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Blast3r

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Everything posted by Blast3r

  1. Y has been bound to localchat by default, should be live on main server soon. Weapon skills also set to 999 by default, should be live on main server soon. This is, however, temporary until we make a script that will let you progress your weapon skills by the amount of time you actually use the weapon (maybe even add training grounds for that? Who knows). As for the inventory we'll have to look into that as personally we haven't touched anything with the inventory script therefore we might update that sometime in the future. Same goes for the ELS script, could take us a little bit to read the ELS script and figure out how it works exactly to alter it afterwards to save and also work with the HPV 1000. Cheers for the lovely suggestions.
  2. If you want to you can send the map file to us and we'll add it, will probably remove the vehicles however as imo they feel pointless.
  3. If you want to you can send the map file to us and we'll add it, will probably remove the vehicles however as imo they feel pointless.
  4. Helicopters are coming at 1.0.1, SWAT however will come sometime in the future when we add actual SWAT team and callouts for SWAT.
  5. Helicopters are coming at 1.0.1, SWAT however will come sometime in the future when we add actual SWAT team and callouts for SWAT.
  6. The no parking signs are in front of where people are *supposed* to park instead of in the street lol. The fence looks kind of tacky. Otherwise, I like this as well! Well logically thinking that parking lot does look like it was made for PD vehicles only therefore I'd say that the no parking signs are quite on spot. Also, please ignore the edit I made on your post, I acidentally pressed "modify" instead of quote lol.
  7. The no parking signs are in front of where people are *supposed* to park instead of in the street lol. The fence looks kind of tacky. Otherwise, I like this as well! Well logically thinking that parking lot does look like it was made for PD vehicles only therefore I'd say that the no parking signs are quite on spot. Also, please ignore the edit I made on your post, I acidentally pressed "modify" instead of quote lol.
  8. Changes added in this changelog are the changes that were added in the server since Saturday, December 17: Bug Fixes Fixed a FPS drop which would appear if you would hold the 'TAB' button while in the login screen. Fixed blips attached to player not being deleted upon them leaving the server. Fixed player's vehicle not being deleted once they quit the server. Fixed an abusable bug that was present in patrol zones and was giving you extra exp (thanks to Rubenacm and JPCPT for the report). Resolved a bug where you couldn't get out of the settings menu. General Improvements Changed the color from offline people who are trying to chat in the global chat (from black to gray). New characters will have following settings enabled by default: Vehicle mods, weapon mods, vehicle shaders, name renders, enabled tutorials. Changed the priority of the Gang Brawl from 5 to 2. Blocked the /nick command Decreased the density for cars and peds to avoid lag and server crashes. Updated the F9 menu with new information. Increased the given ammunition from the Fire Extinguisher from 500 to 2000 from the vendor and your vehicle Disabled the ability to drive in a player owned car if it's not yours. Disabled friendly fire (you can't hit nor kill other players anymore). Re added hourly server restarts in order to maintain the server in a clean order while Administrators are offline. Attached backup location to players (the blips/icons on the map). Blown vehicles will be removed right away to clean up the city. Decreased the required experience from a Cadet to rank up down to 700. You can only request 1 unit as backup. This can be 1 towtruck, 1 medic or 1 NPC transporter. NPC Transport has been re-enabled. Updated vehicle spawning - now the vehicle spawns at 1 of 6 random locations therefore greatly reducing the chance of vehicles spawning on top of each other. Added helis to the vehicle selection (Lieutenant+ for Police Departments, Undersheriff+ for Sheriff Departments) Added over 90 new items to find while frisking, 52 new illegal items A talking voice has been added in the Pay'n'Spray. Once you enter, a ped will talk to you. Added more names for peds. New Features Added a new dispatch chat which is seperated from the chat. Added 2 new chats: /localchat (sends message to players near you), /department (sends message only to people in your own department LSPD to LSPD, SFPD to SFPD, etc.) Added a command for administrators to save every player's statistics to avoid rollbacks. Added an automatic saving script that saves your stats every now and then. Added a Pay 'n' Spray script which repairs your vehicles for free. Added unit numbers to the F11 map (thanks to Mega9 for suggesting this). Added a new blip which is attached to your vehicle, this way you'll find it harder to mix up your vehicles and lose your vehicle as well (hopefully). Added an anti-AFK system, you'll be moved to your own personal AFK zone after 5 minutes of no activity (takes away the afk exp gainings). Added a display to see how much experience and money you've gained. Callouts The following list is only accountable for the callout 'Drunken Disturbance': Rewrote the callouts script - made it a lot cleaner for future updates which will make updating it a lot easier for us. Added multiple outcomes to callouts, peds will do different things everytime you go to a callout. Won't be do the same thing over and over again anymore. Callout blips are now only visible to the assigned players. Change the callout's blip look to something more appealing and easier to notice on the map. Languages Updated Polish language - Thanks to Bot_07 for this. Thank you for the amazing feedback you guys gave us this week, thanks to you we managed to do quite a lot of things following your suggestions and bug reports. Note: New callout system might have some bugs (Drunken disturbance), in case you find any please report them right away so we can update it as soon as possible.
  9. Changes added in this changelog are the changes that were added in the server since Saturday, December 17: Bug Fixes Fixed a FPS drop which would appear if you would hold the 'TAB' button while in the login screen. Fixed blips attached to player not being deleted upon them leaving the server. Fixed player's vehicle not being deleted once they quit the server. Fixed an abusable bug that was present in patrol zones and was giving you extra exp (thanks to Rubenacm and JPCPT for the report). Resolved a bug where you couldn't get out of the settings menu. General Improvements Changed the color from offline people who are trying to chat in the global chat (from black to gray). New characters will have following settings enabled by default: Vehicle mods, weapon mods, vehicle shaders, name renders, enabled tutorials. Changed the priority of the Gang Brawl from 5 to 2. Blocked the /nick command Decreased the density for cars and peds to avoid lag and server crashes. Updated the F9 menu with new information. Increased the given ammunition from the Fire Extinguisher from 500 to 2000 from the vendor and your vehicle Disabled the ability to drive in a player owned car if it's not yours. Disabled friendly fire (you can't hit nor kill other players anymore). Re added hourly server restarts in order to maintain the server in a clean order while Administrators are offline. Attached backup location to players (the blips/icons on the map). Blown vehicles will be removed right away to clean up the city. Decreased the required experience from a Cadet to rank up down to 700. You can only request 1 unit as backup. This can be 1 towtruck, 1 medic or 1 NPC transporter. NPC Transport has been re-enabled. Updated vehicle spawning - now the vehicle spawns at 1 of 6 random locations therefore greatly reducing the chance of vehicles spawning on top of each other. Added helis to the vehicle selection (Lieutenant+ for Police Departments, Undersheriff+ for Sheriff Departments) Added over 90 new items to find while frisking, 52 new illegal items A talking voice has been added in the Pay'n'Spray. Once you enter, a ped will talk to you. Added more names for peds. New Features Added a new dispatch chat which is seperated from the chat. Added 2 new chats: /localchat (sends message to players near you), /department (sends message only to people in your own department LSPD to LSPD, SFPD to SFPD, etc.) Added a command for administrators to save every player's statistics to avoid rollbacks. Added an automatic saving script that saves your stats every now and then. Added a Pay 'n' Spray script which repairs your vehicles for free. Added unit numbers to the F11 map (thanks to Mega9 for suggesting this). Added a new blip which is attached to your vehicle, this way you'll find it harder to mix up your vehicles and lose your vehicle as well (hopefully). Added an anti-AFK system, you'll be moved to your own personal AFK zone after 5 minutes of no activity (takes away the afk exp gainings). Added a display to see how much experience and money you've gained. Callouts The following list is only accountable for the callout 'Drunken Disturbance': Rewrote the callouts script - made it a lot cleaner for future updates which will make updating it a lot easier for us. Added multiple outcomes to callouts, peds will do different things everytime you go to a callout. Won't be do the same thing over and over again anymore. Callout blips are now only visible to the assigned players. Change the callout's blip look to something more appealing and easier to notice on the map. Languages Updated Polish language - Thanks to Bot_07 for this. Thank you for the amazing feedback you guys gave us this week, thanks to you we managed to do quite a lot of things following your suggestions and bug reports. Note: New callout system might have some bugs (Drunken disturbance), in case you find any please report them right away so we can update it as soon as possible.
  10. The premier itself is from a Polish modder, as for the mods that were already used by PBG we're currently waiting on PBG to answer to us in terms of giving us the required credits. EDIT: PBG has sent us the credits list, I will do the credits section in F9 tomorrow most likely.
  11. The premier itself is from a Polish modder, as for the mods that were already used by PBG we're currently waiting on PBG to answer to us in terms of giving us the required credits. EDIT: PBG has sent us the credits list, I will do the credits section in F9 tomorrow most likely.
  12. Alright players can't access other player's cars anymore and also can't kill other players. In addition blips get deleted as well as cars once player leaves. Edit: Also added an afk kicker to patrol zones. Edit 2: This thread has a 50/50 of the things we agree with, in addition most of the things we agreed with are in game. I'll move it to accepted suggestions even though not all of them are actually accepted.
  13. Alright players can't access other player's cars anymore and also can't kill other players. In addition blips get deleted as well as cars once player leaves. Edit: Also added an afk kicker to patrol zones. Edit 2: This thread has a 50/50 of the things we agree with, in addition most of the things we agreed with are in game. I'll move it to accepted suggestions even though not all of them are actually accepted.
  14. Increased ammo to the fire extinguisher, will be live on main server soon. Other things have been noted and we'll see what we can do about them. Edit: Unit numbers on F11 also added.
  15. Increased ammo to the fire extinguisher, will be live on main server soon. Other things have been noted and we'll see what we can do about them. Edit: Unit numbers on F11 also added.
  16. The credits itself were not even present during the time PBG ran SAPD:FR Online therefore we didn't really see any need for adding the credits considering we didn't even know the source of them at the first place. If needed, we will add the credits as soon as we find out their source. EDIT: Oh I just read a message I got from Tosfera that the credits were added in F9, if any are missing please do let us know.
  17. The credits itself were not even present during the time PBG ran SAPD:FR Online therefore we didn't really see any need for adding the credits considering we didn't even know the source of them at the first place. If needed, we will add the credits as soon as we find out their source. EDIT: Oh I just read a message I got from Tosfera that the credits were added in F9, if any are missing please do let us know.
  18. Blast3r

    In game rules

    Official SAPD:FR Online's in game rules: 1) Attacking / killing other players on purpose Attacking or killing other players on purpose is something that this gamemode is not intended for. The gamemode itself is fully based on working together with other players to apprehend Non Player Character (NPC) suspects and do whatever it takes to keep the streets clear from them. We will not tolerate any sort of attacks that happened on purpose. We are, however, fully aware that sometimes one could shoot another one by accident and if that's the case nobody will get a punishment. 2) Stealing other player's belongings Every player has their own belongings and in most of the cases the stolen belonging is a player vehicle. We do not tolerate any thefts that go between the players and will punish offenders right away. 3) Stealing other player's arrests Stealing other player's arrest is often done when player 1 is dealing with a valid arrest subject by using the detain menu and doing all the actions they feel neccesary while player 2 is quickly taking over the subject and placing them into their own vehicle. That will be treated as a theft of arrest and it is not tolerated in SAPD:FR Online. 4) Insulting other players Under no circumstance are you allowed to insult another player. No matter what they've done to either you, your friends, the server or anybody/anything else. In addition, if a player has insulted you please report it to the staff right away and don't reply with an insult of yourself as that will result in both parties being punished. 5) Racism Racism of any kind will not be tolerated, offenders will be punished right away with a strict offence. 6) Chat spamming Players should avoid chat spamming at all costs. If your chat message does not appear right away after you sent it please wait a bit due to possible lags from either player's or server's side. Any sort of spamming is not tolerated and offenders will be punished right away. 7) Bug abusing If you've found a bug please report it to the staff as soon as possible. Abusing a bug that you've found will result in getting yourself permanently banned from the server with no possibility of a ban appeal. 8 ) Third party softwares that give unfair advantage Third party softwares that give you advantage over other players will not be tolerated at all, offenders will be permanently banned with no ability for a ban appeal. 9) This is an English server therefore speak English in global chat Even though we do have multiple language translations that are available for you guys to make life easier for you if your English is not so good you have to take into consideration that this is after all an English speaking server therefore if you wish to speak in your own language with someone please use /pm or in some situations you may use /localchat (only if there are no players around you!). Offenders of this rule will be muted and repeated offenders could face a timed ban. 10) Selling / buying account possesions for IRL items is against the rules Since we are strictly against having unfair advantage which includes paying IRL money for In Game belongings such as accounts we've decided to make it against the rules to sell such things. Offenders (both buyer and the seller) will be permanently banned right away. 11) Administrator's decision is final If the Administration team has decided to punish an offender the offender has no rights to talk back to the administration team member that has decided to punish him. In case the punished player feels like the punishment is not right then they have the rights to contact a higher ranking administrator with proofs of why such action was not right through either a forum PM or by contacting them in game. Offenders of this rule will be punished even further than their first punishment (perhaps a timed ban or so). 12) Using full caps in global will not be tolerated Please note of your caps when trying to talk in game. Accidents tend to happen and we're aware of that however continous use of full caps in the chat will just end up in a punishment for the offender. 13) Stealing Civilian vehicles Stealing civilian vehicles on purpose is not allowed. This mainly counts for the Cadets that grab civilian vehicles to have something faster than a Caddy or a Mountain Bike as a result. There are some exceptions to this rule that will not get offenders punished such as moving the vehicle to the side of the road or "borrowing" it in case your vehicle has been destroyed and you need an alternative to finish a pursuit or a callout. 14) Killing street brawl peds for no proper reason Killing all street brawl peds to get faster exp is counted against the rules because it also denies everyone that was assigned to the scene and wanted to do proper arrests their experience. We will take this rule strictly and take away 500 exp right away from anyone that abuses it. In addition, you may kill the peds if you have no other resort such as they take out a weapon and attack you or so as long as you don't kill them all right away it's okay. 15) Usage of hex color codes is to be avoided in global chat at all costs, dispatch chat is limited to only one code It appears that lately quite an amount of users started making rainbows out of our dispatch and global chat, therefore we've been forced to add this rule to prevent this. Anybody that uses hex color codes in either global chat or dispatch chat will have their exp taken away from them. If you wish to color your unit number in dispatch chat, and yes, only your unit name and number, you can use the following code: #00AAFF, anything further than that will not be tolerated. 16) Impersonating staff Impersonating staff or taking matters into your own hands (rather than reporting) will not be tolerated. This includes repeatedly messaging someone breaking a rule (once is enough, more is harassment), saying you are a moderator, administrator, scripter, management, owner, co-owner, developer, etc., and telling people that staff sanctions will be handed to them. 17) Chain of Command should be followed by EVERYONE This applies both in game as well as in the community. Within this community, chain of command should ALWAYS be followed, both staff and community members alike. For example, if a player needs help with an issue, he must forward the issue to the helper first. If the helper cannot assist him, the issue has to be forwarded to a moderator. If the moderator cannot help solve the issue, an administrator can now be contacted. If the administrator cannot help with the issue, it has to be forwarded to high command staff, who will then tell you to forward it to management if they cannot solve the issue. The ONLY exception to this rule is if the issue is only solvable through management (e.g issues with account) and requires direct executive action. Anything else HAS to start at the bottom of the rank ladder and from there on go up.
  19. Alright, let's see. Rules will be added soon with a simple list being added into the in game F9 menu and a fully explained list added onto the forum of every rule. This means we'll start punishing people that try to steal arrests / steal cars / etc. In addition we will most likely disallow other users to use your own vehicle to avoid the issue of PD car theft. "This server is slowly turning into SA-MP's CrazyBob's cops 'n' robbers" - this server has been running for less than 24 hours and we still have to look into what issues are to occur between the players and bugs that are also to occur in the script. Please give us time and we will solve everything, also please don't go into assumptions that it's turning into something when it actually didn't even have time to even develop itself into a proper form yet. Bugs have been noted, thank you for the report. Prisoner transport will stay removed for a little while due to the fact that players would spam them when they wouldn't spawn resulting into them to stack somewhere and crash the server. This also results in a rollback. For mods we will need to first add a custom mod loader so that we don't make the server download bigger than it already is. In addition we don't want to risk with traffic density increase due to the possibility of other people lagging or NPCs crashing into each other the entire time due to the roads being overfilled. Patrol zones will stay for now but will also be updated with some new things that will prevent people to afk in them for exp. Callouts will be fully rewritten as we said yesterday and will have an ability to execute callouts for multiple people in a shorter range of time. EDIT: Topic moved to Suggestions.
  20. Alright, let's see. Rules will be added soon with a simple list being added into the in game F9 menu and a fully explained list added onto the forum of every rule. This means we'll start punishing people that try to steal arrests / steal cars / etc. In addition we will most likely disallow other users to use your own vehicle to avoid the issue of PD car theft. "This server is slowly turning into SA-MP's CrazyBob's cops 'n' robbers" - this server has been running for less than 24 hours and we still have to look into what issues are to occur between the players and bugs that are also to occur in the script. Please give us time and we will solve everything, also please don't go into assumptions that it's turning into something when it actually didn't even have time to even develop itself into a proper form yet. Bugs have been noted, thank you for the report. Prisoner transport will stay removed for a little while due to the fact that players would spam them when they wouldn't spawn resulting into them to stack somewhere and crash the server. This also results in a rollback. For mods we will need to first add a custom mod loader so that we don't make the server download bigger than it already is. In addition we don't want to risk with traffic density increase due to the possibility of other people lagging or NPCs crashing into each other the entire time due to the roads being overfilled. Patrol zones will stay for now but will also be updated with some new things that will prevent people to afk in them for exp. Callouts will be fully rewritten as we said yesterday and will have an ability to execute callouts for multiple people in a shorter range of time. EDIT: Topic moved to Suggestions.
  21. Alright, post your funny in game moments here. These moments can consist of some logs, screenshots or videos that you've found funny. I'll start: Typical medics doing their job: http://puu.sh/sSVd9/29447be5a0.jpg
  22. After a long term discussion with the team we've decided that it's finally time to announce the release for Advanced Gaming's first update on SAPD:FR Online (1.0.0) which will happen on Saturday December 17 2016 at 19:00 GMT+1. We'd like you to note that this update has been heavily focused on polishing of the script and that we've managed to eliminate quite an amount of bugs and also introduce a change that will effect SAPD:FR Online in a rather big manner. The change itself is the fact that you will from now on be able to have seperate progress in all 6 departments that are included in the mod as well as SAPD:FR Online will from now on be ran on only one server due to a lot of players complaining previously how it's always empty. Of course, the 1.0.0 update does not only stop there, we've also introduced many other features such as Non Player Character (NPC) based prisoner transport, multiple NPC (Non Player Character) improvements which will be improved further on in updates after 1.0.0, a brand new UI, a brand new settings menu which can be accessed by pressing F1 and many other changes. Full changelog can be found here. We hope to see you all there!
  23. After a long term discussion with the team we've decided that it's finally time to announce the release for Advanced Gaming's first update on SAPD:FR Online (1.0.0) which will happen on Saturday December 17 2016 at 19:00 GMT+1. We'd like you to note that this update has been heavily focused on polishing of the script and that we've managed to eliminate quite an amount of bugs and also introduce a change that will effect SAPD:FR Online in a rather big manner. The change itself is the fact that you will from now on be able to have seperate progress in all 6 departments that are included in the mod as well as SAPD:FR Online will from now on be ran on only one server due to a lot of players complaining previously how it's always empty. Of course, the 1.0.0 update does not only stop there, we've also introduced many other features such as Non Player Character (NPC) based prisoner transport, multiple NPC (Non Player Character) improvements which will be improved further on in updates after 1.0.0, a brand new UI, a brand new settings menu which can be accessed by pressing F1 and many other changes. Full changelog can be found here. We hope to see you all there!
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