't heal cops, can't take dead npcs... Being able to interact more would make the EMS experience way better. Why should this be added?: I thought of simple (script-related) solutions to enhance the gameplay. Anything else you'd like to add?: For the future a new 4x4 vehicle for EMS.
  5. I mean, almost all EMT calls could show up to one PO too. Or some of them at least.
  6. +1 bind lshift voice pullover bind numpad_7 voice wevegotarunner
  7. Hermann

    Suggestion

    Dude what the fuck.
  8. Mhmm, that's true. Most of the roleplay I do I actually do not earn XP at all. Oh, now it is more clear the random location callout instead of a radius, sounds promising. Thanks for the further explanation.
  9. I haven't tested the new one so all I know about it is this post. Also, even if I do not like it still a great work, thanks for that! I get it - more calls. I agree that it will be a fix to a major problem in SAPD:FR. That is not what I'm worried about, just the way it seems to make everyone more independent leaving less room for random co-ops. If I see an officer in a traffic stop and I'm not answering a callout I stay and give backup if needed. But the new XP system seems to discourages that. And yes, a city cop answering callouts in town is great, but sometimes a Code 3 in another city is cool, taking the highway for a few minutes not just staying in town. This will improve the gameplay a lot too!
  10. I'm not sure if I like it that much but I actually want to see it in-game and with players to have a opinion. I hope it doesn't get as lonely as I think it may.
  11. That sounds like a lot of work - but possible - and I love it, really would make every call more unique and improve gameplay.
  12. +1 After taking a bullet there is nothing like a fresh Cluckin' Bell.
  13. Platform: MTA:SA server Description: Stretcher without patient doesn't go away and blocks you from using the car (pic. 1 and pic. 2). Couldn't get rid of it even using /spawn. (pic. 3) How to reproduce: Callout > Patient > CPR > (here he dies at the same time I click "ambulance")
  14. Suggestion for (MTA, Forum, website): Server Suggestion: Roadblock menu already have /delrb command to delete specific objects and /delrbs to delete all. But a delete last roadblock would be awesome so you can bind and keep doing your thing, not having to write on chat and find the object number you put last. Why should this be added?: /dellrb Anything else you'd like to add?: I love using roadblocks.
  15. That is also one good way to do it. Thanks a lot! Great job as always.
  16. I think removing the model collision is a great solution to enable it to be implemented. I was thinking that since there is so many DayZ stuff in MTA someone must have made a decent one.
  17. Suggestion for (MTA, Forum, website): Server Suggestion: I. Small fix in ID check dispatch, if the NPC is wanted or have violations still shows that they have a clean record. II. Vest. It would be great when using /vest the bulletproof vest going back to inventory, after all, it is not disposable. III. I'm Sheriff in a county and do not have that much money. I know the economy in SAPDFR is not a priority but it could be nice to have some money as reward when ranking up. IV. If there was a open tent model easy to implement it would be awesome to have it in roadblock menu to create checkpoints with structure. V. Stingers in roadblock menu do not work. Small ones do work but are not removed with /delrbs. The normal one do not show. And they do not have actual effects on tires. ? Why should this be added?: Better gameplay Anything else you'd like to add?:
  18. I believe the main issue that I have in mind is the spawn position of the blip in the interaction, being always in front of the npc and sometimes he isn't looking to a ideal place. The car example is because when you ask a npc to leave, it will leave and then the blue blip shows up on his side, not on his front, that's why when cuffing you are teleported above the car. I 100% agree in keeping the cuffing as it is, from behind the npc. Either the way it is making you go behind him or making them turn around. My point really is the spawn point of the blip when you press E, now it is linked to the npc facing forward position, would work great if as you interact (within the radius) before the blip shows up, the npcs looks at you.
  19. I was thinking about that yesterday when I saw this suggestion. I would add the necessity to show in-game the player ID so it would be identified even after changing name.
  20. Suggestion for (MTA, Forum, website): MTA Suggestion: When you aim at an NPC and press "E" it shows up the blue blip to interact with them. My suggestion is making the NPC turn to your direction and the blip shows up in front of the npc as usual. Why should this be added?: For exemple: in a traffic stop when you cuff the driver you go behind him and are placed over his car. Some cases the NPC is near a corner and there is a construction making the blip is inacessible. That suggestion would also fix the menu in a hill, if you aim and press "E" you can do it being lower than him in the hill making the blip work (if not, the blip shows under the asphalt). Anything else you'd like to add?: If there is a way: make the blip auto-corrects itself to make it shows in the street level where it is spawned.
  21. Platform: MTA:SA server Description: Probably fixed already but if not, when you call EMS if you have prisioners around (even inside your car) they take them as well, not only the dead npcs. How to reproduce:
  22. Way before Christimas! Looks amazing, great work guys.
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