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[Suggestion] Animations in a GUI window


TomAB
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Suggestion for (MTA, Forum, website): MTA

Suggestion: If you click with M on your own character then a button should be displayed with "animations" and if you click on it a pop up window should open where you can choose an animation.

Why should this be added?: It would be much easier and faster to execute animations. This would also ensure that the animations are used much more. For some animations it is important to execute them in the right moment and this is much faster with a GUI window. You don't have to search for animations and type them manually into the chat.

Anything else you'd like to add?: The logic is already there the only thing that would have to be done would be that the trigger instead of commands are GUI buttons.

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I like the idea, the implementation of it does require a bit of a deeper dive since we got a few events bound to clicking on a player already. I would much rather have a "quick tools" ui that can be configured by the player. Something like the backup (B) menu but a few more options where the player can assign certain things. Think about animations, calling backup, switching service or even entire chat messages like /me messages. To not bind it to a certain key.

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  • 4 weeks later...
On 8/25/2022 at 8:49 PM, Tosfera said:

I like the idea, the implementation of it does require a bit of a deeper dive since we got a few events bound to clicking on a player already. I would much rather have a "quick tools" ui that can be configured by the player. Something like the backup (B) menu but a few more options where the player can assign certain things. Think about animations, calling backup, switching service or even entire chat messages like /me messages. To not bind it to a certain key.


I guess if we don't find a proper button for it we could just simply make it so that if you click on yourself via mouse the menu appears? We're already using too many buttons afaik.

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