Blast3r Posted November 16, 2019 Share Posted November 16, 2019 [align=center]width=450http://sapdfr.org/sapdfr/websitev3/public/images/media/sapdfr-logo-dark-update.png[/img][/align] Bug Fixes Fixed central chat recoloring partnered unit's chat to dark blueFixed /spawn command leaving the players in the vehicle which was potentially teleport abusableAdded a potential fix for the /cc (cruise control) getting cancelled randomlyFixed towtruck anti spam system not working at allFixed /freeze command not working if the target player is in a vehicle General Improvements Added /delrbs command which deletes all of the roadblocks you've placedAdded new "small spikestrip" roadblock, rewrote the spikestrip code to resolve potential issuesRemoved "MISC" from the ELS panel and replaced it with "SIREN" which displays your current siren stateAdded 6 new radio stations & made some minor adjustments to the codeRoadblock item now gets deleted once a player enters a vehicleRoadblock's distance now transfers to the next roadblock object if you place it with ALT (multiple roadblock placement)Added a tip message for dead players to use /spawn or wait for a medic to revive themBlocked all Pay 'n' Spray locations from roadblock usage to prevent players blocking their existsSecurity Guard peds from "Security Guards requires Assistance" callout are now automatically deleted after approximately 4 minutesUpdated radar gun's inventory image, it now actually resmebles a proper radar gunRemoved speed radar's "shooting sound" and completely disabled the ability to shoot with itAdded "expired tags" possibility to ALPR checksImproved glenshit's (Unmarked LVPD) handling, improved suspension's behaviour so it is now a lot less likely to flip itImproved HPV1000's handling, it's brakes and turning have been greatly improved to reduce risk of players kissing the wallsImproved Glendale's handling in pursuits, it should no longer flip itself while turningChanged /me command's coloring as well as made it local instead of global to give the players ability to roleplay if they wish to do so without disturbing everyone in the serverPursuit vehicles now take a lot more hits before they actually blow upAdded /deletevehicle (/dv) command for Moderator+ which deletes the temporary vehicle they're sitting in New Features Added indicators. You can press , and . to activate them, in addition to that you'll also be able to see peds using the indicators as wellAdded new callout: "Vehicle Stuck in Roadway"Added ability to cuff peds, once they're cuffed they can no longer pull out their weapon and / or attack you, they can still, however, attempt to run away from you HUD UI Redesign Completely re-designed the UI, most of it has been transfered to CEF now to give better perfomance as well as give us sleeker design abilities. New design is completely minimilastic compared to the old design and should no longer take most of your screen, all of the unneccessary information has been removed and only the most important parts have been left in"Active Callout" is now colored in three different colors, blue - Code 1 response, orange - Code 2 response, red - Code 3 responseUpdated Central Chat's font UI, long texsts should now automatically and properly split up without taking the entire screen on lower resolutions Link to comment Share on other sites More sharing options...
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