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Usable Petro Truck in F.D update


Guest slinkykilla

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I'm not making a low poly mod of that.

we can't add it as the default skin? and idk much about pollys but I'm guessing this isn't low polly?
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I'm not making a low poly mod of that.

we can't add it as the default skin? and idk much about pollys but I'm guessing this isn't low polly?

 

Thats gonna be a big no on it being low poly. Easiest way to tell if it's low poly or not, is the size of the dff file. if it's higher than 2mb, its not low poly

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The only way I can possibly think of making this work is just leave it as is, no adding lightbars watsoever, make both the truck and its trailer red and just slap a random logo on the side of the truck. Then use SAPDFR Mod installer to install watever custom mod u wanted aka the tiller truck. Ofc the default version is gonna look like shit :P


And we havent even mention the MTA sync issue.

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The only way I can possibly think of making this work is just leave it as is, no adding lightbars watsoever, make both the truck and its trailer red and just slap a random logo on the side of the truck.

 

petrotr was textured to be that shiny crap that covers it, not for carcols


Also lighting equipment (with the right lights, that is) is typically low-poly. A low-end real (Whelen/FedSig) lightbar would add 1000-2000 polys, generic could be even less (GTAV's)

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