Blast3r Posted September 20, 2019 Share Posted September 20, 2019 [align=center]width=450http://sapdfr.org/sapdfr/websitev3/public/images/media/sapdfr-logo-dark-update.png[/img][/align] Bug Fixes Fixed partner system selecting higher unit's number rather than lower unit's number for the Adam callsignFixed towtruck units receiving callouts General Improvements Rewrote the way unit names are handled, it's easier to add new callsign names nowAdded a new flashing text to players which have their backup beacons activePlayers are no longer able to use Hex color codes in chat to change their chat colorsAdded ability for Moderator+ to put up custom vehicle colors while using the /createvehicle commandAdded /adelrb for Moderator+ which lets them delete any roadblock ID they wish to no matter if it's theirs or notAdded a new texture for the "detour sign" which replaces it's text from "Detour" to "Slow Down", special thanks to WolfSchultz[/member] for the imageAir units can no longer receive calloutsRe-designed the notification UI, it now looks more up-to-date as well as the text itself actually fades out after a while now rather than staying on player's screen forever, keeping the screen as clean as possibleRe-positioned "Zone:" text to the right side of the screenRewrote and micro-optimized lots of old code including the shop vendors & the way parked vehicles are handled New Features Added a new F3 backup menu which lets you call different backup units such as "Additional Unit", "Air Unit" or "Mike Unit"Added new callsign names for towtruck, air & motorcycle unitsAdded ability to call for direct air or motorcycle backup via the central chat which sends a chat notification to all available units of the specified type Roadblock System Completely removed roadblocks from the vendors, vehicle trunks as well as the inventory systemAdded a new roadblock menu which can be accessed by pressing the F5 buttonCompletely rewrote the roadblock system, now before placing the roadblocks you can actually see their position and easily move around with the object, once you've found the perfect position you can either press LCTRL to place just one item or LALT to continue placing more items which allows players to place multiple roadblock objects quicklyAdded limits to the amount of roadblocks players can place, 10 for regular players, 15 for bronze donators, 20 for silver donators and 25 to gold donators. These limits may be adjusted in the futureRoadblocks no longer cost money as the roadblock limit system has been added to prevent players from adding too manyAdded lots of new roadblock itemsAdded blocked areas for roadblocks, these have been added to the "blocking hotspots" which the players were able to abuse to stop other players from going out of tight areas, these have been added to all police HQs and, if needed, new areas can be easily added in the future if we see them being abused as well Inventory System Completely rewrote the inventory system, as of now all of the items are placed in the MySql database and no longer depend on MTA's internal databaseAdded a brand new inventory design UI which makes it easier for players to access their itemsCompletely simplified the usage of the items, using the items is just one click away and items are now represented with images rather than the text which makes it easier for players to see where their items areAdded ability to delete any unwanted items which can be done by simply dragging the item to the "trash can" iconSeperated the inventory into two different categories, "general" and "weapons"Inventories are no longer global, each save has it's own inventory now Account System Account system has also been fully rewritten, all of the remaining internal MTA db stats have been completely moved to MySql which allows for easier account managementImproved account system's security Link to comment Share on other sites More sharing options...
Recommended Posts