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Update 1.2.3 - September 20 2019


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Bug Fixes


  • Fixed partner system selecting higher unit's number rather than lower unit's number for the Adam callsign
  • Fixed towtruck units receiving callouts


General Improvements


  • Rewrote the way unit names are handled, it's easier to add new callsign names now
  • Added a new flashing text to players which have their backup beacons active
  • Players are no longer able to use Hex color codes in chat to change their chat colors
  • Added ability for Moderator+ to put up custom vehicle colors while using the /createvehicle command
  • Added /adelrb for Moderator+ which lets them delete any roadblock ID they wish to no matter if it's theirs or not
  • Added a new texture for the "detour sign" which replaces it's text from "Detour" to "Slow Down", special thanks to WolfSchultz[/member] for the image
  • Air units can no longer receive callouts
  • Re-designed the notification UI, it now looks more up-to-date as well as the text itself actually fades out after a while now rather than staying on player's screen forever, keeping the screen as clean as possible
  • Re-positioned "Zone:" text to the right side of the screen
  • Rewrote and micro-optimized lots of old code including the shop vendors & the way parked vehicles are handled


New Features


  • Added a new F3 backup menu which lets you call different backup units such as "Additional Unit", "Air Unit" or "Mike Unit"
  • Added new callsign names for towtruck, air & motorcycle units
  • Added ability to call for direct air or motorcycle backup via the central chat which sends a chat notification to all available units of the specified type


Roadblock System


  • Completely removed roadblocks from the vendors, vehicle trunks as well as the inventory system
  • Added a new roadblock menu which can be accessed by pressing the F5 button
  • Completely rewrote the roadblock system, now before placing the roadblocks you can actually see their position and easily move around with the object, once you've found the perfect position you can either press LCTRL to place just one item or LALT to continue placing more items which allows players to place multiple roadblock objects quickly
  • Added limits to the amount of roadblocks players can place, 10 for regular players, 15 for bronze donators, 20 for silver donators and 25 to gold donators. These limits may be adjusted in the future
  • Roadblocks no longer cost money as the roadblock limit system has been added to prevent players from adding too many
  • Added lots of new roadblock items
  • Added blocked areas for roadblocks, these have been added to the "blocking hotspots" which the players were able to abuse to stop other players from going out of tight areas, these have been added to all police HQs and, if needed, new areas can be easily added in the future if we see them being abused as well


Inventory System


  • Completely rewrote the inventory system, as of now all of the items are placed in the MySql database and no longer depend on MTA's internal database
  • Added a brand new inventory design UI which makes it easier for players to access their items
  • Completely simplified the usage of the items, using the items is just one click away and items are now represented with images rather than the text which makes it easier for players to see where their items are
  • Added ability to delete any unwanted items which can be done by simply dragging the item to the "trash can" icon
  • Seperated the inventory into two different categories, "general" and "weapons"
  • Inventories are no longer global, each save has it's own inventory now


Account System


  • Account system has also been fully rewritten, all of the remaining internal MTA db stats have been completely moved to MySql which allows for easier account management
  • Improved account system's security


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