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Multiple utility suggestions


mega9

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This is a list of mostly things that would make our lives as cops easier.


1.) Unit numbers on F11

This, but unit numbers instead, so we know where's who etc.


2.) Backup blips and markings

Currently, the blip spawns at the spot where backup was requested, but by the time another officer comes to aid, in case of a pursuit, the officer in need of assistance could be long gone. So my suggestion is to make blip attached to backup caller - prevents multiple backup "update" calls.


3.) Lock Mechanism

People are having problems with unlocking their vehicles, rightfully because locking is easy, but unlocking - requires some practice to master the trick. But tricks shouldn't be way to go so either unlock vehicle upon respawning/leaving or add an unlock command that unlocks your nearby vehicle.


4.) Fire extinguisher ammo running out

So I don't know if anybody got killed by this, but when there are multiple officers at the scene, extinguishing a fire, when you spend all FE ammo, you will switch your weapon to whatever, usually shotgun and immediately fire it which might as well kill somebody lol


5.) Blown emergency vehicles

They can not be towed because "We can not tow one of our own vehicles", so if that could be limited to only live vehicles that'd be great.


6.) Towing in general

A lot of times a different types of vehicles are in question, vehicles that usually cannot be towed by a towtruck, so I suggest using a DFT NPC for all the blown vehicles, motorbikes, bicycles and similar kind of stuff.


7.) EMT-specific calls

Just remove the heart attacks and other health-related callouts as they are not normally under PD's jurisdiction so to say. Later when FD and EMT system is established it shall be present.


8.) AI behaviour in general

We are all aware the AI system has flaws, so they sometimes either stuck inside the road, or keep slamming in the nearby 24/7 wall, while you are there waiting and praying to finish your call. So to solve this problem I'd recommend a time limit after which, if the service vehicle hasn't reached its destination, teleport them at the scene and continue its normal routine.


9. Mission cleaning - idling

Sometimes missions stay unsolved for whatever the reason, so after a while everything connected to them should be destroyed.

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This is a list of mostly things that would make our lives as cops easier.


1.) Unit numbers on F11

This, but unit numbers instead, so we know where's who etc.


2.) Backup blips and markings

Currently, the blip spawns at the spot where backup was requested, but by the time another officer comes to aid, in case of a pursuit, the officer in need of assistance could be long gone. So my suggestion is to make blip attached to backup caller - prevents multiple backup "update" calls.


3.) Lock Mechanism

People are having problems with unlocking their vehicles, rightfully because locking is easy, but unlocking - requires some practice to master the trick. But tricks shouldn't be way to go so either unlock vehicle upon respawning/leaving or add an unlock command that unlocks your nearby vehicle.


4.) Fire extinguisher ammo running out

So I don't know if anybody got killed by this, but when there are multiple officers at the scene, extinguishing a fire, when you spend all FE ammo, you will switch your weapon to whatever, usually shotgun and immediately fire it which might as well kill somebody lol


5.) Blown emergency vehicles

They can not be towed because "We can not tow one of our own vehicles", so if that could be limited to only live vehicles that'd be great.


6.) Towing in general

A lot of times a different types of vehicles are in question, vehicles that usually cannot be towed by a towtruck, so I suggest using a DFT NPC for all the blown vehicles, motorbikes, bicycles and similar kind of stuff.


7.) EMT-specific calls

Just remove the heart attacks and other health-related callouts as they are not normally under PD's jurisdiction so to say. Later when FD and EMT system is established it shall be present.


8.) AI behaviour in general

We are all aware the AI system has flaws, so they sometimes either stuck inside the road, or keep slamming in the nearby 24/7 wall, while you are there waiting and praying to finish your call. So to solve this problem I'd recommend a time limit after which, if the service vehicle hasn't reached its destination, teleport them at the scene and continue its normal routine.


9. Mission cleaning - idling

Sometimes missions stay unsolved for whatever the reason, so after a while everything connected to them should be destroyed.

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I agree on everything exept 8. Maybe it will make a mess with teleporting. Imagine 5 police cars around on scene, and ambulance just came from nowhere and crashes cars.. I think if they cant come on point after some time, they just respawn. It will be good if they can make them better, if they cant reach the call, they can get out of the vehicle and approach with walking.
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I agree on everything exept 8. Maybe it will make a mess with teleporting. Imagine 5 police cars around on scene, and ambulance just came from nowhere and crashes cars.. I think if they cant come on point after some time, they just respawn. It will be good if they can make them better, if they cant reach the call, they can get out of the vehicle and approach with walking.
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