ReZurrecti0n
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Everything posted by ReZurrecti0n
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When playing the game, I use a game controller along with the keyboard and therefore not ever the mouse. I'm thinking a lot of other players also use this same method. I'm not familiar with any of the mouse controls via driving any vehicle in this game, but maybe adding support for the mouse could be done, but certainly not disabling the ',' and '.' keys because I'm sure a lot of other players would depend on it
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Yea, I do tend to make things complex, sorry... Well this will be easy! So then just the nearest PD at the time of the callout (Transport Units only), then just simply pick up the suspect and go to a random destination PD.
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I like it, let's iron out some details on it though... Now, let's see here: The callout can be made available to any officer except cadets (Or maybe include cadets too?) and require the first officer to enter the newly spawned prison bus at some random PD. Of course the call will only go to officers in the area, but any officer may join the convoy. Only the first officer to enter that bus will be the driver, the rest who show up will act as escorts After a period of time has expired and there is at least a driver for the bus, the convoy will begin moving to another random PD or maybe just the prison. This is no ordinary prisoner, no, instead one of the countries most wanted and dangerous criminal. So then, the convoy must reach whatever destination safely. During the voyage, a number of random things could happen: First off, nothing. Secondly, the prisoners on the bus manage to break free and suddenly leave the bus making a run for it. Thirdly, the convoy is ambushed by a group of vehicle(s) with suspects getting out and openly fire on any of the escort vehicles and/or the bus itself I guess that is it, did I miss anything? What do you think? Let me know :)
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There is a similar suggestion which adding more armor to a suspect's vehicle will happen. But I do understand it does rather "stink" when you lose EXP after a chase that may last up to an hour. Perhaps if the suspect does die in any way, the player should be rewarded with at least some EXP. Disabling the vehicle if it starts on fire is not a bad idea either... :)
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Auto-spawn EMS/Tow Trucks to the scene if they get stuck
ReZurrecti0n replied to SCPD's topic in [FR:SA] Suggestions
Just to add to the suggestion: (There are some areas here that may be difficult to code because its the AI, but will offer some work arounds) - Check to see if a unit is already heading out to the area/target by anyone else (Easy enough, just make sure there is only 1 unit per incident) - Check every 15 seconds for movement by position (You could just auto respawn the unit) - After maybe 5 minutes or so check to see if the unit made it to the area/target (You could just take the targets out, reward the caller and then remove the unit) Although just teleporting the unit to the scene is good, it would prove to be a difficult challenge scripting wise... -
I'm not exactly sure I understand your suggestion, but having the suspect pull to the right until off the road maybe? Although possible, would be a very complex and difficult script to come up with. Peds, trees, poles and such obstacles would also need to be considered. If you're on the freeway (Elevated) then it's not even possible to get off the road, would just have to pull as far right as possible I suppose. IRL, cops would likely have to instruct drivers to keep going until they were able to exit the freeway. Like I said though, complex, but not impossible I think the best way to handle this problem is for the officer to use road blocks, simple cones. I've seen an officer doing just this once or twice and was "neatly" done. On the other hand, I also seen many more officers get struck by passing traffic and directed their anger by returning fire for example. Even if the vehicles were to pull to the side, the passing traffic would still act crazy because let's just face facts here, the AI is fairly stupid
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Decrease Damage on Fleeing Vehicle in a Pursuit
ReZurrecti0n replied to SCPD's topic in Accepted Suggestions
The real problem isn't the armor of the vehicle, but rather its intelligence. Making the AI more intelligent is extremely difficult as it requires a massive amount of work with very complex scripts to deal with every aspect the AI will come across. Even if the armor was to be raised, the AI would likely run into something and get stuck way before it runs out of armor. Or at least that has been my experience with pursuits... However, I do like the idea of the suspect bailing out of the vehicle once it reaches a certain low level of armor. It could be random even, maybe the suspect will run or maybe the suspect would stand their ground and just start attacking. Or maybe the suspect would just give up altogether :) -
There is always the possibility of a player medic being AFK or something, so I do believe that fire fighters (Or any player for that matter) should be able to call for a AI Medic regardless of who is online. But honestly I don't know that system very well (Medic/Firefighter) as I rarely play the medic role. Therefore my opinions may be a bit inaccurate...
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To be honest, a good majority of fire departments in the US have dual use fire trucks, that are equipped with ALS or advanced life support equipment. The reason being that in life threatening calls the fire department is more often than not the first on scene. This is an excerpt from a paramedic firefighter job description So for the script, having firefighters able to perform CPR, or stabilizing lungs is very realistic. However, I would suggest making it a fire engineer or above skill I absolutely agree that firefighters do in fact process such skills in real life. In real life, doesn't matter who gets there first or who is more equipped for the job, first priority is always saving lives. Even cops have similar capabilities on a much smaller scale. All I'm saying though, is in a game, it may unbalance the classes. Likely to discourage medics who feel like their job was already done by the time they get there (If that makes any sense).
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I'll support this, it makes perfect sense. As SCPD mentioned, IF there are female skins ready to go :)
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I'm not very familiar with the medic/firefighter careers, but both are separate "classes" to my understanding. Medics get calls to handle injured people and Firefighter get calls to handle fires. If Firefighters can do the Medic's job, then what purpose would the medic truly have? Other than playing "taxi" for already handled patients... Nah, can't say I would support this idea, that role should stay with the Medics
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I like the idea, planes are something rare on the server if any exist at all even. However, the police need something more than just the role of blocking off roads to be given a call out. Not to mention newer players can't place road blocks anyway. But there should always be some kind of fire as well as injured people to give both the medic and the firefighter something to do. The size of the fire and the amount of injured people could be random though. The only way I can think off hand to get the police involved is if the plane was hijacked and the suspects managed to survive the crash, but then again those suspects wouldn't be in any condition to deal with the police if we're considering realism here. But there are probably officers on the server that pay attention to that dispatch and may show up and do a bit of roleplay or something anyway
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Yea, I can't say I'm familiar with the ladder truck and how it would all work either. I doubt the vehicle would be used much anyway as firefighters prefer fires and therefore the water hose firetrucks. But if it is as simple as adding a single ladder truck to the map or an optional vehicle with no extras needing to be done, then I don't see no harm in adding it. Otherwise, I feel there is more important work to be done instead
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So you mean player medics would be able to heal players and revive fallen players as well? Either way I support this idea because the AI is unreliable. However, choosing whether to be healed/revived by a player or AI doesn't seem necessary, which ever gets to the victim first should suffice. Sometimes, the player is unreliable too, going AFK for example. In the meantime though, remember the /spawn command is still an option to respawn and get back into the game
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[Suggestion] Joint PD-Fire/EMS callout
ReZurrecti0n replied to greenops011's topic in [FR:SA] Suggestions
These things always take time, most especially when there are hundreds of other suggestions to consider... But doesn't mean the suggestion itself has lost interest Actually, I recall already seeing a joint call out (Or maybe it was just a rare occurrence). The pizza company located in Idlewood had two suspects robbing the place while the entire building was in flames. The fire truck that responded had to wait for officers to clear the suspects before they would attempt to enter the building to fight the remaining fires. Never seen anything like it, was an awesome experience. But as I mentioned before, was probably just luck that the 2 missions/callouts combined together, I dunno. -
Roadblocks are left all over the server, I recommend a system that automatically removes placed road blocks after about 30 minutes or so. Adjust the time if needed, but if over 30 minutes, then the "/delrb all" command is also a good idea
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[Suggestion] Add country chats In the game
ReZurrecti0n replied to Magneto's topic in [FR:SA] Suggestions
My apologies Tosfera, you're right. You never said anything about dismissing it -
[Suggestion] Door panel control + Helicopter Camera
ReZurrecti0n replied to P3DO's topic in [FR:SA] Suggestions
Since you have no clue what you're talking about; using a function like that will never just fix a badly written sync out of nowhere. Closing and opening them syncs it for everyone. The second someone gets in or out, they have the ability yo bug out again. These are 2 entirely separate things. Hey, I don't insult you, so why are you insulting me? Community owner or not, it's all about respect. I'm just trying to help the community out, if the function(s) don't work correctly then disregard. Those functions used in that manner SHOULD work though, but if not, why do those functions even exist? But yes, it may just bug out again after it's been fixed. But if it means that much to the players, they can use a command to fix it every time it occurs, just saying... -
[Suggestion] Add country chats In the game
ReZurrecti0n replied to Magneto's topic in [FR:SA] Suggestions
And that reason would be...? Simple; 1. Its in our rules 2. It doesn't scare away new players when all they read are messages which they can't understand 3. Monitoring these languages is impossible for the team since we don't understand every single language there is 4. It's rather offensive. 1. Correct, it is a rule and should be followed by everyone. I meant why is it a rule? 2. When I came to the server, there was a lot of language used that I didn't understand (I only know English). But it did not scare me away at all. 3. Not impossible, but indeed very difficult. This response makes sense 4. That's an opinion... The suggestion offers a solution to those who do not speak English (I even created a similar/partial suggestion with the same issue before this thread) It's your community, what you (Owners) say goes, but I wouldn't be so quick to dismiss the issue For those who do not speak English and no real way to contact people on the server will make them feel very unwelcome... -
[Suggestion] Door panel control + Helicopter Camera
ReZurrecti0n replied to P3DO's topic in [FR:SA] Suggestions
Looking into these functions may resolve the door (As well as sync) issues with whatever vehicle: "setVehicleDoorOpenRatio" and "setVehicleDoorState" (Use server side of course) Another issue related to the doors is the hood sometimes being up after fixing/spawning with your vehicle, very annoying as it obstructs view and doesn't tear off at high speeds until damaged enough. Not much that can be done about it (I tried to relog and hit that repair button 3 times before spawning and got the same result with the hood) As for the camera at the feet, speed radar and ALPR option... All great ideas and will say nothing more about it :) -
[Suggestion] Add country chats In the game
ReZurrecti0n replied to Magneto's topic in [FR:SA] Suggestions
And that reason would be...? -
Fair enough, understood...
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The suggestion format to my understanding is as follows: What the suggestion is for, what the suggestion is, why the suggestion and anything to add. I'll admit that my first suggestion thread post was indeed sloppy (Even to my own standards) and has been completely redone. But this thread does follow the format, so I don't understand why you're telling me it doesn't. (Maybe I need to label it? Copy/Paste it perhaps? I don't know) But will label it for you I guess, otherwise please be a bit more specific. Okay, forget the whole Chat Ban System terms, let's just call it Mute instead. And yes, it is possible you already have a Mute command for administrators that I don't know about. So if that is the case, then consider it a suggestion to upgrade it. Allow me to set an example since you don't quite seem to understand what is being said here: AdministratorA uses the /mute command (/mute PlayerA 10 non-English in chat) on PlayerA for non-English in chat which for 10 minutes. As a result, PlayerA can't use any form of chat (Global,Local,Dispatch,Etc.) for the next 10 minutes. PlayerA relogs in attempt to get around the Mute, but because an administrator actually used the Mute command on the player, it would remember PlayerA and still won't let PlayerA use any form of chat until that 10 minutes is up. PlayerB spams the chat because there are no administrators online, but an automated response from the server detects this player sending in too many chat lines in a very short amount of time and considers it Spam. So the system warns PlayerB, but PlayerB continues to spam, so then the system detects more spam and remembers it gave a warning and proceeds to the next step which Mutes PlayerB for 5 minutes Okay, maybe "Urge" was the wrong word to use, meant no offense by it, but I do see how it could be viewed as such. Therefore, let's just go with the alternative term used which was "Need". If you mute a player rather than banning a player, the player still remains on the server. That is how the player count is related to this suggestion. Only if the player is not too busy at the time to notice someone was banned and understands English to be abl... You know what, forget it (But I will "label" the OP for you in red letters, just so it's easier to see). I intend to follow ALL rules of any Forum, Server or whatever... Have a good day :)
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Suggestion for (MTA, Forum, website): Suggestion for the MTA-SA server: Suggestion: Chat Ban System: Bans a player from using the chat for an (x) amount of time set by the administrator (AKA Mute). I don't recommend a automated response system for detecting non-English due to it being so complex, it's better to just go manual instead. However, an automated response system for spam is certainly recommended. It should detect if a player sends out 3 chat lines in under 5 seconds -OR- sends out 2 or more multiple same text chat lines. First, warn the player about the offense, then second start muting the player from the all chats for 5 minutes, third offense could ban for the duration of their visit (It will certainly grabs the player's attention at this point). The player is not likely to continue any further offenses, but even if so, an administrator may step in and manually ban the player from the chat for an (x) amount of time Why should this be added?: Why?: This will help reduce the need/urge to ban players from playing the server altogether. A server with 20/50 players compared to a server with 7/50 players will seem more appealing to people. If your goal is to fill the server with as much players as possible (Thus potential donators), then every single player will count. On the other hand, if you want more of a private yet smaller server, then perhaps this suggestion isn't at all really needed. But just throwing it out there anyway! Anything else you'd like to add?: Add: The same suggested system type can also be applied to stop command spamming (Such as PMs) as well. I am aware players may even just reconnect to work around the automated systems, but trust me, that'll annoy them to the point at which they will realize it'll be worth more to just follow those chat/command rules. A detection of other broken chat rules such as advertisements could always use this same system too.