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[Suggestion] - Helicopter System


SCPD

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Suggestion for (MTA, Forum, website): MTA


Suggestion: Improve helicopter system in server with:

1. New call sign for player assigned to a helicopter. Instead of 1-Lincoln-23, it should be Air-23 for helicopters. Partners in air unit will still have Air call sign.

2. Add a hotkey for ground units to call in helicopter support. Different from backup system which calls in other backup units, this request will send to players who are on helicopters, which will assist foot chases and pursuits. Helis can choose to accept or ignore these requests like callouts. If no helis are present, dispatch will alert that helicopter will be unavaliable.

3. Remove some callouts irrelevant to air support. Callouts like vehicle theft, trespassing, armed suspect, and armored truck robbery can stay. Callouts like injured civilians, heart attacks, drunken disturbance, gang brawls, assault, fight in progress, and possibly suspicious vehicle should be removed when play as a helicopter unless they get called in by a ground unit.

4. (If possible) allow air units to control the spotlight instead of having it swing all over the place. Possibly lock on to a target suspect or vehicle.


Why should this be added?: More realism


Anything else you'd like to add?: N/A

 

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It's a good ideea. The cleo mod for spotlight, it was following the vehicle you "selected"(you had to go near it or something like this to work). But also, I think, we can use another light, for ex: I press "k" and there should appare a light (like those on els) and to be contorled from numpad key's.

Also a firegun should be useful on heli.

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3. Remove some callouts irrelevant to air support. Callouts like vehicle theft, trespassing, armed suspect, and armored truck robbery can stay. Callouts like injured civilians, heart attacks, drunken disturbance, gang brawls, assault, fight in progress, and possibly suspicious vehicle should be removed when play as a helicopter unless they get called in by a ground unit.

 

If you mean don't have these trigger for people in helicopters, sure.


If you mean get rid of them completely that is not happening.

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one thing to maybe add to this suggestion, the ability for a passenger in a heli (particularly for partners), to be able to use the speed radar while in the heli. This would be great for SAHP, as we can do radar enforcement in the air, and radio in to ground units to execute a traffic stop on a vehicle clocked going too fast
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3. Remove some callouts irrelevant to air support. Callouts like vehicle theft, trespassing, armed suspect, and armored truck robbery can stay. Callouts like injured civilians, heart attacks, drunken disturbance, gang brawls, assault, fight in progress, and possibly suspicious vehicle should be removed when play as a helicopter unless they get called in by a ground unit.

 

If you mean don't have these trigger for people in helicopters, sure.


If you mean get rid of them completely that is not happening.

 

Ye I meant to say dont trigger these for helicopters.

 

one thing to maybe add to this suggestion, the ability for a passenger in a heli (particularly for partners), to be able to use the speed radar while in the heli. This would be great for SAHP, as we can do radar enforcement in the air, and radio in to ground units to execute a traffic stop on a vehicle clocked going too fast

 

This might be possible. In 7p, drive-by has been enable for some reason to shoot at the suspect's car. Tho totally unrealistic and prob not preferred :P


However, if its possible to enable drive-by for the speed radar/sniper gun only and use the cross hairs to point at the target vehicle to read off the speed it might be possible to do radar while in any vehicle. Speed radars/snipers are nerfed to 0 so shouldnt be any problems.

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