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Update 1.2.0 Official Announcement


Blast3r

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[align=center]Update 1.2.0 Official Announcement[/align]

 



Hey there and welcome to the official 1.2.0 announcement. Some of you may have already been notified that we're cancelling the Fire Department update due to the lack of fire sync from the side of MTA:SA, however, today we're quite happy to announce that the upcoming 1.2 update is fully aimed towards the Fire Department!



Fire Department


Unlike the initial plan, the Fire Department itself will not come as a third branch, instead, it'll merge with the medical branch itself. Why? Well, with the Fire Department we've decided that it'd be best that we focus on the way LAFD itself works which has both medical and firefighters under one wing. Due to this decision we will change all of the rank to firefighter ones and add ability to spawn as either medic or firefighter under the medic branch. That also means that the medics itself will be renamed to Fire Department and all of the callouts will be under one branch.



Fire system and sync


We're sure that the first line of the text on this thread has got you wondering how we managed to overcome the sync issues. The answer is simple, we simply wrote our own fire system which is nowhere near perfect but it also does it's job. The advantage to this is us being able to produce a lot of smoke into the fire itself which adds to the realism as well as the ability for us to update the fire system itself whenever we feel the need to as it's not connected to the game's engine.


Each fire has three effects before it's extinguished, large, medium, small, once you extinguish it you will receive 1 experience point as a reward. Do note that each callout has around 30-40 fires to extinguish which means that alongside the callout experience bonus this branch should no longer feel like a major grind anymore.


The system itself also has a custom made sync which we've already tested with the staff team on the main server and has proved to work perfectly which gave us the green light on the Fire Department system.



Other changes


In addition to the already stated changes we're happy to also announce that all of the spawn points for the medic will be changed as well. They will be moved on towards custom made Fire Department maps created for us by Redziczektaki[/member] that resemble IRL fire stations with multiple garage entrances. Each map itself will feature a simple gate system that opens the garage doors whenever you come close to them.


Naturally, as always, we're also adding a new fire truck mod made for us by Nick[/member] which features custom lightbars that work with the server's ELS system. Do note that for the best experience with it you'll require to have his TXD hack file installed.


There has also been a polish to the server refresh system, it's been changed to happen every 4 hours instead of 2 and is also less resource demanding and takes less time now, a memory leak that we found inside of it has also been resolved.


It is also in plans to add a system where you'll be able to direct NPCs out of the fire zones as a firefighter, however, since we didn't reach that part yet it is not yet fully confirmed.



Callouts


The FD will feature various new callouts ranging from: Building Fire, Fire, Forest Fire, Vehicle Fire as well as some other callouts.


Building Fire - As the name itself says, it's a fire located in a building. We've taken the interior system that we already have in the server to it's full use by making enormous building fires with lots of fire located inside and outside of the buildings.


Fire - This will feature different types of fires at different locations, it can be either small, medium or large. Locations can range from just a trash bin on the street all the way to a large park fire in city's parks.


Forest Fire - As the title itself says, fires located in the various forests around San Andreas, usually large.


Vehicle Fire - As the title says.



Will this take as long as the 1.1.0 did?


No, at the time we announced 1.1.0 we were still working on the minor updates for the 1.0 update branch. However, this time, we're already working on the 1.2.0 and a decent amount of progress has been made as well which means that the 1.2.0 update is actually the next update and will take somewhere between one to three weeks.



What will happen with the branch at the main menu on the left?


The branch that's on the left on the main menu will be replaced by the organisation system that will come in the future. Organisation system will feature custom departments / divisions such as SAHP, SWAT, Detectives, etc.



Media


Here are some screenshots of the already finished features:

 

[spoiler=FD Screenshots]

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We will also post some progress screenshots from time to time on our Discord server



Questions


Have a question? Ask it by replying here and we'll respond as soon as possible!




Kind regards,

Advanced Gaming Management


 

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There will be a partner system? That would be nice. Also as combining the "3" departments would be a nice thing. For ex if FD is responding to a fire, there should be victims and so you have to call for EMS. But what i mean is that as long as there are both a fireman and a paramedic they should both get the same callout.
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There will be a partner system? That would be nice. Also as combining the "3" departments would be a nice thing. For ex if FD is responding to a fire, there should be victims and so you have to call for EMS. But what i mean is that as long as there are both a fireman and a paramedic they should both get the same callout.

 

I have not reached the callout system fully yet, but the current system as it is calls for both to it's branch callouts. I will most likely adjust that so we don't have firefighters responding to medical calls and vice versa, firefighters should have no issues calling for medical backup to the scene. As for the partner system it is not yet confirmed, however, if it does not come initially in the 1.2.0 it will come in the future.

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In regards to the organization feature, could you estimate when it's going to start being developed (As in after what feature implementation is it going to be worked on)?

 

Once 1.2.0 is released there will be multiple minor 1.2.x updates related to either fixing the bugs introduced in the 1.2.0 or improving 1.2 or some older features. After that we'll start working on the 1.3.0 with the organisation system.

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