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Blast3r and Tosfera: It's Me From MTA Advanced-Gaming From Many Years Ago


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Hey, I used to play on the MTA Advanced-Gaming roleplay server. I do not think it exists anymore. I looked it up and it seems like its been abandoned. Just wanted to drop in and say hi. I used to own a big house back in the early days when the houses in your server was super cheap 🀣

I thought many people would join the server and play back then but it turned out to be a big dud. I wonder what happened over time??? By the way, I think I even tried to become an administrator back then but I was blocked because I broke so many rules 😊

Now it is many years later and I still remember the blue themes and the introduction song when you log in, the server looked really well developed. Is this your latest project? It seems very different from your last for sure.

Where is everyone that played back then?Β 

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Hey there mate! Always nice to see someone from the AGRP times around as personally those were my favorite times of our community. To answer your question, yeah this is our latest project which we've been running since late 2016. As for the AGRP itself, as much as we love that script and will always have fond memories of it in our minds it saddens us to say that the project just simply never managed to kick off for an extended period of time as the playerbase just simply lost interest too quickly (underdeveloped gamemode, questionable Management choices for a serious RP community). Combining that with our overall lack of time to actually put the amount of time that was required into the script meant that we had no other option but to shut it down.

Simply put, Tosfera and I are no longer high school kids that had way too much time in their hands to invest full days into the community so we've had to downscale into something that doesn't require as much Management as a Roleplay community does and are now taking it slowly by running the SAPDFR Online brand.

With that said, I do wonder at which period did you play on the AGRP server? Because we've had multiple "launches" for it, one going all the way back in the 2015-2016 and the upcoming one being in 2020 which is when we've actually managed to get 86 players on the server at launch but have shut down shortly after as the interest died out too quickly.

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On 7/28/2023 at 11:12 AM, Blast3r said:

As for the AGRP itself, as much as we love that script and will always have fond memories of it in our minds it saddens us to say that the project just simply never managed to kick off for an extended period of time as the playerbase just simply lost interest too quickly (underdeveloped gamemode, questionable Management choices for a serious RP community). Combining that with our overall lack of time to actually put the amount of time that was required into the script meant that we had no other option but to shut it down.

What I don't understand was that the server was quite feature rich already, at least the basics. I think you lacked the community back then. Wrong place and wrong time. Had you guys launched and started during the GTA V Era, I think the server would've been successful. I kept checking back to see if you guys ever gave up on the project but it seemed like the site was still alive and maintenance to the code base was still being done. Or maybe I got the wrong impression. Either way, you really ran this thing for more than 2 years without even seeing any results? That dedication to not give up was really inspiring to see in real time. I just wondered what kept you guys going for so long?

On 7/28/2023 at 11:12 AM, Blast3r said:

Simply put, Tosfera and I are no longer high school kids that had way too much time in their hands to invest full days into the community so we've had to downscale into something that doesn't require as much Management as a Roleplay community does and are now taking it slowly by running the SAPDFR Online brand.

So given your experience with development, are you two developers irl now? And do you two know each other irl or something?Β 

Damn full days into the community? Was your whole day during those years developing that roleplay server?

On 7/28/2023 at 11:12 AM, Blast3r said:

With that said, I do wonder at which period did you play on the AGRP server? Because we've had multiple "launches" for it, one going all the way back in the 2015-2016 and the upcoming one being in 2020 which is when we've actually managed to get 86 players on the server at launch but have shut down shortly after as the interest died out too quickly.

I played the AGRP server during the very early days. Back when SA-MP was at its peak and everyone was playing roleplay. Unfortunate that it's all dead now and I lost contact with everyone back then and it's the same with the people who used to play AGRP, they all moved on.

Now it's GTA V that's all the rage.Β 

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6 hours ago, UnityOne said:

That dedication to not give up was really inspiring to see in real time. I just wondered what kept you guys going for so long?

I just really enjoyed working on it, the codebase was a gem that was kept being polished and polished by me. I kept believing that we could make it, a lot of people were excited for it. We just never really got there in the end.

Β 

6 hours ago, UnityOne said:

So given your experience with development, are you two developers irl now? And do you two know each other irl or something?Β 

I've been a developer IRL even during the AGRP days, I've been in the sector for most of the time. And nah, we don't know each other IRL. We're close to 1600km apart from each other 😜

Β 

6 hours ago, UnityOne said:

Damn full days into the community? Was your whole day during those years developing that roleplay server?

Waking up at 7 am, working until close to 11pm, 11:30pm. something like that, yeah.

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We did try a restart in 2020 basically which is when GTA V RP servers were basically booming, had 86 people at launch then but in a matter of 2 weeks the playerbase just died out. Some wrong Management decisions and overall lack of the script itself being fully finished with people basically trying to compare the amount of script features to vG/Owl's is what ultimately lead to the server's death.

By fully finished I don't mean that the script wasn't ready for a release, it's just that everyone basically expected us to have as many features as Owl did which is just not possible considering Owl was working on top of already finished vG's codebase with numerous developers developing new features for them throughout the years while in AGRP's case it was 99% Tosfera coding with me chipping in here and there with some super minor things as my knowledge is nowhere close to his.

The biggest mistake that we've did (which I take full responsibility for) is that we didn't add an application process to join the server, back in 2020 when we tried to restart we already had quite a userbase in the SAPDFR server and we were hoping that since the RP scene on MTA was dead that we'd be able to combine the people from our SAPDFR userbase with RP playerbase and slowly teach the other playerbase how to RP and hopefully create a new stable playerbase on MTA which just in the end didn't work out as there were too many people not really familiar with the concept of RP ruining the fun for the serious RPers.

After that there was another attempt at restarting in 2021 where we've brought in a new Manager (Yoshira) & scripter (Unitts) but out of nowhere Unitts just disappeared without saying a word and stopped coming online which has ended up completely demotivating us and just saying that we've had absolutely enough. We were truly hoping that with the addition of another experienced developer we'd speed up the development process on the script as well as fill in the overall free time that we've lost to IRL obligations and finally have the script brought to a state that everyone could be happy with.

And to answer the question about the development, no, I'm not a developer IRL, I'm a truck driver doing local deliveries for a beer company. My development knowledge is rather not that great, it's just something that I've learned along the way to try and help Tosfera in any way I could.

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10 hours ago, Tosfera said:

I just really enjoyed working on it, the codebase was a gem that was kept being polished and polished by me. I kept believing that we could make it, a lot of people were excited for it. We just never really got there in the end.

Probably because the entire playerbase of MTA was dwindling. I think you did it at the peak of SA-MP/MTA popularity. It all went downhill from there. You probably could've fared better on another platform or game.

10 hours ago, Tosfera said:

I've been a developer IRL even during the AGRP days, I've been in the sector for most of the time. And nah, we don't know each other IRL. We're close to 1600km apart from each other 😜

That's amazing. And you had no formal education background?

10 hours ago, Tosfera said:

Waking up at 7 am, working until close to 11pm, 11:30pm. something like that, yeah.

Insane. Are you the mythical 10X programmer I've read about in the books? You did this everyday without getting burnt out? Did you even plan any of the codebase out or was it in the moment coding?

Β 

8 hours ago, Blast3r said:

We did try a restart in 2020 basically which is when GTA V RP servers were basically booming, had 86 people at launch then but in a matter of 2 weeks the playerbase just died out. Some wrong Management decisions and overall lack of the script itself being fully finished with people basically trying to compare the amount of script features to vG/Owl's is what ultimately lead to the server's death.

I doubt the quality of the script was the thing that did the server in. MTA was falling after its peak. GTA V was the new trend. It wasn't stable in the first place and was inevitable.

8 hours ago, Blast3r said:

By fully finished I don't mean that the script wasn't ready for a release, it's just that everyone basically expected us to have as many features as Owl did which is just not possible considering Owl was working on top of already finished vG's codebase with numerous developers developing new features for them throughout the years while in AGRP's case it was 99% Tosfera coding with me chipping in here and there with some super minor things as my knowledge is nowhere close to his.

You created a new script from the ground up, from scratch? Why didn't you guys just adopted a codebase and made it your own?

I felt like that would've given you a lot more features.

8 hours ago, Blast3r said:

The biggest mistake that we've did (which I take full responsibility for) is that we didn't add an application process to join the server, back in 2020 when we tried to restart we already had quite a userbase in the SAPDFR server and we were hoping that since the RP scene on MTA was dead that we'd be able to combine the people from our SAPDFR userbase with RP playerbase and slowly teach the other playerbase how to RP and hopefully create a new stable playerbase on MTA which just in the end didn't work out as there were too many people not really familiar with the concept of RP ruining the fun for the serious RPers.

I probably contributed to the problem tbh. I remember logging in and batting cars up and provoking deathmatch 🀣 Was very fun times, I think I even had other accounts and was laundering in-game money around. Ofc, I checked when the admins were asleep (had a tally of who's admin or not iirc) πŸ˜†

8 hours ago, Blast3r said:

And to answer the question about the development, no, I'm not a developer IRL, I'm a truck driver doing local deliveries for a beer company. My development knowledge is rather not that great, it's just something that I've learned along the way to try and help Tosfera in any way I could.

Why isn't your development knowledge that great when you shadowed Tosfera? What were some things you didn't know how to do, did you ever run into them? And how did you guys meet to collaborate on this project?

Were you guys planning to have AGRP as your livelihood or something or was it just a hobby?

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6 minutes ago, UnityOne said:

You created a new script from the ground up, from scratch? Why didn't you guys just adopted a codebase and made it your own?

I felt like that would've given you a lot more features

Basically the whole idea behind AGRP was to create a new script from scratch which we've started in October 2013. The reason we went for a script from scratch is because I was personally pissed off at the fact that valhalla Gaming / root Gaming died out to a server (united Gaming) that was using leaked vG scripts. When we initially started the project we never expected that we'd get as many details into it as we did back then tbh.
Β 

7 minutes ago, UnityOne said:

Why isn't your development knowledge that great when you shadowed Tosfera? What were some things you didn't know how to do, did you ever run into them? And how did you guys meet to collaborate on this project?

Were you guys planning to have AGRP as your livelihood or something or was it just a hobby?

My coding knowledge came from SAMP itself which is server-sided scripting only. When it came to MTA:SA scripting I was terrible at the entire concept of being able to code client side & server side and that's a part that I was struggling a lot with back then. Obviously I've improved by now but my experience will never match Tosfera's, I still struggle with anything remotely more complicated especially if it involves math calculations lol.

Tosfera on the other hand spent his entire life in coding, finished a school related to web-development (funnily enough, he used AGRP as a high school project as well with the UCP that he created for it).

As for AGRP itself, we never really planned to have it as our livelihood, it always was and always will be a hobby project. Back in 2013 I had a small server running with a friend of mine that was using a vG code as a base and the only reason we had that server was because both my friend and I missed vG and wanted to roleplay together but despised the whole idea of joining united Gaming which was the biggest server at the time.

As days went by, Tosfera was basically lurking around MTA:SA looking through random servers and saw mine and decided to join in. Little by little we got to talking, he mentioned that he's a developer and I asked him if he could do some contributions to the script which he agreed with and did some work on it before I got into an argument with the person I was running the server with (not the friend I mentioned beforehand) as he kept abusing the commands and spawning himself vehicles and what not.

Shorty after that I had another friend from vG reach out to me which had another RP server running and had a plan to do a server with the concept of APB Reloaded so I talked with Tosfera about it and we agreed to switch to his community. Unfortunately that community didn't really last long and died out which is basically when we've decided to start the AGRP project to try and bring something new to the scene. Everything after that is history πŸ™‚

At the time we were still nothing but High School kids (I was basically just starting High School) and somewhere down the line Tosfera was also developing the UCP for AGRP alongside the script and was using it as a high school project of his and his teacher was quite impressed with the work he did. One little fun feature that he made was actually place the map of San Andreas into the UCP and give the admins an option to spawn a vehicle anywhere on the map.

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6 hours ago, Blast3r said:

Basically the whole idea behind AGRP was to create a new script from scratch which we've started in October 2013. The reason we went for a script from scratch is because I was personally pissed off at the fact that valhalla Gaming / root Gaming died out to a server (united Gaming) that was using leaked vG scripts. When we initially started the project we never expected that we'd get as many details into it as we did back then tbh.

WOW, unbelievable. I played UnitedGaming and LOVED that server because they gave me a chance to play cops even without a microphone. It's so weird to see you guys shaking your head at uG. I used to log in that server and everytime I played it had a freaking blast. My computer was pretty crappy back then too but I managed to do lots of things on there. A lot of people were on the United Kingdom timezone though so I missed a lot of the active play times. Yeah, I don't have any bad memories of uG, only the super fun ones so now you get the story from the other side.

6 hours ago, Blast3r said:

My coding knowledge came from SAMP itself which is server-sided scripting only. When it came to MTA:SA scripting I was terrible at the entire concept of being able to code client side & server side and that's a part that I was struggling a lot with back then. Obviously I've improved by now but my experience will never match Tosfera's, I still struggle with anything remotely more complicated especially if it involves math calculations lol.

There was math involved? What kind of math? Was it advanced mathematics or something?

6 hours ago, Blast3r said:

At the time we were still nothing but High School kids (I was basically just starting High School) and somewhere down the line Tosfera was also developing the UCP for AGRP alongside the script and was using it as a high school project of his and his teacher was quite impressed with the work he did. One little fun feature that he made was actually place the map of San Andreas into the UCP and give the admins an option to spawn a vehicle anywhere on the map.

Yeah, I remember Advanced-Gaming Roleplay. It looked very polished and well done. I'm surprised that it was just a hobby for the two of you, you probably could've taken it further than that.

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7 hours ago, UnityOne said:

WOW, unbelievable. I played UnitedGaming and LOVED that server because they gave me a chance to play cops even without a microphone. It's so weird to see you guys shaking your head at uG. I used to log in that server and everytime I played it had a freaking blast. My computer was pretty crappy back then too but I managed to do lots of things on there. A lot of people were on the United Kingdom timezone though so I missed a lot of the active play times. Yeah, I don't have any bad memories of uG, only the super fun ones so now you get the story from the other side.


Yeah, basically united Gaming was started by a portion of staff members from vG / rG that used their leaked codebase and they managed to get attention from a lot of players which switched to it as people at the time were hoping for something new and different which really imo wasn't that much different than vG / rG, in fact it was slightly worse than the previous community. I'm pretty sure that's one of the main reasons why uG didn't even last that long and died out which has opened the gates wide open for Owl Gaming which started on January 1 2014 and lasted all the way to it's 2020 closure of MTA's server after which they hoped that they'd gain traction with their V server but that never happened because other and better community options on V were available at the time.

As for the math part, nah there's nothing really that "advanced" it's just some calculations for things you need here and there which pisses me the fuck off as soon as I see anything related to math lmao.

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On 7/31/2023 at 3:49 AM, Blast3r said:

Yeah, basically united Gaming was started by a portion of staff members from vG / rG that used their leaked codebase and they managed to get attention from a lot of players which switched to it as people at the time were hoping for something new and different which really imo wasn't that much different than vG / rG, in fact it was slightly worse than the previous community. I'm pretty sure that's one of the main reasons why uG didn't even last that long and died out which has opened the gates wide open for Owl Gaming which started on January 1 2014 and lasted all the way to it's 2020 closure of MTA's server after which they hoped that they'd gain traction with their V server but that never happened because other and better community options on V were available at the time.

Man, that's like a whole book right there. They definitely quit development on V relatively soon. I don't think they have the same drive as you and Tosfera did working on an MTA V server for close to a decade even with very little results. Most people would've quit after a year, not to mention 2+!

On 7/31/2023 at 3:49 AM, Blast3r said:

As for the math part, nah there's nothing really that "advanced" it's just some calculations for things you need here and there which pisses me the fuck off as soon as I see anything related to math lmao.

What even is your intentions with SAPDFR? I wonder what your goals are and haven't you had the thought that SAPDFR might face the same fate as other MTA servers given the declining overall playerbase? Ofc it won't happen right away but in the long term it seems inevitable. The game can only keep running for so long as more and more modern games crop up and hardwares become more and more modernized.

And why do you truck when you're learning development? Just curious because I think with your experience working alongside Tosfera you would be able to go professional if that's what you wanted.Β 

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16 hours ago, UnityOne said:

Man, that's like a whole book right there. They definitely quit development on V relatively soon. I don't think they have the same drive as you and Tosfera did working on an MTA V server for close to a decade even with very little results. Most people would've quit after a year, not to mention 2+!

What even is your intentions with SAPDFR? I wonder what your goals are and haven't you had the thought that SAPDFR might face the same fate as other MTA servers given the declining overall playerbase? Ofc it won't happen right away but in the long term it seems inevitable. The game can only keep running for so long as more and more modern games crop up and hardwares become more and more modernized.

And why do you truck when you're learning development? Just curious because I think with your experience working alongside Tosfera you would be able to go professional if that's what you wanted.Β 

We've been running SAPDFR since 2016, it already has went through a decline of playerbase but that doesn't affect us that much as SAPDFR is mainly focused on interactions with NPCs and the best part about SAPDFR is that it's basically self sustained, it doesn't require that much of staff / management activity which helps us A LOT when it comes to our general lack of free time lately.

As for the development aspect, I'm not really "learning" development tbh. I'm just helping maintain the code here and there. I personally don't really find much interest in development as much as I do in annoying Tosfera with the crazy ideas that I get lmao.

Trucking / driving in general on the other hand is something that I enjoy and I have a stable job doing local deliveries with flexible work time where I can literally finish some of my work days in just 2-4 hours hence why I'm sticking to it.

We do have some great future plans for SAPDFR which we're not ready to go public with just yet.

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2 hours ago, Blast3r said:

I personally don't really find much interest in development as much as I do in annoying Tosfera with the crazy ideas that I get lmao.

And boy.. did (And does) he annoy me a lot.. it all starts with: "I just had this amazing idea..." and it always ended (and still does end) up with me spending weeks making and perfecting it. πŸ˜‚

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23 hours ago, Blast3r said:

We've been running SAPDFR since 2016, it already has went through a decline of playerbase but that doesn't affect us that much as SAPDFR is mainly focused on interactions with NPCs and the best part about SAPDFR is that it's basically self sustained, it doesn't require that much of staff / management activity which helps us A LOT when it comes to our general lack of free time lately.

Wow that's around 7 years already.

23 hours ago, Blast3r said:

As for the development aspect, I'm not really "learning" development tbh. I'm just helping maintain the code here and there. I personally don't really find much interest in development as much as I do in annoying Tosfera with the crazy ideas that I get lmao.

Oh, I thought you create new features too.

23 hours ago, Blast3r said:

Trucking / driving in general on the other hand is something that I enjoy and I have a stable job doing local deliveries with flexible work time where I can literally finish some of my work days in just 2-4 hours hence why I'm sticking to it.

That's pretty good. Are you guys United Kingdom based?

23 hours ago, Blast3r said:

We do have some great future plans for SAPDFR which we're not ready to go public with just yet.

Well that'll be interesting. Do you guys have any plans to extend game modes to things like Zombies, etc.??? Maybe even another game?Β 

20 hours ago, Tosfera said:

And boy.. did (And does) he annoy me a lot.. it all starts with: "I just had this amazing idea..." and it always ended (and still does end) up with me spending weeks making and perfecting it. πŸ˜‚

Do you guys have a planned development schedule? I wonder what's your development process like.

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1 hour ago, UnityOne said:

That's pretty good. Are you guys United Kingdom based?

No, I'm from Croatia and Tosfera is from The Netherlands.
Β 

1 hour ago, UnityOne said:

Well that'll be interesting. Do you guys have any plans to extend game modes to things like Zombies, etc.??? Maybe even another game?Β 

We don't plan on extending to any new modes for the time being due to overall schedule constraints.
Β 

1 hour ago, UnityOne said:

Do you guys have a planned development schedule? I wonder what's your development process like.

There's nothing really "planned" per se, it's more of a we have a set idea of features we want to do for a specific update and then when we have the time & motivation to work on it we do. That's about it. We learned the hard way with AGRP that putting up planned release dates is something that we should never do again as it creates nothing other than unnecessary stress. For some major things we only do like "Oh yeah, would be cool to have it ready by the end of 2023" or something in that fashion but we never put that as a set date more as a wishful thinking and that's about it.

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3 hours ago, Blast3r said:

No, I'm from Croatia and Tosfera is from The Netherlands.

Okay that makes sense. The working culture in Europe is much more relaxing.

3 hours ago, Blast3r said:

We don't plan on extending to any new modes for the time being due to overall schedule constraints.

Oh. What else do you do besides trucking?

3 hours ago, Blast3r said:

There's nothing really "planned" per se, it's more of a we have a set idea of features we want to do for a specific update and then when we have the time & motivation to work on it we do. That's about it. We learned the hard way with AGRP that putting up planned release dates is something that we should never do again as it creates nothing other than unnecessary stress. For some major things we only do like "Oh yeah, would be cool to have it ready by the end of 2023" or something in that fashion but we never put that as a set date more as a wishful thinking and that's about it.

So, a wishlist. I love that and will steal that idea when it comes to doing things πŸ˜‹

I don't actually play much of these things anymore. I started to learn development and behind the scenes of these things and appreciate them much more now than when I was playing. What are your big things you plan for SAPDFR? And it's almost going to be a year again, NYE creeping up which is crazy how fast time flies nowadays.

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15 hours ago, UnityOne said:

Oh. What else do you do besides trucking?

My family runs a small store business so I help them out with that when I can. To be fair I'm slightly less schedule constrained than Tosfera but he's the one steering this ship into the right direction. Personally when it comes to overall lack of free time for me it's during the summer season as my job heavily depends on the touristic season since I live in a touristic area.
Β 

15 hours ago, UnityOne said:

What are your big things you plan for SAPDFR?

To be announced when the time is right πŸ˜›

Β 

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Posted (edited)
4 hours ago, Blast3r said:

My family runs a small store business so I help them out with that when I can. To be fair I'm slightly less schedule constrained than Tosfera but he's the one steering this ship into the right direction. Personally when it comes to overall lack of free time for me it's during the summer season as my job heavily depends on the touristic season since I live in a touristic area.

You're pretty blessed man.

Do you have any other hobbies or aspirations besides SAPDFR? How long do you see yourself doing this? You think you'll ever quit?

Edited by UnityOne
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1 hour ago, UnityOne said:

Do you have any other hobbies or aspirations besides SAPDFR? How long do you see yourself doing this? You think you'll ever quit?

Nah, not really to be fair. As for SAPDFR no idea on when we're going to quit it. For the time being it's closure doesn't feel anywhere close. Especially since Advanced Gaming will be hitting it's 10 year anniversary this October which only gives us more "fuel" to keep pushing further.

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On 8/4/2023 at 12:39 PM, Blast3r said:

Nah, not really to be fair. As for SAPDFR no idea on when we're going to quit it. For the time being it's closure doesn't feel anywhere close. Especially since Advanced Gaming will be hitting it's 10 year anniversary this October which only gives us more "fuel" to keep pushing further.

Do you actually play too or just develop with Tosfera? I used to play AGRP but I don't think I've ever seen you and Tosfera actually playing alongside.

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12 hours ago, UnityOne said:

Do you actually play too or just develop with Tosfera? I used to play AGRP but I don't think I've ever seen you and Tosfera actually playing alongside.

Actually I play more than Tosfera does. Tosfera is the one that spends most of the time developing and the time he actually invests in game is usually to catch up on the current script issues / bugs as well as overall feedback on what needs improving and what not.

I used to be really active in SAPDFR in game back in the early days but lately my in game activity dropped massively alongside my overall motivation for MTA. I do, however, come in game on every Saturday evening on SAPDFR as we host Busted Chaos events which are truly fun to play.

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11 hours ago, Blast3r said:

Actually I play more than Tosfera does. Tosfera is the one that spends most of the time developing and the time he actually invests in game is usually to catch up on the current script issues / bugs as well as overall feedback on what needs improving and what not.

I used to be really active in SAPDFR in game back in the early days but lately my in game activity dropped massively alongside my overall motivation for MTA. I do, however, come in game on every Saturday evening on SAPDFR as we host Busted Chaos events which are truly fun to play.

So knowing what you know now from working with Tosfera, do you think you can script your own gamemode like roleplay or SAPDFR completely on your own?

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On 8/7/2023 at 5:34 AM, UnityOne said:

So knowing what you know now from working with Tosfera, do you think you can script your own gamemode like roleplay or SAPDFR completely on your own?

If it's without any UIs whatsoever, maybe 🀣

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Posted (edited)
On 8/11/2023 at 9:48 AM, Blast3r said:

If it's without any UIs whatsoever, maybe 🀣

Do you have any advice for someone like me who wants be developer and do things like this?

I am pretty sure Tos. is a dev. full-time and lives outside U.S. it seems like a much more relaxing environment out there but I could be wrong.

😝πŸ₯ΊπŸ‘‰πŸ‘ˆ

Edited by UnityOne
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16 hours ago, UnityOne said:

Do you have any advice for someone like me who wants be developer and do things like this?


Yes, don't. If you cherish your sanity just don't. πŸ˜†

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  • 3 weeks later...
On 8/16/2023 at 9:07 AM, Blast3r said:


Yes, don't. If you cherish your sanity just don't. πŸ˜†

You weren't kidding. I just completed some systems, designs, and gui codebase and it was whack!

Now it's already September, I thought it was August! I am adopting wishlist instead of deadlines next πŸ€—

😭😭😭

But I learned a ton. What are some other pitfalls that you've uncovered? πŸ₯Ί

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