Jump to content

Update 1.1.0 - Our plans & your thoughts


Blast3r

Recommended Posts

Alright guys, let's talk about the big one now. This is something that we've been talking about both in game and on the forums as well as between us developers. We've figured it's time to release the entire plan about the big 1.1 update that will come to you in in a matter of a few weeks and bring some rather major changes to the entire script.


The systems that we plan to add with it are as follows:



New spawn menu


A brand new spawn menu that will be completely expanded from the current menu and will allow users to switch through multiple branches such as Police Departments, EMTs, FDs and maybe later even FBI.


With the new spawn menu we'll be able to expand the script in the future with any branch ideas that you guys come up with and in addition we'll be able to add "division spawning" which will let you spawn things that are specifically assigned to your division (division such as SWAT, Detective, etc.). Divisions, however, will not be a part of the 1.1.0 update, divisions will come later but the spawn menu will be expanded for the system right away.



EMTs / FD branches


The long awaited and asked for feature, EMTs and FD, they will have seperate callouts assigned only to them by the system and will be able to respond to player's medic requests. EMTs will have full ability to rescue patient's lives if in danger by following on screen commands (such as pressing arrows or what not, aka minigames) while FDs will have to extinguish any of the existing fires and maybe even pull out victims from their vehicles.



MDC System


MDC System will also not be ignored in this update, you will be able to run both ped names and vehicle plates on the system. In general I'm pretty sure you're all already aware on how the MDC System works so there's not much to say about it here.



Partner Patrols


With the new spawn menu you'll also be able to select the partner patrol options. Once you go into partner patrol you and your partner will be assigned as one unit (so called "Adam" unit - Adam is used for 2 man patrol in the LAPD). An example of your unit name would be 02 - Adam - 42 (you'll figure out how numbers on it are generated once the system is in). With a 2 man patrol you'll be able to access your partner's vehicle as a driver, you'll both get the same callout and exp for whatever actions you do. In addition we might also add a small additional exp reward for going into partner patrols to support more people doing it.



That's about it from the ideas, throughout the update proccess we'll release a couple of screenshots of the new systems as teasers for you, as we already said this might take a few weeks (a while to be exact) as those are some pretty big systems that we're implementing. We hope you'll have the patience for it as we can assure you, you will love it.



Please post your ideas and your thoughts on this by replying on this topic, we'd love to hear as much as we can from you as this update is slowly developing.


 

Link to comment
Share on other sites

Maybe in one of the updates we can have more of undercover cars, like one more 4 door car and one more 2 door car that are unmarked would be nice, more cars for the user to add mods to.
Link to comment
Share on other sites

Maybe in one of the updates we can have more of undercover cars, like one more 4 door car and one more 2 door car that are unmarked would be nice, more cars for the user to add mods to.

 

We can look into that, however, the main issue is that with each police car we add we have to remove one from spawnable NPCs due to the fact that MTA:SA does not allow adding additional vehicles I'm afraid.

Link to comment
Share on other sites

Maybe in one of the updates we can have more of undercover cars, like one more 4 door car and one more 2 door car that are unmarked would be nice, more cars for the user to add mods to.

 

LOL tbh we already have like 12-14 patrol cars xD. If we keep adding more there will be 100 patrol cars and 1 civi car or something like tht haha xD


Also NNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.... oh wait I mean YEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Link to comment
Share on other sites

so called "Adam" unit - Adam is used for 2 man patrol in the LAPD). An example of your unit name would be 02 - Adam - 42 (you'll figure out how numbers on it are generated once the system is in).

 

Iowa just says "Myself and are gonna be a 2-man car" and then when they get paged they just use one of their unit numbers. Plain speak is amazing

Link to comment
Share on other sites

if you were going to add another 2 door car perhaps the elegy? I noticed that this car rarely spawns in the server so it wouldn't really be missed, also it has decent default handling so it would bee a good addition to the high pursuit vehicle list I think.
Link to comment
Share on other sites

if you were going to add another 2 door car perhaps the elegy? I noticed that this car rarely spawns in the server so it wouldn't really be missed, also it has decent default handling so it would bee a good addition to the high pursuit vehicle list I think.
Link to comment
Share on other sites

if you were going to add another 2 door car perhaps the elegy? I noticed that this car rarely spawns in the server so it wouldn't really be missed, also it has decent default handling so it would bee a good addition to the high pursuit vehicle list I think.

What about not modding it but only adding the light bars feature to it (attached object).This will give the server the possibility to create several types of the same car without actually having to mod the vehicles.The texture itself could be achieved with the Shaders in mta.

 

Link to comment
Share on other sites

if you were going to add another 2 door car perhaps the elegy? I noticed that this car rarely spawns in the server so it wouldn't really be missed, also it has decent default handling so it would bee a good addition to the high pursuit vehicle list I think.

What about not modding it but only adding the light bars feature to it (attached object).This will give the server the possibility to create several types of the same car without actually having to mod the vehicles.The texture itself could be achieved with the Shaders in mta.

 

Link to comment
Share on other sites

I had more in mind of no light bar on top with only flashing head and tail lights. like the cheetah and the premier. this would allow the user to put corvette, lambo, ferrari Nissian etc mods on the car.

 

Link to comment
Share on other sites

I had more in mind of no light bar on top with only flashing head and tail lights. like the cheetah and the premier. this would allow the user to put corvette, lambo, ferrari Nissian etc mods on the car.

 

Link to comment
Share on other sites

Or i guess think of something not related to car mods? These r good suggestions but I think our main focus is 1. New Fire Dept and EMT systems and callouts 2. New MDC system and 3. New partner system. The new car mods ehh we'll prob think of it later after the initial 1.1 update
Link to comment
Share on other sites

Or i guess think of something not related to car mods? These r good suggestions but I think our main focus is 1. New Fire Dept and EMT systems and callouts 2. New MDC system and 3. New partner system. The new car mods ehh we'll prob think of it later after the initial 1.1 update
Link to comment
Share on other sites

While you guys are waiting for 1.1.0 teaser screenshots I figured I might just share a 1.0.6 teaser screenshot of a feature that a few of you requested already and is coming this Saturday:


http://puu.sh/tyDWT/a3af469e79.jpg



Please ignore the chatbox messages I was spamming the system in order to try and bug it out :p


Screenshot taken using Nick's '96 Suburban car mod.

Link to comment
Share on other sites

While you guys are waiting for 1.1.0 teaser screenshots I figured I might just share a 1.0.6 teaser screenshot of a feature that a few of you requested already and is coming this Saturday:


http://puu.sh/tyDWT/a3af469e79.jpg



Please ignore the chatbox messages I was spamming the system in order to try and bug it out :p


Screenshot taken using Nick's '96 Suburban car mod.

Link to comment
Share on other sites

And while Blast3r share his FPS view in a tahoe I shall now share my teaser screenshot for the next pack I'm working on (nope its not police).


16265416_1380133618727244_2733052463427901900_n.jpg?oh=270ad7e5d316895554f9b432cd0a912e&oe=59093D07


Also maybe it would be possible to add a slot for this tiller truck in 1.1 for FD maybe?

Link to comment
Share on other sites

And while Blast3r share his FPS view in a tahoe I shall now share my teaser screenshot for the next pack I'm working on (nope its not police).


16265416_1380133618727244_2733052463427901900_n.jpg?oh=270ad7e5d316895554f9b432cd0a912e&oe=59093D07


Also maybe it would be possible to add a slot for this tiller truck in 1.1 for FD maybe?

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...