-
Posts
783 -
Joined
-
Last visited
-
Days Won
25
Content Type
Profiles
Forums
Downloads
Gallery
Everything posted by Blast3r
-
Actually this is the one you should use: http://www.gtagarage.com/mods/show.php?id=27272 The street names on the SatNav are different than the ones from the good old GTA Police Mods and we're kinda based on the GTA Police Mods' radar street names. The link I gave to you is a GTA Police Mods street names that's been updated in 2015 to GTA:V's radar style of look.
-
Read this. And it's been also suggested twice or trice already in this section.
-
I'm happy to say that I've managed to re work the "glendale shit" handling and add a unmarked Police LV (special thanks to Nick for making it) onto it. This will increase your modding abilities and it'll come with the 1.0.10 update. EDIT: here's a screenshot of the car: Credits go to Nick for it. http://puu.sh/ubGU2/9a14d93927.jpg
-
9800 GT 512 MB 5 GB DDR2 RAM AMD Phenom 8450 2,1 GHz triple core 1650x1050 @ 60 Hz Fml :(
-
As of 1.0.8 you're able to install your own skin mods, we'll leave it to that.
-
Bug Fixes Fixed ALPR marked vehicles sometimes not stopping at all Fixed medics not giving exp when they should General Improvements Added a SAHP precint map, it includes a vendor and an arrest point. Located in Flint County Custom mod installer works with car names as well from now on, for example bravura.txd and bravura.dff or fbiranch.txd, fbiranch.dff will work as well Added ability to install weapon mods as well to the custom mod installer, works just like skins by adding them as their original file names
-
As of update 1.0.8 you can install your own skin mods and car mods using the mod loader, as of 1.0.9 you can install weapon mods as well. Moved to accepted as it was somewhat accepted I guess.
-
Well this could make Flint County / Angel Pine area more popular as that place has been entirely left out by the community.
-
I meet my family, they seem like nice people.
-
Bummer -- I thought the stations were pretty well spread out. Where did you put it? Flint County Gas Station, above Angel Pine.
-
I already made one on Tuesday, it will come with the 1.0.9 update.
-
Last time I tried fixing that I ended up crashing the entire server therefore I left it for Tosfera but he is unable to do so before the 1.1 update I'm afraid.
-
When the evading NPC fails to take a turn properly
-
General Improvements Added ability to disable / enable default server's skin mods as well as ELM into the /settings menu Players are no longer able to damage other player vehicles Added Nick's HPV1000 mod as default server's mod (big thanks to him again) Added M4 as default spawn weapon to Sheriff Departments as well (Captain+) New Features Added a new server sided mod installer, lets you install skin mods as well as also lets you install them while in game and without having to edit your own game files. Works only for vehicles & skins, read more here
-
Added in 1.0.8.
-
[Guide] Installing mods using the SAPDFRMods installer
Blast3r replied to Blast3r's topic in [FR:SA] Guides
Yes, but do keep in mind it only works with skin and vehicle mods. -
[Guide] Installing mods using the SAPDFRMods installer
Blast3r replied to Blast3r's topic in [FR:SA] Guides
The folder will appear once 1.0.8 update comes, which is tomorrow -
Added in 1.0.8, requires a special type of installation due to MTA:SA client originally blocking skin mod installations. Please read this on more information on how to do so.
-
SAPDFR Mods Installation Guide What is "SAPDFR Mods?" "SAPDFR Mods" is a server-sided mod installer which allows you to mod specific elements (vehicles, skins, sounds, etc.) just for the server itself without altering your own game files. In addition to the fact that you can use this method to change mods just for the server itself it is also quick and easy to use and can be done while you're in game as well. How to use? First and foremost it is cruical that you find the "SAPDFRMods" folder that's located in your MTA:SA installation folder. To do so, simply find your main MTA:SA installation folder which in most cases is located in "C:/Program Files (x86)/MTA San Andreas 1.5" Alternatively, if you're unsure where your installation folder is simply open up your MTA:SA client and go into "Settings - Advanced" and look under the "Client resources file" and press on the "Show in explorer" button. In case you can't find it, here's a screenshot showcasing the button's location: Once you find your installation folder, simply navigate into "mods/deathmatch/resources" folder and look for the "SAPDFRMods" folder. As you open the folder, simply navigate into the "files" folder where you should find multiple sub-folders each responsible for it's own segment of mods. The folder should look something like this (please note that this folder won't exist if you haven't joined the SAPDFR: Online server at least once for it to download!) Installing vehicle mods To install vehicle mods simply find a mod that you'd like to install (we recommend looking into our vehicle mods forum section if you haven't found one) and simply figure out which vehicle you'd like to replace it with and then rename both of the files to corresponding vehicle if needed (for example, Police LS = copcarla.dff & copcarla.txd) Once you've placed the files into the folder simply press "numpad1" or use the /resetmods command if you don't have a numpad. You can find the full list of vehicles & their corresponding names in this forum thread! Alternatively, you can also use vehicle id in the file name for the vehicle you'd like to replace, for example Police LS is vehicle ID 596 therefore naming the files as 596.dff and 596.txd will work. IMPORTANT: Make sure to disable "default vehicle shaders" & "default detail shaders" in /settings to avoid your vehicle mods showing as a blank white color! Installing skin mods This step is basically the same as installing vehicle mods, simply find the mod you'd like to use and put it into the "skins" folder with the corresponding file name to the original skin name, alternatively you can also use skin ID as file name too. As an example, if we'd like to replace skin ID 211 (female officer) we can name the files as either "211.dff / 211.txd" or "wfyclot.dff / wfyclot.txd" For the full list of skin ids & their corresponding name you can use this MTA:SA wiki page. Once you've placed the files into the folder simply press "numpad1" or use the /resetmods command if you don't have a numpad. Installing weapon mods Same as above, simply find the mod you'd like to use for your weapon and insert them into the "weapons" folder. Unlike vehicle & skin mods you need to use weapon names as the weapons you'd like to replace. Don't worry, most if not all of the mods you download for the weapons will already have them properly named. For example, to change a model for the default pistol we use in SAPDFR which is deagle simply use the "deagle.dff / deagle.txd" file names. If you'd like to replace the taser model, the weapon that we're using for it by default is the silenced pistol therefore simply use "silenced.dff / silenced.txd" file name. Once you've placed the files into the folder simply press "numpad1" or use the /resetmods command if you don't have a numpad. Installing siren sound mods Installing sound mods is slightly different to the above mentioned mod types. Basically, if you'd like to install a siren sound mod simply navigate to the "sounds" folder and look into the specific file you'd like to change, the list of sirens and the buttons that activate them are as follows: Once you've downloaded the specific sound mod you'd like to use, rename the file to the corresponding file name as listed above and add a "mod_" prefix to it, for example if you'd like to mod "PDwail" name the file as "mod_PDwail" and simply place into the sounds folder and press numpad1 (or use /resetmods) in game to reload the mods and try it out! Installing weapon sound mods The process of installing weapon sound mods is similiar to the siren sound mods except in this case you will not find the default weapon sound files inside the folder nor will you have to add a "prefix" to the file name. All you have to do is name the sound file the same as the name of the weapon, for example "deagle" for deagle or "mp5" for MP5. example of the sounds folder with weapon sound mods Once you've placed the files into the folder simply press "numpad1" or use the /resetmods command if you don't have a numpad.
-
Interesting idea, will take a look into the possibilities of this sometime in the far future when we develop proper systems for this. I found that bank robbery quite interesting and was quite shocked nobody actually died during that robbery.
-
Doing my part to help the Multi Theft Auto game be more stable
Blast3r replied to greenops011's topic in [FR:SA] Discussion
Tends to happen on some driver updates, laptops setting intels as default graphic selection instead of the nvidia one (if it has both), if someone installs a corrupted mod or way too many mods at the same time, firewalls blocking, corrupted windows, etc. Lot of reasons why it tends to happen, MTA Support section is full with reports like these. -
Uhmmm I have no idea why the skin mods are being blocked, I'll try to see if I can do anything about it in the 1.0.8, no promises tho. EDIT: Resolved in 1.0.8
-
http://forum.sapdfr.advanced-gaming.org/http://forum.sapdfr.advanced-gaming.org/sapdfr/forum-phpbb/viewtopic.php?t=2 I think he means that we should attach it to the website and the forums. Website one is there just need to add functionality to it I guess.
-
http://forum.sapdfr.advanced-gaming.org/http://forum.sapdfr.advanced-gaming.org/sapdfr/forum-phpbb/viewtopic.php?t=2 I think he means that we should attach it to the website and the forums. Website one is there just need to add functionality to it I guess.
-
Well logically thinking don't you think we'd implement this if we were originally able to do so when we implemented anti team kill? Lol. In general I'm not sure if it's possible without some advanced checks unless we actually make all vehicles damageproof which would make them immune to absolutely everything which I'd personally say is a no go. We'll look into this matter and see what we can do about it.