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Everything posted by Blast3r
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Decrease Damage on Fleeing Vehicle in a Pursuit
Blast3r replied to SCPD's topic in Accepted Suggestions
Damage pursuit vehicles get during collisions has been set to a complete minimum in 1.2.4, shooting at it however is still dealing the same damage. Thanks for the suggestion. -
Added in 1.2.4.
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Added in 1.2.3.
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Both trash can fire and forest fires can be found under the "Fire" callout though.
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Already made a command that deletes all of your own roadblocks for the 1.2.4 update around 2-3 weeks ago so it'll be there as soon as the update itself is finished.
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[Suggestion] Joint PD-Fire/EMS callout
Blast3r replied to greenops011's topic in [FR:SA] Suggestions
Yep, that would be the timing of 2 callouts happening at the same area at the same time. No such thing as joined callouts feature yet. -
"An organization or organisation is an entity comprising multiple people, such as an institution or an association, that has a particular purpose. " Taken out of wikipedia.
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Update September 20 2019: Following perks have been added: - Increased roadblock limit to 15 for Bronze Donators - Increased roadblock limit to 20 for Silver Donators - Increased roadblock limit to 25 for Gold Donators
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[align=center]width=450http://sapdfr.org/sapdfr/websitev3/public/images/media/sapdfr-logo-dark-update.png[/img][/align] Bug Fixes Fixed partner system selecting higher unit's number rather than lower unit's number for the Adam callsign Fixed towtruck units receiving callouts General Improvements Rewrote the way unit names are handled, it's easier to add new callsign names now Added a new flashing text to players which have their backup beacons active Players are no longer able to use Hex color codes in chat to change their chat colors Added ability for Moderator+ to put up custom vehicle colors while using the /createvehicle command Added /adelrb for Moderator+ which lets them delete any roadblock ID they wish to no matter if it's theirs or not Added a new texture for the "detour sign" which replaces it's text from "Detour" to "Slow Down", special thanks to WolfSchultz[/member] for the image Air units can no longer receive callouts Re-designed the notification UI, it now looks more up-to-date as well as the text itself actually fades out after a while now rather than staying on player's screen forever, keeping the screen as clean as possible Re-positioned "Zone:" text to the right side of the screen Rewrote and micro-optimized lots of old code including the shop vendors & the way parked vehicles are handled New Features Added a new F3 backup menu which lets you call different backup units such as "Additional Unit", "Air Unit" or "Mike Unit" Added new callsign names for towtruck, air & motorcycle units Added ability to call for direct air or motorcycle backup via the central chat which sends a chat notification to all available units of the specified type Roadblock System Completely removed roadblocks from the vendors, vehicle trunks as well as the inventory system Added a new roadblock menu which can be accessed by pressing the F5 button Completely rewrote the roadblock system, now before placing the roadblocks you can actually see their position and easily move around with the object, once you've found the perfect position you can either press LCTRL to place just one item or LALT to continue placing more items which allows players to place multiple roadblock objects quickly Added limits to the amount of roadblocks players can place, 10 for regular players, 15 for bronze donators, 20 for silver donators and 25 to gold donators. These limits may be adjusted in the future Roadblocks no longer cost money as the roadblock limit system has been added to prevent players from adding too many Added lots of new roadblock items Added blocked areas for roadblocks, these have been added to the "blocking hotspots" which the players were able to abuse to stop other players from going out of tight areas, these have been added to all police HQs and, if needed, new areas can be easily added in the future if we see them being abused as well Inventory System Completely rewrote the inventory system, as of now all of the items are placed in the MySql database and no longer depend on MTA's internal database Added a brand new inventory design UI which makes it easier for players to access their items Completely simplified the usage of the items, using the items is just one click away and items are now represented with images rather than the text which makes it easier for players to see where their items are Added ability to delete any unwanted items which can be done by simply dragging the item to the "trash can" icon Seperated the inventory into two different categories, "general" and "weapons" Inventories are no longer global, each save has it's own inventory now Account System Account system has also been fully rewritten, all of the remaining internal MTA db stats have been completely moved to MySql which allows for easier account management Improved account system's security
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Nice to see you guys engaging with each other and creating such amazing scenes, keep it up!
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[align=center]width=450http://sapdfr.org/sapdfr/websitev3/public/images/media/sapdfr-logo-dark-update.png[/img][/align] Bug Fixes Fixed a minor code error which prevented the "officer x is down" message to appear in central after a player was killed Fixed vehicle repair being unusable from vehicle trunks Fixed an issue in which ped data was not properly set to the victim in the Armed Subject & Assault callouts General Improvements Updated the trunk system, now the item itself is actually given to the player rather than used right away. This fixes the vehicle repair item not working as well as allows us to add roadblock items into the trunks Added "Spikestrip", "Cone" and "Detour sign" objects to vehicle trunks Updated weapon rank requirements: M4 ( Commander > Assistant Chief of Police, Captain > Sheriff ), MP5 ( Senior Lead Officer > Sergeant II, Sergeant > Captain ) Removed the ability to purchase M4 and MP5 from the Vendors Updated item prices, most of the items actually require money now to endorse money usage Updated the fire system, players are now actually able to walk through the fires, if they're brave enough that is Updated Fire Truck's handling, it actually feels like a real truck now Blocked ability to knock down other players with the Fire Truck's water cannon Updated Central to say "Firefighter is down" instead of "Officer is down" for dying firefighters Blocked Towtrucks from towing trailers as well as bikes in hopes of fixing client sided crashes (thanks to Dutchman for noting this issue to us) New Features Added a roadblock system which allows players to buy roadblocks from either the Vendor or their own vehicle's trunk and place them on the map, at the moment only two objects are available, "cone" and "detour sign", we'll add more items if the system proves to be effective and does not get spammed by the players Added ability to permanently change you siren & car radio sound settings through the /settings menu
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(Suggestion)Add more stuff to buy with money
Blast3r replied to Ricky's topic in Accepted Suggestions
As of 1.2.2 most items actually cost money, Moved to accepted. -
[Suggestion] Add spike strips to vehicle's inventory
Blast3r replied to greenops011's topic in Accepted Suggestions
Spikestrips can be obtained through vehicle's inventories as of 1.2.2. -
Resolved in 1.2.2, acceleration is way slower now, limit is set to 90 km/h to match IRL truck's speed limiters and brakes are actually effective now although it does take a bit longer to stop the truck as they've been weakened for the realistic effect of a heavy truck behavior.
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Actually now that you mention it I never updated Fire Truck's handling like I did with all of the other vehicles, I'll do it it for the 1.2.2 update.
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[align=center]width=450http://sapdfr.org/sapdfr/websitev3/public/images/media/sapdfr-logo-dark-update.png[/img][/align] Bug Fixes Fixed detain anti spam not working properly General Improvements Updated Prisoner Van's capacity from 2 to 6 making it actually have a purpose for the players Added money reward when extinguishing fire for firefighters Added /revokehelper command for Head Admin+ Markers are now actually removed when a random occurance happens on callout peds which means players will no longer be able to stop them from running away by stepping into the marker Detain now has an anti spammer that's properly functioning, you can only detain a ped once in 1.5 seconds which should prevent players from spamming it to trigger a ped to either attack or escape Added 8 new locations to Street Race in Progress, entire San Andreas map is now covered Updated frisking, illegal items are now colored red in the chatbox, there are less illegal peds as well as added lots of new items Added lots of new possible ped name combinations Added 1 more locations to Armed Robbery (Fort Carson) Player's name is now colored red in the chatbox if they're in the EMS / FD branche Callouts Added new callout: Public Indecency Added new callout: Security Requesting Assistance (only available at 1 location as a test for now!)
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I've been wanting to say something about this.
Blast3r replied to Argento's topic in [FR:SA] Discussion
Could you PM me your serial so I could investigate the issue? -
But /spawn does take you to the main spawn page already?
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[sAPD:FR ONLINE] Foxie has joined as unit 371. [Global - Unit 375] Dwyp360: hi foxie [Global - Unit 371] Foxie: Hey [Global - Unit 375] Dwyp360: got a face book [Global - Unit 371] Foxie: No, how many times i have to say it. [Global - Unit 375] Dwyp360: ok [sAPD:FR ONLINE] Foxie has left the server (Quit) Welcome back
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Hotfix update (1.2.0b) June 9 2019: - Fixed Armored Truck Robbery guard blips not getting deleted - Fixed "your password is not safe please change it by using the /changepw command" being sent to the wrong player - Resolved some minor script warnings
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Hotfix update June 8 2019: - Updated the way fires are handled, removed invisible peds from them to increase the FPS - Resolved an issue which would cause fire sync update to be called three times instead of once