Jump to content

ReZurrecti0n

Members
  • Posts

    29
  • Joined

  • Last visited

Everything posted by ReZurrecti0n

  1. A recommendation for the MTA-SA server... Upgraded Suspect System: Each suspect already has various charges such as warrants, illegal items, illegal weapons, WUIs, DUIs and so on. Vehicles with charges such as stolen vehicle, unpaid tickets, check for warrants and so on should put a charge on the driver too (If one exists). Passengers of these vehicle types should just stay random though. Each charge on a suspect is worth 20 EXP (15 EXP for AI) and only valid if discovered by ANY officer. Meaning if the suspect has a illegal weapon charge, but never frisked by any officer, it won't give that 20 EXP because it was never discovered. Another example is if the suspect has illegal drugs, an illegal weapon and a warrant, then the suspect charges all together are worth 60 EXP, but only rewarded if the charges are discovered. So let's say a frisk was done to discover the drugs and weapon, upon arrest would only reward the officer 40 out of a possible 60 EXP. - The 1st officer to detain a suspect should be the one to receive discovered charges regardless of who makes the arrest. (Unless Offline) - The possible weapons found on a suspect should be reviewed. Golf clubs, bats and pool cues make sense when found, but not flowers. - City warrants could be transported via helicopter that earn pilots x5 EXP of the discovered charges. Or x3 EXP if taken to correct city. - Suspects that are detained should not be able to suddenly attack, run maybe, but certainly not start attacking - Suspects that are detained, frisked, then suddenly start an attack and spawn a weapon out of thin air, this should certainly be removed - Innocents that are arrested by an officer should cost the player -5 EXP - Suspects with no discovered charges arrested by an officer should cost that player -0 EXP - While aiming at a suspect, using the "Action Button" rather than the "E" key - If the officer fails to disarm a suspect before placing in their vehicle, then there should be a 25% chance of being harmed or even killed - Earn +1 EXP for each frisk, name check, license check and DUI checks done by the officer (But limit to once each per PED) Why?: One of the core elements that make up the server are certainly the suspects. Upgrading this system would greatly improve overall gameplay for every officer. It confuses players who bring in a PED driving a stolen vehicle and are rewarded nothing because that PED was innocent via the code. This will encourage players to follow procedures such as frisking rather than just throwing suspects in their vehicle and rushing for the arrest. Although red words are fairly clear when looking for illegal items/weapons, flowers for example shouldn't be considered an actual weapon as it hints a lack of effort in the creation. Helicopter pilots don't seem to have an effective way of earning EXP, but if mistaken, those suggested EXP values may need to be adjusted a bit more. Quite interesting to rarely see officers from another city in your area just as it is in real life as well. It's annoying when you've detained a suspect, yet he manages to break free and start attacking on top of that? Also annoying and again hints at lack of creativity, not to mention only angers any player. This discourages officers randomly arresting PEDs off the street. It may be possible the player knows of the charge with the suspect but failed to discover it properly (Such as seeing a weapon in hand, but not frisking the suspect) and should not lose EXP, but nor gain anything either. Some players use game controllers such as myself, but forces the use of a keyboard making things more difficult than it has to be. The same could be done with the "Sub Mission" key rather than the "X" key for responding to calls while in a vehicle. Then use the "Action Key" to respond to a call if on foot and so on and so forth. Overall just makes the game more easy to play for some. Will certainly increase officers actually frisking their suspects rather than just rushing them for a quick arrest and still be rewarded. Again, encourages officers to follow correct procedure as it rewards them for it, keeps the players busy and learn the system a little more quickly. Add?: I'm sure I had forgotten something, will likely update the thread as time passes...
  2. You're right...! I learn something new everyday it would seem. Organisation is the british version of Organization 8)
  3. Just wanted to point out a simple typo: Organised should be Organized (Just a z instead of the s) :P
  4. Welcome to your new exciting career as a law enforcement officer, let us begin with the very basics: Basic Patrol: - Use the /patrol command to start your basic patrol of the area this command is issued in - Please take note the patrol area you're in is marked on the map/radar as a green zone - Should you wander out of your patrol area, you'll automatically cancel your patrol status - You may also press F7 to cancel your patrol status and will no longer earn EXP from it - While on active patrol, you'll earn +1 EXP every (x) seconds which will benefit new cadets Patrolling Your Area: - Keep an eye out for drunk, suicidal or just in general suspicious NPCs/PEDs walking about - Press F1 to equip your taser which replaces your hand gun (Use F1 again to switch back) - Aim your weapon at any NPC/PED and press E to stop them, again to detain, must be close - A blue checkpoint will appear and when you step in it, a menu will show you some options - Take caution, some criminals will suddenly attack you without warning and often leads to death - Some criminals may also choose to flee and start running away trying to evade your arrest Action Panel: - Orders: Shows the "Request Information" and "Perform Request" menus - Request Information: Shows the "Ask for ID" option - Ask for ID: Reveals the suspect's name to you which then you may check for any warrants - Perform Request: Shows the "Sit", "Follow" and "Order to Flee" options - Sit: This is useful for when you just get them off the street, but plan to deal with them later - Follow: This is useful to move the suspect off the street to conduct more safer investigations - Order to Flee: This is useful if you need somebody to quickly leave the area as a safety measure - Actions: Shows the "Frisk", "Place in Vehicle" and "More" options - Frisk: Very important to do this first to disarm your suspect, anything found in red words is illegal - Place in Vehicle: This places the suspect in the nearest capable police vehicle if close enough to it - More: Shows the "DUI Test", "Write Citation" and "More" options - DUI Test: Gives the suspect a DUI test and then determines if they are actually drunk or not - Write Citation: Writes the suspect a citation if you feel an arrest is not really needed here - More: Shows the "Request Transport" and "Appoint for Transport" options - Request Transport: This is useful if your vehicle can't hold suspects, it requests a transport vehicle - Appoint for Transport: Used first if you have another suspect for arrest, then use "Request Transport" - Release: This is used to release your suspect because nothing found was illegal in any way Traffic Stops: - While in a police vehicle, Press F2 to display the ALPR on screen which helps locate illegal vehicles - Use 1, 2, 3 and 4 to toggle your sirens and also use J and K to toggle additional vehicle lights too - Press Left Shift while behind a vehicle to pull it over using your lights and sirens if you want to - Pressing Left Shift again while a vehicle was pulled over will result with releasing that vehicle - Wait to see if the vehicle actually stops or decides to evade your arrest by suddenly taking off - Press F to force everyone in the vehicle out after you've caught/trapped an evading vehicle - Take note that just because the vehicle itself was illegal doesn't mean anyone inside are illegal too - Press M to bring up the cursor and Right Click a empty vehicle and select Tow Vehicle to have it towed - Any empty civilian vehicle should be towed to keep the streets clear and even give a little EXP for you Traffic Stop Menu: - Actions: Shows the "Ask for ID", "Ask for driver's license" and "Breathalyzer" options - Ask for ID: Reveals the suspect's name to you which then you may check for any warrants - Ask for driver's license: Reveals the suspect's name to you and displays if the license is Valid or Expired - Breathalyzer: Useful if the vehicle was swaying about and you want to test the driver for a DUI offense - Ask to Exit: Useful if the vehicle is illegal and to get the driver/passenger(s) out so the vehicle may be towed - Release: Release the vehicle/suspect(s) and allow them to continue driving as if never pulled over In and Out of Service: - Press the F4 to toggle going In/Out of Service which determines if you get call outs or not - Press X or N to Accept or Decline a call out, you will be notified by a display message and sound effect - Press F6 to activate Backup Mode and press F6 again to disable it, don't forget to disable when complete - Call outs are usually quite dangerous, wait for backup if its available, but always exercise extreme caution Miscellaneous: - Press B to access a menu to call for Police, Firefighter or Medic when its needed Tips: - Do not shoot to kill an unarmed suspect, this only results in you losing hard earned EXP - Use your taser whenever possible, you earn more EXP when suspects are taken in alive - Remember to request a tow for any empty vehicle you come across, don't have to wait for the tow itself - Request a Medic (Use B) if you cross a injured NPC, even suspects. You also earn EXP doing this - The AI (NPC) transports, tows and medics are not perfect, they may not find their way to you right away
×
×
  • Create New...