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Everything posted by Blast3r
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Fixed in the next update, thank you for the report.
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Fixed in the next update, thank you for your report.
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I've been on the server today and the AI was actually there, no idea why it happened to you. If it happens again, please submit a new report and if possible attach screenshots about it as well. Thank you! Thread locked.
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I've done this in a slightly different way, I made it so that the player is placed into a "void" kind of thing. Kinda works almost the same it's just that instead of the screen is black they're sent to a void world and still don't see anything. Name of the effect is "Where Am I?". Although, I made it so that it happens to everyone rather than just the cops. I could also add a "cops only" version as a different effect though. Other than that, I marked the effects that I've done so far, keep the suggestions coming guys!
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Actually I play more than Tosfera does. Tosfera is the one that spends most of the time developing and the time he actually invests in game is usually to catch up on the current script issues / bugs as well as overall feedback on what needs improving and what not. I used to be really active in SAPDFR in game back in the early days but lately my in game activity dropped massively alongside my overall motivation for MTA. I do, however, come in game on every Saturday evening on SAPDFR as we host Busted Chaos events which are truly fun to play.
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My family runs a small store business so I help them out with that when I can. To be fair I'm slightly less schedule constrained than Tosfera but he's the one steering this ship into the right direction. Personally when it comes to overall lack of free time for me it's during the summer season as my job heavily depends on the touristic season since I live in a touristic area. To be announced when the time is right ?
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No, I'm from Croatia and Tosfera is from The Netherlands. We don't plan on extending to any new modes for the time being due to overall schedule constraints. There's nothing really "planned" per se, it's more of a we have a set idea of features we want to do for a specific update and then when we have the time & motivation to work on it we do. That's about it. We learned the hard way with AGRP that putting up planned release dates is something that we should never do again as it creates nothing other than unnecessary stress. For some major things we only do like "Oh yeah, would be cool to have it ready by the end of 2023" or something in that fashion but we never put that as a set date more as a wishful thinking and that's about it.
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We've been running SAPDFR since 2016, it already has went through a decline of playerbase but that doesn't affect us that much as SAPDFR is mainly focused on interactions with NPCs and the best part about SAPDFR is that it's basically self sustained, it doesn't require that much of staff / management activity which helps us A LOT when it comes to our general lack of free time lately. As for the development aspect, I'm not really "learning" development tbh. I'm just helping maintain the code here and there. I personally don't really find much interest in development as much as I do in annoying Tosfera with the crazy ideas that I get lmao. Trucking / driving in general on the other hand is something that I enjoy and I have a stable job doing local deliveries with flexible work time where I can literally finish some of my work days in just 2-4 hours hence why I'm sticking to it. We do have some great future plans for SAPDFR which we're not ready to go public with just yet.
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Yeah, basically united Gaming was started by a portion of staff members from vG / rG that used their leaked codebase and they managed to get attention from a lot of players which switched to it as people at the time were hoping for something new and different which really imo wasn't that much different than vG / rG, in fact it was slightly worse than the previous community. I'm pretty sure that's one of the main reasons why uG didn't even last that long and died out which has opened the gates wide open for Owl Gaming which started on January 1 2014 and lasted all the way to it's 2020 closure of MTA's server after which they hoped that they'd gain traction with their V server but that never happened because other and better community options on V were available at the time. As for the math part, nah there's nothing really that "advanced" it's just some calculations for things you need here and there which pisses me the fuck off as soon as I see anything related to math lmao.
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Basically the whole idea behind AGRP was to create a new script from scratch which we've started in October 2013. The reason we went for a script from scratch is because I was personally pissed off at the fact that valhalla Gaming / root Gaming died out to a server (united Gaming) that was using leaked vG scripts. When we initially started the project we never expected that we'd get as many details into it as we did back then tbh. My coding knowledge came from SAMP itself which is server-sided scripting only. When it came to MTA:SA scripting I was terrible at the entire concept of being able to code client side & server side and that's a part that I was struggling a lot with back then. Obviously I've improved by now but my experience will never match Tosfera's, I still struggle with anything remotely more complicated especially if it involves math calculations lol. Tosfera on the other hand spent his entire life in coding, finished a school related to web-development (funnily enough, he used AGRP as a high school project as well with the UCP that he created for it). As for AGRP itself, we never really planned to have it as our livelihood, it always was and always will be a hobby project. Back in 2013 I had a small server running with a friend of mine that was using a vG code as a base and the only reason we had that server was because both my friend and I missed vG and wanted to roleplay together but despised the whole idea of joining united Gaming which was the biggest server at the time. As days went by, Tosfera was basically lurking around MTA:SA looking through random servers and saw mine and decided to join in. Little by little we got to talking, he mentioned that he's a developer and I asked him if he could do some contributions to the script which he agreed with and did some work on it before I got into an argument with the person I was running the server with (not the friend I mentioned beforehand) as he kept abusing the commands and spawning himself vehicles and what not. Shorty after that I had another friend from vG reach out to me which had another RP server running and had a plan to do a server with the concept of APB Reloaded so I talked with Tosfera about it and we agreed to switch to his community. Unfortunately that community didn't really last long and died out which is basically when we've decided to start the AGRP project to try and bring something new to the scene. Everything after that is history ? At the time we were still nothing but High School kids (I was basically just starting High School) and somewhere down the line Tosfera was also developing the UCP for AGRP alongside the script and was using it as a high school project of his and his teacher was quite impressed with the work he did. One little fun feature that he made was actually place the map of San Andreas into the UCP and give the admins an option to spawn a vehicle anywhere on the map.
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I'm sorry but I'll have to say no to this one. We don't want to give any "OP" effects to the cops and that means any effects that would give cops direct access to being able to actually shoot down / kill the crook. The crook is already at a disadvantage as it is with the fact that there are numerous cops against 1 crook hence why we only give the actual effects that can shoot to crooks only. Unfortunately not possible, once a train is spawned MTA:SA automatically puts it onto the nearest train track location.
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We did try a restart in 2020 basically which is when GTA V RP servers were basically booming, had 86 people at launch then but in a matter of 2 weeks the playerbase just died out. Some wrong Management decisions and overall lack of the script itself being fully finished with people basically trying to compare the amount of script features to vG/Owl's is what ultimately lead to the server's death. By fully finished I don't mean that the script wasn't ready for a release, it's just that everyone basically expected us to have as many features as Owl did which is just not possible considering Owl was working on top of already finished vG's codebase with numerous developers developing new features for them throughout the years while in AGRP's case it was 99% Tosfera coding with me chipping in here and there with some super minor things as my knowledge is nowhere close to his. The biggest mistake that we've did (which I take full responsibility for) is that we didn't add an application process to join the server, back in 2020 when we tried to restart we already had quite a userbase in the SAPDFR server and we were hoping that since the RP scene on MTA was dead that we'd be able to combine the people from our SAPDFR userbase with RP playerbase and slowly teach the other playerbase how to RP and hopefully create a new stable playerbase on MTA which just in the end didn't work out as there were too many people not really familiar with the concept of RP ruining the fun for the serious RPers. After that there was another attempt at restarting in 2021 where we've brought in a new Manager (Yoshira) & scripter (Unitts) but out of nowhere Unitts just disappeared without saying a word and stopped coming online which has ended up completely demotivating us and just saying that we've had absolutely enough. We were truly hoping that with the addition of another experienced developer we'd speed up the development process on the script as well as fill in the overall free time that we've lost to IRL obligations and finally have the script brought to a state that everyone could be happy with. And to answer the question about the development, no, I'm not a developer IRL, I'm a truck driver doing local deliveries for a beer company. My development knowledge is rather not that great, it's just something that I've learned along the way to try and help Tosfera in any way I could.
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Hey there mate! Always nice to see someone from the AGRP times around as personally those were my favorite times of our community. To answer your question, yeah this is our latest project which we've been running since late 2016. As for the AGRP itself, as much as we love that script and will always have fond memories of it in our minds it saddens us to say that the project just simply never managed to kick off for an extended period of time as the playerbase just simply lost interest too quickly (underdeveloped gamemode, questionable Management choices for a serious RP community). Combining that with our overall lack of time to actually put the amount of time that was required into the script meant that we had no other option but to shut it down. Simply put, Tosfera and I are no longer high school kids that had way too much time in their hands to invest full days into the community so we've had to downscale into something that doesn't require as much Management as a Roleplay community does and are now taking it slowly by running the SAPDFR Online brand. With that said, I do wonder at which period did you play on the AGRP server? Because we've had multiple "launches" for it, one going all the way back in the 2015-2016 and the upcoming one being in 2020 which is when we've actually managed to get 86 players on the server at launch but have shut down shortly after as the interest died out too quickly.
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Has to be directly in the vehicles directory I'm afraid. What I personally do is create multiple sub folders inside the "vehicles" folder for example for different department mod packs that I use and once I feel like using a different one I just switch the positions of the active mod files & the files from the modpack folder.
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I've made a slight adjustment to your idea here, I've made it so that once this effect is active all the players lose their right movement as well. Other than that, I marked the suggestions I've added by now and will get to the other suggestions once I have more time, keep them coming and thank you!
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Hey there guys! A lot of you guys have been sending us suggestions for the Chaos effects lately which we keep forgetting about therefore we've decided it's best that we create this thread in which you can send all your suggestions. If you wish to suggest an effect, simply reply to this thread with the following: Effect name - description of what the effect does. Cheers!
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[Suggestion] Fire extinguishers should not have an infinite amount
Blast3r replied to TomAB's topic in [FR:SA] Suggestions
Yeah, no. -
[Suggestion] Fire extinguishers should not have an infinite amount
Blast3r replied to TomAB's topic in [FR:SA] Suggestions
Nope, just press enter instead of shift+enter, then you can disable it. The reason why fire extinguishers are unlimited is because they're basically "mimicking" a fire hose as it was the easiest way for us to do the FD system. Lets face it, extinguishing a huge building fire with a fire extinguisher is as unrealistic as them being unlimited therefore I personally don't see a reason why we should limit the fire extinguishers for the FD at the moment until and unless we add a proper fire hose system then it is something worth considering for "hard to reach" areas. -
[Suggestion] Add an callout information sound in the fire departments
Blast3r replied to TomAB's topic in [FR:SA] Suggestions
That was on AGRP connected to 911 FD calls. -
I guess if we don't find a proper button for it we could just simply make it so that if you click on yourself via mouse the menu appears? We're already using too many buttons afaik.
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Once again failed to use the suggestion format, do it one more time and a temporary block from posting will be applied. Thread archived.
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