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[Suggestion] Door panel control + Helicopter Camera


P3DO
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Suggestion for (MTA, Forum, website): MTA


Suggestion:

1.- A control panel would be good, allowing to open and close each of the doors of the vehicle. Sometimes it is uncomfortable to have to get out of the vehicle and close them one by one.

2.- I was attending a group of officers from the helicopter, and I realized how great it would be to add a camera that would allow us to see in detail what is happening under our feet, it would be very useful for persecutions or to monitor detentions.

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Why should this be added?: It would give more realism.


Anything else you'd like to add?: Nop.

 

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  • 4 weeks later...

Looking into these functions may resolve the door (As well as sync) issues with whatever vehicle:

"setVehicleDoorOpenRatio" and "setVehicleDoorState" (Use server side of course)


Another issue related to the doors is the hood sometimes being up after fixing/spawning with your vehicle, very annoying as it obstructs view and doesn't tear off at high speeds until damaged enough. Not much that can be done about it (I tried to relog and hit that repair button 3 times before spawning and got the same result with the hood)


As for the camera at the feet, speed radar and ALPR option... All great ideas and will say nothing more about it :)

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Looking into these functions may resolve the door (As well as sync) issues with whatever vehicle:

"setVehicleDoorOpenRatio" and "setVehicleDoorState" (Use server side of course)

 

Since you have no clue what you're talking about; using a function like that will never just fix a badly written sync out of nowhere. Closing and opening them syncs it for everyone. The second someone gets in or out, they have the ability yo bug out again. These are 2 entirely separate things.

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Looking into these functions may resolve the door (As well as sync) issues with whatever vehicle:

"setVehicleDoorOpenRatio" and "setVehicleDoorState" (Use server side of course)

 

Since you have no clue what you're talking about; using a function like that will never just fix a badly written sync out of nowhere. Closing and opening them syncs it for everyone. The second someone gets in or out, they have the ability yo bug out again. These are 2 entirely separate things.

 

Hey, I don't insult you, so why are you insulting me? Community owner or not, it's all about respect. I'm just trying to help the community out, if the function(s) don't work correctly then disregard. Those functions used in that manner SHOULD work though, but if not, why do those functions even exist?


But yes, it may just bug out again after it's been fixed. But if it means that much to the players, they can use a command to fix it every time it occurs, just saying...

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