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Blast3r

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Everything posted by Blast3r

  1. Boy do I have some news for you... Lol'd. But on a serious note this doesn't seem to be ELM mapped and we need something that's both low poly and elm mapped.
  2. I was actually already discussing about this with Tosfera. We're not sure how it would work with MTA:SA but we might give it a shot once we start rewriting the current ELM system. In addition this is something (if it works) we'll have to be extremely careful with because if someone installs a custom mod that doesn't have this mapped and uses it the game will just crash for them. Therefore we'll really need to make it as crash-proof as possible with custom installed mods.
  3. I was actually already discussing about this with Tosfera. We're not sure how it would work with MTA:SA but we might give it a shot once we start rewriting the current ELM system. In addition this is something (if it works) we'll have to be extremely careful with because if someone installs a custom mod that doesn't have this mapped and uses it the game will just crash for them. Therefore we'll really need to make it as crash-proof as possible with custom installed mods.
  4. It's not my fault you guys are on weird timezones. EU 4 lyf!
  5. It's not my fault you guys are on weird timezones. EU 4 lyf!
  6. We can look into that, however, the main issue is that with each police car we add we have to remove one from spawnable NPCs due to the fact that MTA:SA does not allow adding additional vehicles I'm afraid.
  7. Alright guys, let's talk about the big one now. This is something that we've been talking about both in game and on the forums as well as between us developers. We've figured it's time to release the entire plan about the big 1.1 update that will come to you in in a matter of a few weeks and bring some rather major changes to the entire script. The systems that we plan to add with it are as follows: New spawn menu A brand new spawn menu that will be completely expanded from the current menu and will allow users to switch through multiple branches such as Police Departments, EMTs, FDs and maybe later even FBI. With the new spawn menu we'll be able to expand the script in the future with any branch ideas that you guys come up with and in addition we'll be able to add "division spawning" which will let you spawn things that are specifically assigned to your division (division such as SWAT, Detective, etc.). Divisions, however, will not be a part of the 1.1.0 update, divisions will come later but the spawn menu will be expanded for the system right away. EMTs / FD branches The long awaited and asked for feature, EMTs and FD, they will have seperate callouts assigned only to them by the system and will be able to respond to player's medic requests. EMTs will have full ability to rescue patient's lives if in danger by following on screen commands (such as pressing arrows or what not, aka minigames) while FDs will have to extinguish any of the existing fires and maybe even pull out victims from their vehicles. MDC System MDC System will also not be ignored in this update, you will be able to run both ped names and vehicle plates on the system. In general I'm pretty sure you're all already aware on how the MDC System works so there's not much to say about it here. Partner Patrols With the new spawn menu you'll also be able to select the partner patrol options. Once you go into partner patrol you and your partner will be assigned as one unit (so called "Adam" unit - Adam is used for 2 man patrol in the LAPD). An example of your unit name would be 02 - Adam - 42 (you'll figure out how numbers on it are generated once the system is in). With a 2 man patrol you'll be able to access your partner's vehicle as a driver, you'll both get the same callout and exp for whatever actions you do. In addition we might also add a small additional exp reward for going into partner patrols to support more people doing it. That's about it from the ideas, throughout the update proccess we'll release a couple of screenshots of the new systems as teasers for you, as we already said this might take a few weeks (a while to be exact) as those are some pretty big systems that we're implementing. We hope you'll have the patience for it as we can assure you, you will love it. Please post your ideas and your thoughts on this by replying on this topic, we'd love to hear as much as we can from you as this update is slowly developing.
  8. Funny how this started after I T-bagged you but somebody deleted that video, care to explain that, hmmmmm?
  9. Did you disable default server mods in /settings? If not, you have to do that for them to work.
  10. [sAPD:FR ONLINE] Foxie has joined as unit 371. [Global - Unit 375] Dwyp360: hi foxie [Global - Unit 371] Foxie: Hey [Global - Unit 375] Dwyp360: got a face book [Global - Unit 371] Foxie: No, how many times i have to say it. [Global - Unit 375] Dwyp360: ok [sAPD:FR ONLINE] Foxie has left the server (Quit)
  11. Tbh I find that Caprice way too ugly hence why I asked for the Impala :p And I find it ugly as a mod, not as a car IRL lol
  12. Bug report: Prisoner transport van puts peds in front instead of the back. http://puu.sh/tqH8A/5a01254bb5.jpg
  13. Except that those simbols are already taken by the ELM afaik, the third option that is. Guess we could go for [ & ] by default and let everyone rebind it to their likings. Not sure yet.
  14. Are you going to do this Impala as well?
  15. Hey there. So it's been a full month since we released our first 1.0.0 update so I figured that it should be recognized with this thread. So let's cover some things on what happened during our first month: Updates So far we've been through 5 updates and I believe we have the rights to say that we've changed quite a lot on the script and made it a lot better. Some of the notable changes that came through these updates are: Brand new UI Different departments that each have their own stats as well as completely changed ranking structure Completely rewritten callouts that are a lot cleaner for the script and give random outcomes to make them less repetitive A brand new /settings menu that came in the first update Seperated dispatch chat from the chat which made following chat a lot easier 39+ bugs fixed (counting from all the changelog posts) Added an anti friendly fire, anti car theft & anti afk system And much more that you guys can see in all of the update changelogs A lot of these updates were influenced by your suggestions and feedback. Of course we may not be adding in suggestions as fast as some of you expect us to but you have to understand that there's a lot of work for us to do besides your suggestions. Members In the first month we reached 400+ registered accounts, hit a record of 14 players online at the same time as well as 43 members on the forums with 96 topics and 378 posts. It may not be much but we're more than happy with these numbers considering that the script itself is heavily based on NPC interaction and does not require a lot of players online at the same time. Staff Additions As a backup to the staff we've hired SCPD[/member], Nick[/member] & JuanTwoThree[/member] which we believe have been doing a great job on the server so far. Of course if you have had any negative experiences with them you can always put up your feedback about them and send it to one of the High Command Administrators. Honorable Mentions Nick[/member] - Reaching top rank in 4 departments already & creating multiple mod packs. Caracatus1[/member] - Being the first member to reach the Chief of Police rank . SCPD[/member] - Creating multiple videos in the server that are quite neat & creating multiple mod packs. Loteriapl[/member] - Creating multiple vidoes in the server that are quite neat. 2k16[/member] - Also creating multiple videos in the server that are quite neat. Media A few videos that we found quite interesting: https://www.youtube.com/watch?v=qrHJbk4Qxdk&t=53s Mods Last but not least here are the mods that are worthy of checking out: 90's Generic Police Pack by Nick[/member] San Andreas State Police Pack by SCPD[/member] San Andreas Ultimate Law Enforcement Megapack by Nick[/member] SAPDFR Online Enhanced Police Pack by SCPD[/member] Thanks for helping us build this great community guys! Please feel free to post feedback on your opinions on how we've did this month by replying to this thread. In case you believe you deserve to be a honorable mention please do note us and say why so as well. Kind regards, Advanced Gaming.
  16. I'd say that if we were to do that we should use the custom coronas to prevent the coronas bugging out.
  17. You could've at least been kind enough to share the link tho. For anyone wondering, here it is: http://www.gtainside.com/en/sanandreas/cars/100484-san-andreas-state-police-megapack/
  18. Installed the Suburban, E-150 and the 'Vette, they're all quite epic, especially the Suburban :O
  19. Does NFS:HP2 have Multiplayer? Kinda miss it's way of chasing suspects that was pure and actually had ability to call for additional backup units unlike the HP 2010 even though the 2010 is dope as well.
  20. With worthless Blast3r moving the thread to off topic discussion as that's where it belongs...
  21. If you want to play steam games with other people from SAPD:FR Online your best bet would be to join steam group and search for members there. Direct link Or: http://steamcommunity.com/groups/AdvancedGamingOrg Happy gaming!
  22. Server IP: 37.187.250.129:22004 Facebook Page Steam Group Discord
  23. Uhmm mine wins cause I made you try to catch me for about 5 mins as I was 30 seconds ahead and then I rekt your ass when you least expected it :D
  24. Back when the bug which would revive Armed Subject and make them attack you again was present:
  25. With Blast3r wondering what the fuck is up with so many potatoes on this thread...
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