greenops011
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Tag Yourself to Callouts With Dispatch
greenops011 replied to Zebronel's topic in [FR:SA] Suggestions
I could definitely see this as being useful. Perhaps an idea would be when you press the shift key to pull someone over, it would give you a prompt with "press x to radio in traffic stop to dispatch", and if you press X it would get your location, basically grab the license plate using the ALPR script, and then do something similar to: "[unit number] , on a traffic stop, location is [district], plates attatched are [vehicle plates]"- 1 reply
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so, I'm just wondering, does the script look for subfolders inside the SAPDFRmods>files>vehicles folder? so like, can I have a folder for a specific vehicle placed inside the vehicles folder, or do I absolutely have to have only the txd and dff files in the SAPDFRmods>files>vehicles directory?
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hey bud. was wondering if you had a list of all the sounds that would be used in SAPDFR? for instance if I wanted to replace the "officer needs assistance" sound, what would I name the file to?
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Suggestion for (MTA, Forum, website): Server Suggestion: A "911 hangup" call where when you arrive on scene, one of multiple things could happen. For instance a person on scene is assaulting another person (which would cause the victim to drop their phone) a person on scene is suffering from a cardiac arrest, (PD would need to request EMS) a person on scene is deceased, so EMS would have to declare the person there would be nobody on scene, so the call would be treated as a hoax or prank Why should this be added?: This would allow the opportunity for PD to get more involved with EMS, and would also be something that would occur in real life, so why not Anything else you'd like to add?:
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Suggestion for (MTA, Forum, website): MTA Suggestion: A script to add a momentary air horn for the fire truck on key 4. Basically when you press it would overlay the air horn sound on top of whatever siren you had previously selected. Why should this be added?: Would be great for when playing as FD and you are approaching an intersection to give a few really good blasts of the airhorn to say "move outta the way jerks! Anything else you'd like to add?: heres a cookie http://clipart-library.com/data_images/130023.jpg
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Suggestion for (MTA, Forum, website):MTA Suggestion: Add the option to have an audible tone out for fire department calls. Essentially when you are playing as a fire-fighter, and you get assigned to a callout, a short fire tone out clip would play. This option would be toggleable in the /settings menu, that way if people don't want it to play, they can turn it off Why should this be added?: Could add some more realism to the game, especially for those people who may want to record gameplay, it would just make it more immersive Anything else you'd like to add?: I recorded a very simple fire department tone out that might be perfect to use here:
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[Suggestion] City names for callouts
greenops011 replied to rafciok111's topic in Accepted Suggestions
Personally, a better idea would be to have callouts assigned based on location. Like If you are in Los Santos, you’d also get calls for Red County If you are in San Fierro, you’d get calls for Flint County Bayside Tierra Robada If you are in Las Ventura’s you’d also get calls for Bone County Fort Carson. Personally I think that might be the better idea. If you’re too far away from a Call in real life dispatchers won’t assign you to it if there are closer units -
Suggestion for (MTA, Forum, website): Forum Suggestion: Add a subsection to the FR:SA Suggestions section titled "Implemented" Why should this be added?: Having an implemented section would allow for better organization. I notice a lot of suggestions just kind of sitting around, and I could be wrong, but I think part of it is they are generally agreed upon as being accepted, but as the devs may be focused on other things, its not marked as accepted because they can't work on it. With this idea, if the staff think it should be accepted, they can move it to the "Accepted" section until they are ready to work on it. When that time comes, it can be moved to the "Implemented" section. Anything else you'd like to add?: I think this would help with some suggestions getting buried in the boards, so that it would be easier to tell if somethings been suggested already. It would also just help to clean up the suggestions section
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To be honest, a good majority of fire departments in the US have dual use fire trucks, that are equipped with ALS or advanced life support equipment. The reason being that in life threatening calls the fire department is more often than not the first on scene. This is an excerpt from a paramedic firefighter job description So for the script, having firefighters able to perform CPR, or stabilizing lungs is very realistic. However, I would suggest making it a fire engineer or above skill
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[Suggestion] Joint PD-Fire/EMS callout
greenops011 replied to greenops011's topic in [FR:SA] Suggestions
Guess this ain’t of interest anymore ? -
As most of us know, Canada and the US share many border crossings. What many don’t know is first responders frequently have to cross the border into another country to provide mutual aid. This can cause a lot of complications in terms of radio communication, as agencies often have different radio systems that may not be compatible with each other. In the event of a mass casualty incident, this can put lives at risk. I’d like to hear if your country faces similar challenges, and how they try to mitigate them. This is a document about the Canada-US situation http://www.npstc.org/download.jsp?tableId=37&column=217&id=3360&file=CrossBorder_Communications_FINAL_20150311.pdf
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[Suggestion] Door panel control + Helicopter Camera
greenops011 replied to P3DO's topic in [FR:SA] Suggestions
As far as the helicopter suggestion, I have something to add. Maybe have a speed radar and/or ALPR option -
[Suggestion] Joint PD-Fire/EMS callout
greenops011 replied to greenops011's topic in [FR:SA] Suggestions
Any thoughts on this? -
not sure if anyone else here plays SWAT 4 TSS, but I got a bit of a problem. I have the Sheriff's Special Forces Realism mod, and I havent played it in a while. I tried to play it this morning using the SFF launcher, and it said "An update is needed and it will be applied now". I clicked OK, and it seemed like it opened another window, but then exited it right away. This happens every time I try to launch it. I have it set to run as an administrator. The SSF version is 3.2 Does anyone know if there is a more recent version of it, and where I can download it manually?
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Suggestion for (MTA, Forum, website): MTA Suggestion: I have an idea for 3 different callouts. The first would be for both PD and FD. The callout type would be either "Suspicious fire" or "arson". How the call would work is both PD and fire would get assigned the call, once FD puts the fire out, "a witness" would report seeing a suspicious individual fleeing the scene, and give a description, and PD would have to search for them. The suspect would be running on foot. The second call would be the same as the first, except the suspect would be in a vehicle driving away from the scene. it could be a 50% chance of turning into a pursuit, or the suspect could surrender. The third would be a medical distress with a vehicle, where there would be a driver who goes into cardiac arrest, PD would have to stop the vehicle, and then EMS would have to perform CPR Why should this be added?: Would make the calls more interesting, and would make PD and FD have to work together Anything else you'd like to add?: If you make this, I give you cookie
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not sure if anyone else has experienced this, but when driving the fire truck and you apply the brake, its not a smooth deceleration, nor a realistic one given the vehicles weight. It just seems to lock up the wheels so you start skidding. I don't know if theres a way to adjust this in the handling.cfg , or even if you did manage to tweak the file to be better if the handling would transfer over to MTA. Anyone got any thoughts or suggestions?
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I know its well past when this happened, but I feel it is a very important discussion we should all be having, especially with the different situations around the world that can result in similar situations. I want to hear your thoughts. What is a peaceful protest? When does it cross the line into an unlawful assembly? When does it go to the point of no return and become a full blown riot? What should be the line law enforcement DOES NOT CROSS. More importantly, was what was done in the following video the right way to handle it, or should there have been a different approach? If you were involved, both as a demonstrator, a bystander, or even a cop, what would you have done? I know SCPD[/member] lives around the area where this happened, and may even have a unique insight to the whole ordeal. I'm anxious to hear his thoughts Here is the video
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would think that would be better suited in the bug tracker, as there currently is an AFK system, so it seems like a bug or glitch to me. just my $0.02
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[Suggestion] Disable /me usage in server
greenops011 replied to greenops011's topic in Denied Suggestions
here is the solution. courtesy of : https://forum.mtasa.com/topic/31270-me/ addEventHandler('onPlayerChat', root, function(message, type) if type == 1 then -- /me action cancelEvent() end end) -
[Suggestion] Disable /me usage in server
greenops011 replied to greenops011's topic in Denied Suggestions
So do what I do: /c I've issued [insert offenders name here] a citation for [insert amound] for [insert reason] -
Suggestion for (MTA, Forum, website): MTA Suggestion: Create a script so that whenever someone attempts to use the /me command, it automatically sends the user a message saying "The server management has disabled the use of the /me command" Why should this be added?: As this is not a roleplay server, there isn't really any need for this command to be active Anything else you'd like to add?: Disabling this may also help cut down on unintentional keybind spam, including spam in other languages. I was looking through the MTA wiki, and from everything I read, it should definately be possible to block the message from going to the chatbox, and sending a predefined message to the player
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b]Suggestion for (MTA, Forum, website):[/b] MTA Suggestion: Supporter role Why should this be added?: It would be nice to give those who wish to help new players, but either aren't eligable to be a staff member, or don't want to be full on staff, a way to be able to do so, and to let other people know they can come to them Anything else you'd like to add?: The only commands this role would have access to would be the ones related to questions from the /ask command. They would not have the same permissions that members from the helper team have, and this WOULD NOT be in any way a part of the staff team
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Any more thoughts on this?
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If a vehicle is swerving back and forth, hitting other vehicles, and going through intersections, I think its a judgement call. The current breathylizer script may not show them as being drunk, but most officers IRL would assume they are drunk and arrest them. If that doesn't satisfy you, pull them out of the vehicle and preform a DUI test on them, or even search them. Driving under the influence doesn't just mean alcohol. They could be under the influence of drugs, so do a search of them, you never know if you might find drugs on them, and you can book em for that