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[Suggestion] Chat Ban System


ReZurrecti0n

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Suggestion for (MTA, Forum, website):

Suggestion for the MTA-SA server:


Suggestion:

Chat Ban System:

Bans a player from using the chat for an (x) amount of time set by the administrator (AKA Mute). I don't recommend a automated response system for detecting non-English due to it being so complex, it's better to just go manual instead. However, an automated response system for spam is certainly recommended. It should detect if a player sends out 3 chat lines in under 5 seconds -OR- sends out 2 or more multiple same text chat lines. First, warn the player about the offense, then second start muting the player from the all chats for 5 minutes, third offense could ban for the duration of their visit (It will certainly grabs the player's attention at this point). The player is not likely to continue any further offenses, but even if so, an administrator may step in and manually ban the player from the chat for an (x) amount of time


Why should this be added?:

Why?:

This will help reduce the need/urge to ban players from playing the server altogether. A server with 20/50 players compared to a server with 7/50 players will seem more appealing to people. If your goal is to fill the server with as much players as possible (Thus potential donators), then every single player will count. On the other hand, if you want more of a private yet smaller server, then perhaps this suggestion isn't at all really needed. But just throwing it out there anyway!


Anything else you'd like to add?:

Add:

The same suggested system type can also be applied to stop command spamming (Such as PMs) as well. I am aware players may even just reconnect to work around the automated systems, but trust me, that'll annoy them to the point at which they will realize it'll be worth more to just follow those chat/command rules. A detection of other broken chat rules such as advertisements could always use this same system too.

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Again, we have actual format when you make suggestions. PLEASE follow it, this is incorrect. Two, what you're saying doesn't make any sense, "Bans a player from using the chat for an (x) amount of time set by the administrator (AKA Mute)", that's what we already have right? And what do you mean "urge to ban a player?" If there's something going on we'll take an appropriate action on what occurred. We don't just go to ban right on the spot. There's going to be reason if it's going to be a mute or a ban. And I don't see how player count plays a role into this. When people get banned, the reason is shown in the chat. People who can see it know already on what not do in the server. Most veteran players often direct new players to read the help menu which is F9 which shows everything, including the rules.
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Again, we have actual format when you make suggestions. PLEASE follow it, this is incorrect. Two, what you're saying doesn't make any sense, "Bans a player from using the chat for an (x) amount of time set by the administrator (AKA Mute)", that's what we already have right? And what do you mean "urge to ban a player?" If there's something going on we'll take an appropriate action on what occurred. We don't just go to ban right on the spot. There's going to be reason if it's going to be a mute or a ban. And I don't see how player count plays a role into this. When people get banned, the reason is shown in the chat. People who can see it know already on what not do in the server. Most veteran players often direct new players to read the help menu which is F9 which shows everything, including the rules.

 

The suggestion format to my understanding is as follows: What the suggestion is for, what the suggestion is, why the suggestion and anything to add. I'll admit that my first suggestion thread post was indeed sloppy (Even to my own standards) and has been completely redone. But this thread does follow the format, so I don't understand why you're telling me it doesn't. (Maybe I need to label it? Copy/Paste it perhaps? I don't know) But will label it for you I guess, otherwise please be a bit more specific.


Okay, forget the whole Chat Ban System terms, let's just call it Mute instead. And yes, it is possible you already have a Mute command for administrators that I don't know about. So if that is the case, then consider it a suggestion to upgrade it. Allow me to set an example since you don't quite seem to understand what is being said here:


AdministratorA uses the /mute command (/mute PlayerA 10 non-English in chat) on PlayerA for non-English in chat which for 10 minutes. As a result, PlayerA can't use any form of chat (Global,Local,Dispatch,Etc.) for the next 10 minutes. PlayerA relogs in attempt to get around the Mute, but because an administrator actually used the Mute command on the player, it would remember PlayerA and still won't let PlayerA use any form of chat until that 10 minutes is up.


PlayerB spams the chat because there are no administrators online, but an automated response from the server detects this player sending in too many chat lines in a very short amount of time and considers it Spam. So the system warns PlayerB, but PlayerB continues to spam, so then the system detects more spam and remembers it gave a warning and proceeds to the next step which Mutes PlayerB for 5 minutes


Okay, maybe "Urge" was the wrong word to use, meant no offense by it, but I do see how it could be viewed as such. Therefore, let's just go with the alternative term used which was "Need".


If you mute a player rather than banning a player, the player still remains on the server. That is how the player count is related to this suggestion.


Only if the player is not too busy at the time to notice someone was banned and understands English to be abl...


You know what, forget it (But I will "label" the OP for you in red letters, just so it's easier to see).

I intend to follow ALL rules of any Forum, Server or whatever...


Have a good day :)

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Again, we have actual format when you make suggestions. PLEASE follow it, this is incorrect. Two, what you're saying doesn't make any sense, "Bans a player from using the chat for an (x) amount of time set by the administrator (AKA Mute)", that's what we already have right? And what do you mean "urge to ban a player?" If there's something going on we'll take an appropriate action on what occurred. We don't just go to ban right on the spot. There's going to be reason if it's going to be a mute or a ban. And I don't see how player count plays a role into this. When people get banned, the reason is shown in the chat. People who can see it know already on what not do in the server. Most veteran players often direct new players to read the help menu which is F9 which shows everything, including the rules.

 

The suggestion format to my understanding is as follows: What the suggestion is for, what the suggestion is, why the suggestion and anything to add. I'll admit that my first suggestion thread post was indeed sloppy (Even to my own standards) and has been completely redone. But this thread does follow the format, so I don't understand why you're telling me it doesn't. (Maybe I need to label it? Copy/Paste it perhaps? I don't know) But will label it for you I guess, otherwise please be a bit more specific.


Okay, forget the whole Chat Ban System terms, let's just call it Mute instead. And yes, it is possible you already have a Mute command for administrators that I don't know about. So if that is the case, then consider it a suggestion to upgrade it. Allow me to set an example since you don't quite seem to understand what is being said here:


AdministratorA uses the /mute command (/mute PlayerA 10 non-English in chat) on PlayerA for non-English in chat which for 10 minutes. As a result, PlayerA can't use any form of chat (Global,Local,Dispatch,Etc.) for the next 10 minutes. PlayerA relogs in attempt to get around the Mute, but because an administrator actually used the Mute command on the player, it would remember PlayerA and still won't let PlayerA use any form of chat until that 10 minutes is up.


PlayerB spams the chat because there are no administrators online, but an automated response from the server detects this player sending in too many chat lines in a very short amount of time and considers it Spam. So the system warns PlayerB, but PlayerB continues to spam, so then the system detects more spam and remembers it gave a warning and proceeds to the next step which Mutes PlayerB for 5 minutes


Okay, maybe "Urge" was the wrong word to use, meant no offense by it, but I do see how it could be viewed as such. Therefore, let's just go with the alternative term used which was "Need".


If you mute a player rather than banning a player, the player still remains on the server. That is how the player count is related to this suggestion.


Only if the player is not too busy at the time to notice someone was banned and understands English to be abl...


You know what, forget it (But I will "label" the OP for you in red letters, just so it's easier to see).

I intend to follow ALL rules of any Forum, Server or whatever...


Have a good day :)

 

Yeah, we already have all of this. We already have a mute system and we have a new /report system. We improved this when update 1.2.0 came out(see patch notes). I don't see a reason to change the system again when our new one that we already have is already effective enough. Staff team has gotten used to this system already so why change something again. If it's not broken, don't fix it. The only automated system which comes by default in MTA is the anti-spam system. It will kick a user if it spams the same text or in some cases might ban them too if it happens to pick up the same message again that is spammed. I also want to point out, there's also player reports on the forums. People can get banned once we decide a punishment that a user has reported.

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