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Everything posted by Blast3r
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Yes, Tosfera witnessed how baby trucks are made.
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Translating is a vouleentary work therefore nobody is being timed nor forced to do so. It's all fully up to you when and how you're going to translate it.
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username: greenops011 language: Français (French) My primary language is English, but as I am Canadian, and graduated highschool, I do know a good amount of french Added.
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Thread updated with an imporant note, if you wish to translate you need to contact me first with your zatana user name and I'll set you as translator. Otherwise translating won't work.
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For translations read this.
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Due to a lot of people showing interest in translating SAPD:FR Online to their own language we have decided to start a global project in a website named zanata. It works in a way that everyone can translate files that are set to public with only requirement of them being is to make an account. Therefore, if you're interested in translating SAPD:FR Online to your own language please use this link: https://translate.zanata.org/project/view/sapdfr/ So far, 21 languages are there to be translated and in case you can't see your language on it but would like to translate to it please feel free to notify me about it and I'll add it to the list. Thanks to everyone that gives translating a go, for any questions reply to this topic and we'll be more than happy to answer them. NOTE: Once you create an account please either PM me or reply here with your account name and the language you wish to translate so I can add you as translator, otherwise it won't work for some weird reason.
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Translations enhanced in 1.0.11, topic moved to accepted suggestions.
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Bug Fixes Fixed Community Manager not being able to use the helper system Fixed a somewhat big bug which would entirely bug out NPCs that were in vehicles. This would usually result in frisk finds being "nothing" and them not being added as valid arrests, as well as some other issues in terms of setting their stats Fixed Vehicle Data not being set for Suspicious Vehicle callout Fixed permanent ban option not properly banning user's account General Improvements Improved handlings for Premier & Cheetah based on player feedback Unmarked Patrol 2 car should no longer flip as easily, it's handling has been improved as well Removed suspension lower limit from Unmarked Patrol 2, this resolves issues in which installing car mods onto it would make it "drag the road" Removed Cheetah from the list of spawnable traffic AI Increased max distance of pursuits Added a new skin for Chief of Police ranks in PD departments Added ability to mute the song on the login screen New Features Added a brand new design to the spawn selection, as seen on the teaser screenshots of 1.1. Added a new background downloader which decreases required download size to join greatly (from ~70-75 MB to ~4-5 MB) Added new siren lights for Police LS, SF, LV, Ranger & Premier (may not be visible on car mods or may not look properly adjusted with car mods) Callouts Added a new callout: Vehicle Theft - initiates a pursuit as requested by players with a small chance of a special vehicle such as "hotringa" or a hot dog van spawning. Suspicious Vehicle is no longer considered a Elite Callout Suspicious Vehicle's first location has been moved to another to fix the issue in which the NPCs would not get into a pursuit properly Added 10 new possible locations for Suspicious Vehicle Increased the chance of ambush in Suspicious Vehicle by a little bit Languages Added Czech language translation - big thanks to PapuleX for the translations Added a global translation for the following languages (in UIs): Dutch German Danish Croatian
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Is it recolorable?
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What exactly do you not like about it? So I know what to adjust. So far I managed to somewhat solve it being flippy for the next update but I'm not sure about the turning if I should further adjust it or not.
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Litteraly the only guy I've seen "drooling" over your mods was SCPD, that's about it. So the hell r u on mate? Lol.
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Make stealing civilian vehicles against the rules?
Blast3r replied to Blast3r's topic in [FR:SA] Discussion
Added as rule #13, thanks to everyone that voted. -
Update March 1 2017: Added rule 13: Stealing civilian vehicles.
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Alright, I guess I'm gonna pick those two as the winners and use them for profile picture and timeline. Thanks MaXKillS[/member] You guys may still feel free to add more photos of your own for future profile changes that we may do.
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MaXKillS[/member] Those are quite nice, although could you please change the Advanced Gaming logo's text font to it's original as that's kinda what we're using globally? http://advanced-gaming.org/img/logo-small.png?v=3 Cheers. EDIT: Only for image 1 and 3 as those two are the ones I'm thinking between using atm lol.
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I'll add it into the F9 for the next update.
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Yes, multiple entries are allowed although I'd appreciate if you were to create something new that wasn't seen around before like those three images were.
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Fixed in 1.0.11.
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Well I've noticed that several of you guys are into doing photoshop things therefore I figured I could so a small contest for you guys. So, if anybody is up for it the goal is to either create something your own style or simply take a screenshot from in game and edit it (preferably with disabled hud (/hidehud) and hidden names (/hidenames)). The best one we like will feature as a facebook profile picture. In addition you may feel free to create one that you find appealing for the timeline as well, if you wish to do so. SAPD:FR Online's facebook profile Post your work in the replies to this thread.
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Due to a decent amount of people complaining about this issue I figured I'd make a public vote on what you guys wish. Question is simple, shall we make stealing civilian vehicles against the rules or not? Please vote on the poll and state your opinions by replying, thanks.
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Well you ain't getting it, like the rest of his mods.
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Bug Fixes Fixed vehicle sirens not being placed back onto vehicles after script restart General Improvements Overhauled police vehicle handlings, made them faster, improved Premier's turning, etc. Added new commands for Administrators: /goto & /return which will make their life in terms of assisting other players a lot easier Added a new admin chat that doesn't require them to use the panel for Administrators New Features Added a new police car, unmarked police LV (Thanks to Nick[/member] for the car mod). The car replaces glendale damaged therefore if you wish to mod it you need to mod glenshit.txd and glenshit.dff - modding it will only work if you use server's mod installer Added a new helper system - More info Helper System Added /ask that players can use to send questions towards helpers Added /accept for helpers that lets them answer player questions as well as /closequestion Added new name tags for helper & head helper as well as chat tags Added a new helper chat that helpers can use to communicate with each other /goto & /return works for helpers as well Added ability for Head Helpers and Manager+ to set helpers
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You can change the radar.jpg in the MTA:SA installation folder / images if you find a proper full image. But do note, the link I sent you and the full image is a big no for the F11 as you actually can't read street names due to the bad resolution for it I guess.
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As of the 1.0.10 update we've included a new system, helper system. Due to this system being rather big and requiring members to be a part of it we figured we'd explain what it is and how it works. General In general, players are able to use /ask command with which they can ask a question and a member of the helper system is able to accept the question and respond to the player. The system will keep the chat clear from questions and the players will be given direct answers on their questions besides the famous "press F9" answer that you usually get from some people. Helper team is seperated from the Moderators / Administrators and anyone can be a part of it as long as they're familiar with the server, their grammar is good and they actually have patience to answer all of the player questions. In addition, Moderators and Administrators are also able to optionally select being a part of the helper system and do helper duties besides the administration duties. We've decided to make this fully optionally for them as we do not want to stress our team with too much work as it can be already stressful as it is. So how does it work? Everybody that's part of the helper system gets a question that player asked through /ask. Each question gets assigned to an ID and helper member can simply use /accept question ID and further on procceed to contact the member with the answer. In addition helpers are also given some small helpful commands such as helper chat and /goto to teleport to players in case some questions need to be actually shown on how to do. Helpers are not to worry as the new /goto command also comes with a /return which allows them to return to the position they teleported from. Once the question is fully answered, asker can procceed to PM the helper if they have any further questions and if not, helper is to close the question ID and procceed with their duties. Helper team will not be stressed in actually being required to be active, this is a fully voulentaary work and most of them will be hand picked by the staff if we see that the players are helpful to new comers already. Advantages? Few advantages come out of this, I figured I'll just use a small list to list them: Chat should no longer be spammed with multiple random questions that everyone keeps hearing over and over again Selected helpers will have commands that will assist them with their work Helper system is also a faster ticket to becoming a Moderator if the player wishes to do so, they will have an advantage over other applicants when moderator applications open. This is, of course, only if we are statisfied with the work that the helper itself has done during their time of doing their helper duties The server should become a little bit more new user friendly than it is now, of course, there will be more systems in the future that will make it even more new user friendly Cool, I want to be one of the helpers, how do I become one? Proccess is simple and is not hard, either we hand pick you and offer you the position if we see that you're quite helpful in the server or either you just simply PM me on the forums asking to become one, I may give you a couple of questions if I'm not familiar with you in game or I might just put you into the team right away if I'm familiar with you and have seen the way you interact with the players. In general, the key is to be rather helpful to players if you wish to be given a helper status. Management Helpers will be mainly managed by whoever gets picked for the Head Helper position. Unlike Helper, Head Helper position is the same as Administrator except that they have an additional duty of managing an entire team of helpers. Head Helper, Manager & Community Owners are the ones that have influence in picking who's to become a part of the helper system, however we are planning on giving the head helper as much space as possible in terms of managing their team so we may not interfeer as much with the team once we select a Head Helper to run the team.