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Blast3r

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Everything posted by Blast3r

  1. Interior vendor confirmed* Or in other words, PBG left over of some "Dillimore station interior vendor" that we've never recieved map nor scripts for. To add, there's absolutely no need to add a station in Montgomery as RCSD already has 2, Dillimore's and Palomino Creek's and adding 3rd one would be an overkill.
  2. Bug Fixes Fixed an issue that made players unable to get the NPCs out of their vehicles General Improvements [*]Prisoner transport will send NPCs instead of the player if the transport player is too far from the requester [*]Prisoner transport player will no longer be selected if said player is not in service New Features Added ability for players to do tow truck duties - if a tow truck is requested and there's a player with tow truck in service and not too far then the player itself will be called. Tow truck players get the vehicles they need to tow marked with red flags, if they tow a vehicle that a player requested to be towed then they get 10 exp points + 35 if the vehicle itself was marked as illegal (ALPR hit or was in pursuit). In addition, tow truck players can tow ALPR marked vehicles by theirselves without taking player requests, in that case they only get 35 exp or 0 exp if the vehicle itself wasn't marked. Be careful, if you tow an officer vehicle you get -15 exp as a punishment! Make sure you're in service if you want to recieve tow truck requests from players.
  3. Disabling coronas won't work afaik since the server itself adds it's own corona image mod. Anyway, to add to the topic, no it can not be disabled as the script itself is server sided which means that you can not disable it for one client only which is the only thing we'd agree on doing. The light itself is in the air due to the mod, on normal FBI Rancher or other mods such as the Chevrolet Tahoe it's fine.
  4. Just to add to what the last two posts noted, Vinewood Gas Station itself is not mapped in. The fuel tanks (or whatever they're called) are not in hence why it's not really counted as a legit gas station by GTA:SA I guess.
  5. Hello dear members, We would like to sincerely apologize due to no weekly update being released this week. I've moved onto a new work place that I'm still adjusting to and which requires a lot of heavy lifting and such. Due to this I've barely access the PC this week which is something you guys could have possibly noticed by the fact that I wasn't even active on both the forums and the Discord. So, for that, we would like to apologize, the update itself has been re scheduled to the next Saturday and hopefully weekly updates will continue, Tosfera and I both agreed that we will discuss how we're going to do the future updates this week as there may be a possibility of him doing both MTA and GTA:V but we're still unsure on how my work schedule will be in the future.
  6. Bug Fixes Fixed dispatch topic not being reset after accepting a callout as partner ("cancel that" needed to be used before you'd be able to use dispatch again) Fixed partner's status not being set to out of service after accepting a callout as partnered unit Fixed "press X to accept or N to deny" text not being removed for partners after accepting a callout Removed a rather spammy debug from the script, possible server crash reason Fixed a small error on the Vehicle Theft callout which caused suspects not to take out their weapons when they're supposed to General Improvements Added /revokeexp (alternatives: /rexp, /takeexp, /takexp, /revokexp) for Administrators - this takes away exp from players and also sends a global message to everyone with a reason /exp command can no longer be used with negative values - if used, Administrators will be asked to use the /revokeexp command instead Increased NPCs density from 0.20 to 0.25, or in other words more NPCs will now spawn on the roads Added red color to the exp display which appears if the experience value is negative (i.e revoked exp, killed civilian ped, etc) Added 2 more possible locations for Armored Truck Robbery callout, LS Skatepark and Palomino Creek New Features Added unmarked Yosemite. It requires rank Lieutenant in PDs and Undersheriff in SDs, in case you wish to mod it you can only do so via the SAPDFRMods folder just like with Merit & Glendale, vehicle ID is 505 & name for the vehicle to mod is "rnchlure.txd" and "rnchlure.dff"
  7. Thread cleaned up.
  8. http://www.gtainside.com/downloads/picr/2017-05/1494446409_sa-mp-132.jpg Lol'd
  9. Blast3r

    Synchronise time

    Already suggested before, Locked & Archived.
  10. Blast3r

    In game rules

    Added rule #15, hex color codes will not be tolerated except if #00AAFF is used on unit name and number, other than that it is to be avoided from usage!
  11. Finally someone who notices my typos and warns me on time, thanks <3
  12. http://puu.sh/vHKVl/708c29da41.png Liar liar pants on fire!
  13. General Improvements Removed GTA:SA's speed limiter which limited vehicle speed on multiple locations such as LS Skate park, SF Golden Gate Bridge, LS connection between Viewood & Jefferson, etc. (courtesy of MTA:SA 1.5.4 update) Increased weapon damages to increase realism Partner Patrol System Added /partner command which lets you partner with other players Added /ap (acceptpartner) & /dp (denypartner) to accept or deny partner requests Added /endpartner which ends your parnership with partnered player Parnership is automatically ended once a player respawns or leaves the server Changed F11 callsigns to display either Adam (partnered) or Lincoln (single) units Added light blue color to your own partner in the F11 map Increased exp rewards for partners on arrest to 40 exp, in addition when arresting someone partner is not required to be in the vehicle to get the exp Added ability to drive partner vehicles Changed callouts to call partnered units as one (ex: "1-Adam-14 please respond" instead of "Blast3r please resond" ) Changing service as well as requesting backup affects both partnered players
  14. This is a gamemode that players tend to take somewhat serious as it's about bringing a somewhat realistic simulation of police work. I kinda doubt that people would want to listen to "Yo listen up, it's yo homeboy DJ Sergeant! Put yo hands in the air and wave them like you just don't care cause this place's about to blow up! *random beat*" while patroling.
  15. Partner system added in 1.0.19 and allows this feature.
  16. Topic updated with the new forum spoiler tags.
  17. "Officer xx is down" spam is prepared for the 1.0.19 update, thanks to everyone that voted.
  18. Blast3r

    What?

    http://forum.sapdfr.advanced-gaming.org/http://forum.sapdfr.advanced-gaming.org/sapdfr/forum-phpbb/viewtopic.php?t=0
  19. Topic moved to appropriate section.
  20. 6 new beta testers added to the Discord's group, make sure to check Discord if you wish to see if you're accepted (due to the requirement being to use Discord I have decided not to respond to your PMs to see who's using Discord).
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