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Blast3r

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Everything posted by Blast3r

  1. Changelog for update 1.0.0 which will be live on our official release on Saturday December 17 2016 - 19:00 GMT+2: Bug Fixes Fixed medics not healing injured non-playable characters (NPCs) & players. Fixed non-playable character's (NPC's) ID returning results as "false". Fixed an issue in which Non Player Characters (NPCs) would get out of their vehicle during a traffic stop. Fixed an issue which would display occupants as 0 when a police pursuit would start. Fixed Non Player Characters (NPCs) barely moving after being released from a traffic stop. Fixed Non Player Characters (NPCs) backup such as Medic and Fire being stuck in the ground after spawning. Fixed an issue in which peds that spawn in vehicles wouldn't get set with proper data resulting in multiple issues in terms of interacting with them. Non Player Characters (NPCs) / AI Male Non Player Characters (NPCs) will no longer get assigned female walking animations, in addition females also get more appropriate animations. Greatly improved Non Player Characters (NPCs) behaviour during the pursuits. They are no longer glued to the ground and they will no longer instantly turn and instantly stop if obstructed. Slightly improved Non-Player Character (NPC) vehicle spawning, they should no longer spawn directly in front of a speeding player and should cause less FPS drops on low end PCs. Greatly improved Non Player Characters (NPCs) driving speed around counties - they no longer drive 40 km/h everywhere. General Improvements Completely changed the ranking structure to a more realistic one. Sheriff Departments and Police Departments use different structures. Towtrucks should no longer tow wrong vehicles, from now on player has to right click on the vehicle they want towed. ELS lights can no longer be activated if you are not in a vehicle. Changed spawning weapons, they are based on ranks now. Updated the skin selection with new ranks and it's matching skins. Added ability to accept and deny calls with buttons X and N. Added a new login song. Central's chat color is now green if the answer is directed to you, gray if it's directed to another player. This way it will be easier to keep up with central if multiple players are using it. Added a new female officer skin. Removed /unmod interceptor as option as it is no longer neccessary with the new police vehicle mods. Peds that are equipped with illegal items such as drugs, marijuana, etc. are considered as valid arrest from now on. Decreased Shotgun's damage as it was way too over powered. Removed rapid shooting from Desert Eagle as it was pointless and rather over powered. Added 30 new patrol zones around San Andreas. Added different vehicle shaders for different departments (example: Spawning as San Fierro's officer will display San Fierro Police Department, Sheriff as Sheriff, etc.) Placing a subject into your vehicle will now remove the detain marker Updated the looks of the markers, they're much more appealing to the eye now. Assault callout no longer spawns peds inside of each other. Peds on assault callout may decide to run away. Added a new callout: gang brawl. New Features Added a new UI which displays player's rank, rank progress, department, unit number and vehicle. Added new custom player nametags that show player's department, rank and name above their name. Added new low poly mods which edit current GTA:SA vehicles. Added ability for players to play in 6 different departments. Each has a seperate progress therefore saves their rank progress in it. Added a new menu which can be accessed by pressing F1, it lets players set chat colors, disable/enable default mods, set their language, etc. Added new scoreboard. Added a new backup menu which can be accessed by pressing B. Added a new meni which can be accessed by right clicking on a vehicle, it has the ability to call a towtruck on that vehicle as well as to request the vehicle's information. Added ability to start up the mouse cursor by pressing M. Added NPC based prisoner transport, if no player prisoner transport units are available the script will dispatch NPC transport units to you and take away the suspect. This way cadet rank can also get exp for arrest (which they were unable to get before as it was fully dependable on you having access to a police cruiser) Languages Added Croatian, German, Polish and French.
  2. Changelog for update 1.0.0 which will be live on our official release on Saturday December 17 2016 - 19:00 GMT+2: Bug Fixes Fixed medics not healing injured non-playable characters (NPCs) & players. Fixed non-playable character's (NPC's) ID returning results as "false". Fixed an issue in which Non Player Characters (NPCs) would get out of their vehicle during a traffic stop. Fixed an issue which would display occupants as 0 when a police pursuit would start. Fixed Non Player Characters (NPCs) barely moving after being released from a traffic stop. Fixed Non Player Characters (NPCs) backup such as Medic and Fire being stuck in the ground after spawning. Fixed an issue in which peds that spawn in vehicles wouldn't get set with proper data resulting in multiple issues in terms of interacting with them. Non Player Characters (NPCs) / AI Male Non Player Characters (NPCs) will no longer get assigned female walking animations, in addition females also get more appropriate animations. Greatly improved Non Player Characters (NPCs) behaviour during the pursuits. They are no longer glued to the ground and they will no longer instantly turn and instantly stop if obstructed. Slightly improved Non-Player Character (NPC) vehicle spawning, they should no longer spawn directly in front of a speeding player and should cause less FPS drops on low end PCs. Greatly improved Non Player Characters (NPCs) driving speed around counties - they no longer drive 40 km/h everywhere. General Improvements Completely changed the ranking structure to a more realistic one. Sheriff Departments and Police Departments use different structures. Towtrucks should no longer tow wrong vehicles, from now on player has to right click on the vehicle they want towed. ELS lights can no longer be activated if you are not in a vehicle. Changed spawning weapons, they are based on ranks now. Updated the skin selection with new ranks and it's matching skins. Added ability to accept and deny calls with buttons X and N. Added a new login song. Central's chat color is now green if the answer is directed to you, gray if it's directed to another player. This way it will be easier to keep up with central if multiple players are using it. Added a new female officer skin. Removed /unmod interceptor as option as it is no longer neccessary with the new police vehicle mods. Peds that are equipped with illegal items such as drugs, marijuana, etc. are considered as valid arrest from now on. Decreased Shotgun's damage as it was way too over powered. Removed rapid shooting from Desert Eagle as it was pointless and rather over powered. Added 30 new patrol zones around San Andreas. Added different vehicle shaders for different departments (example: Spawning as San Fierro's officer will display San Fierro Police Department, Sheriff as Sheriff, etc.) Placing a subject into your vehicle will now remove the detain marker Updated the looks of the markers, they're much more appealing to the eye now. Assault callout no longer spawns peds inside of each other. Peds on assault callout may decide to run away. Added a new callout: gang brawl. New Features Added a new UI which displays player's rank, rank progress, department, unit number and vehicle. Added new custom player nametags that show player's department, rank and name above their name. Added new low poly mods which edit current GTA:SA vehicles. Added ability for players to play in 6 different departments. Each has a seperate progress therefore saves their rank progress in it. Added a new menu which can be accessed by pressing F1, it lets players set chat colors, disable/enable default mods, set their language, etc. Added new scoreboard. Added a new backup menu which can be accessed by pressing B. Added a new meni which can be accessed by right clicking on a vehicle, it has the ability to call a towtruck on that vehicle as well as to request the vehicle's information. Added ability to start up the mouse cursor by pressing M. Added NPC based prisoner transport, if no player prisoner transport units are available the script will dispatch NPC transport units to you and take away the suspect. This way cadet rank can also get exp for arrest (which they were unable to get before as it was fully dependable on you having access to a police cruiser) Languages Added Croatian, German, Polish and French.
  3. Somewhere near the end of the upcoming week most likely, we're still discussing the release date and what is yet to be complete for a proper release.
  4. General Advanced Gaming is a community which has been founded on October 3rd 2013. The community is rather known around Multi Theft Auto due to the roleplay project that we are currently working on and is in beta stage. The project's development status, however, is currently temporarily stopped due to the full focus that we've switched onto SAPD:FR Online's 1.0.0 update. The script that we're currently working on for the roleplay is completely made from scratch with a rather decent amount of features being added into it from time to time. In case you're interested to learn more about it please visit mta.advanced-gaming.org. SAPD:FR Online Our attention turned to SAPD:FR early summer this year when we saw a thread on the MTA Forums about it and have decided to give the mod a try. However, upon playing we were rather dissapointed that it had quite an amount of bugs present that were preventing us to have a fun experience as quite some features were blocked due to these bugs. As we've played this mod for a day or two we've decided to solve some bugs ourselves as the script was available as public at the time and have managed to successfully do so. With the few bug fixes that we have done we've decided to contact Palm Beach Games and ask them if there was a possibility about us slowly fixing the bugs with them crediting us to which they've replied that they're not supporting the mod anymore but that if we're interested we can take it over and continue where they've left off at. Naturally this did require quite some discussion with the team and some planning on how to execute SAPD:FR and Roleplay development at the same time if we take over the project and have came to the conclusion that we put on a 110% focus for our first 1.0.0 update on the SAPD:FR branch and then split the development between myself and Tosfera on the projects. With the decision of taking it over being made we've procceeded to contact Palm Beach Games and have discussed all of the terms and signed the right papers to fully take over the script. Result to this is that SAPD:FR will now be fully developed by Advanced Gaming, it's database has been fully moved to Advanced Gaming's server as well as the server. At the moment we do have some future plans set up for the script that will happen after the 1.0.0 update but we've decided not to talk about the plans publically just yet as we don't want to promise things that may end up not being added to the script in the end due to some unforseen reasons. In addition I would like to note that in case for some reason Advanced Gaming is no longer capable of holding the SAPD:FR Online modification it will be taken back to Palm Beach Games in the condition that we leave it at and the decision of what's going to happen next with it will be fully up to them. Please feel free to ask any questions here and we'll be more than happy to answer them as soon as possible!
  5. Hello dear members. Do you have a suggestion that you'd like to share with others? If so, please make a new thread with the following format: Title: [suggestion] Suggestion's name Format: We're looking forward to seeing your suggestions!
  6. The default pistol that players spawn with now is the desert eagle now which results it into the character to hold it with both hands. To edit the colt we'd have to apply a special pistol animation which is present in the core GTA:SA game itself however that would make the movements rather weird which is why desert eagle seemed as a better option for us. Suggestion status: Accepted Added in: 1.0.0.
  7. The default pistol that players spawn with now is the desert eagle now which results it into the character to hold it with both hands. To edit the colt we'd have to apply a special pistol animation which is present in the core GTA:SA game itself however that would make the movements rather weird which is why desert eagle seemed as a better option for us. Suggestion status: Accepted Added in: 1.0.0.
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