mega9 Posted December 19, 2016 Share Posted December 19, 2016 This is a list of mostly things that would make our lives as cops easier.1.) Unit numbers on F11This, but unit numbers instead, so we know where's who etc.2.) Backup blips and markingsCurrently, the blip spawns at the spot where backup was requested, but by the time another officer comes to aid, in case of a pursuit, the officer in need of assistance could be long gone. So my suggestion is to make blip attached to backup caller - prevents multiple backup "update" calls.3.) Lock MechanismPeople are having problems with unlocking their vehicles, rightfully because locking is easy, but unlocking - requires some practice to master the trick. But tricks shouldn't be way to go so either unlock vehicle upon respawning/leaving or add an unlock command that unlocks your nearby vehicle.4.) Fire extinguisher ammo running outSo I don't know if anybody got killed by this, but when there are multiple officers at the scene, extinguishing a fire, when you spend all FE ammo, you will switch your weapon to whatever, usually shotgun and immediately fire it which might as well kill somebody lol5.) Blown emergency vehiclesThey can not be towed because "We can not tow one of our own vehicles", so if that could be limited to only live vehicles that'd be great.6.) Towing in generalA lot of times a different types of vehicles are in question, vehicles that usually cannot be towed by a towtruck, so I suggest using a DFT NPC for all the blown vehicles, motorbikes, bicycles and similar kind of stuff.7.) EMT-specific callsJust remove the heart attacks and other health-related callouts as they are not normally under PD's jurisdiction so to say. Later when FD and EMT system is established it shall be present.8.) AI behaviour in generalWe are all aware the AI system has flaws, so they sometimes either stuck inside the road, or keep slamming in the nearby 24/7 wall, while you are there waiting and praying to finish your call. So to solve this problem I'd recommend a time limit after which, if the service vehicle hasn't reached its destination, teleport them at the scene and continue its normal routine.9. Mission cleaning - idlingSometimes missions stay unsolved for whatever the reason, so after a while everything connected to them should be destroyed. Link to comment Share on other sites More sharing options...
mega9 Posted December 19, 2016 Author Share Posted December 19, 2016 This is a list of mostly things that would make our lives as cops easier.1.) Unit numbers on F11This, but unit numbers instead, so we know where's who etc.2.) Backup blips and markingsCurrently, the blip spawns at the spot where backup was requested, but by the time another officer comes to aid, in case of a pursuit, the officer in need of assistance could be long gone. So my suggestion is to make blip attached to backup caller - prevents multiple backup "update" calls.3.) Lock MechanismPeople are having problems with unlocking their vehicles, rightfully because locking is easy, but unlocking - requires some practice to master the trick. But tricks shouldn't be way to go so either unlock vehicle upon respawning/leaving or add an unlock command that unlocks your nearby vehicle.4.) Fire extinguisher ammo running outSo I don't know if anybody got killed by this, but when there are multiple officers at the scene, extinguishing a fire, when you spend all FE ammo, you will switch your weapon to whatever, usually shotgun and immediately fire it which might as well kill somebody lol5.) Blown emergency vehiclesThey can not be towed because "We can not tow one of our own vehicles", so if that could be limited to only live vehicles that'd be great.6.) Towing in generalA lot of times a different types of vehicles are in question, vehicles that usually cannot be towed by a towtruck, so I suggest using a DFT NPC for all the blown vehicles, motorbikes, bicycles and similar kind of stuff.7.) EMT-specific callsJust remove the heart attacks and other health-related callouts as they are not normally under PD's jurisdiction so to say. Later when FD and EMT system is established it shall be present.8.) AI behaviour in generalWe are all aware the AI system has flaws, so they sometimes either stuck inside the road, or keep slamming in the nearby 24/7 wall, while you are there waiting and praying to finish your call. So to solve this problem I'd recommend a time limit after which, if the service vehicle hasn't reached its destination, teleport them at the scene and continue its normal routine.9. Mission cleaning - idlingSometimes missions stay unsolved for whatever the reason, so after a while everything connected to them should be destroyed. Link to comment Share on other sites More sharing options...
JesusJunior Posted December 19, 2016 Share Posted December 19, 2016 I agree on everything exept 8. Maybe it will make a mess with teleporting. Imagine 5 police cars around on scene, and ambulance just came from nowhere and crashes cars.. I think if they cant come on point after some time, they just respawn. It will be good if they can make them better, if they cant reach the call, they can get out of the vehicle and approach with walking. Link to comment Share on other sites More sharing options...
JesusJunior Posted December 19, 2016 Share Posted December 19, 2016 I agree on everything exept 8. Maybe it will make a mess with teleporting. Imagine 5 police cars around on scene, and ambulance just came from nowhere and crashes cars.. I think if they cant come on point after some time, they just respawn. It will be good if they can make them better, if they cant reach the call, they can get out of the vehicle and approach with walking. Link to comment Share on other sites More sharing options...
Blast3r Posted December 19, 2016 Share Posted December 19, 2016 Increased ammo to the fire extinguisher, will be live on main server soon.Other things have been noted and we'll see what we can do about them.Edit: Unit numbers on F11 also added. Link to comment Share on other sites More sharing options...
Blast3r Posted December 19, 2016 Share Posted December 19, 2016 Increased ammo to the fire extinguisher, will be live on main server soon.Other things have been noted and we'll see what we can do about them.Edit: Unit numbers on F11 also added. Link to comment Share on other sites More sharing options...
SCPD Posted December 20, 2016 Share Posted December 20, 2016 Ima disagree with 7 a bit bc in some cases even tho a person is injured police often arrive first and provide assistance if needed until EMT comes and takes over :P Link to comment Share on other sites More sharing options...
SCPD Posted December 20, 2016 Share Posted December 20, 2016 Ima disagree with 7 a bit bc in some cases even tho a person is injured police often arrive first and provide assistance if needed until EMT comes and takes over :P Link to comment Share on other sites More sharing options...
Tosfera Posted December 21, 2016 Share Posted December 21, 2016 I've included the things I've striped through in your post, the rest either needs discussion or won't be changed. Link to comment Share on other sites More sharing options...
Tosfera Posted December 21, 2016 Share Posted December 21, 2016 I've included the things I've striped through in your post, the rest either needs discussion or won't be changed. Link to comment Share on other sites More sharing options...
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