karezta Posted February 7, 2017 Share Posted February 7, 2017 Suggestion for (MTA, Forum, website):MTASuggestion: Script for our cars, so if other players shoot our car it doesn't blowed up when us inside of it, so we'll not be able to died because of that except from the gas stations.Why should this be added?: Cause sometimes i've got a newbie players and trolling us by blowing up another players cars :'(Anything else you'd like to add?: And bunch of new patrol vehicle and special callouts or mission maybe? :D :) Link to comment Share on other sites More sharing options...
karezta Posted February 7, 2017 Author Share Posted February 7, 2017 Suggestion for (MTA, Forum, website):MTASuggestion: Script for our cars, so if other players shoot our car it doesn't blowed up when us inside of it, so we'll not be able to died because of that except from the gas stations.Why should this be added?: Cause sometimes i've got a newbie players and trolling us by blowing up another players cars :'(Anything else you'd like to add?: And bunch of new patrol vehicle and special callouts or mission maybe? :D :) Link to comment Share on other sites More sharing options...
SCPD Posted February 7, 2017 Share Posted February 7, 2017 So in other words cars are immune to all bullets including bullets coming from players? Seems interesting to me... :) Link to comment Share on other sites More sharing options...
SCPD Posted February 7, 2017 Share Posted February 7, 2017 So in other words cars are immune to all bullets including bullets coming from players? Seems interesting to me... :) Link to comment Share on other sites More sharing options...
Guest Posted February 7, 2017 Share Posted February 7, 2017 I'm gonna have to second this. would get rid of alot of drama if players can't blow up police cars cars. However, make it so we can still blow up cars while no officer is inside if possible, why? bc sometimes a random police car will stay spawned on the map that belongs to no one and gets in the way, when this happens, I like to ask all players if we all agree to blow it up, if all players agree then we blow it up to remove it from the map. Link to comment Share on other sites More sharing options...
Guest Posted February 7, 2017 Share Posted February 7, 2017 I'm gonna have to second this. would get rid of alot of drama if players can't blow up police cars cars. However, make it so we can still blow up cars while no officer is inside if possible, why? bc sometimes a random police car will stay spawned on the map that belongs to no one and gets in the way, when this happens, I like to ask all players if we all agree to blow it up, if all players agree then we blow it up to remove it from the map. Link to comment Share on other sites More sharing options...
greenops011 Posted February 7, 2017 Share Posted February 7, 2017 I would think there would be some way to script it similar to the anti-friendly fire script. I'm not sure exactly how the teams work with this game mode, but seeing as we can't shoot other players and cause damage, I wouldn't think it would be that hard to do the same with vehicles Link to comment Share on other sites More sharing options...
greenops011 Posted February 7, 2017 Share Posted February 7, 2017 I would think there would be some way to script it similar to the anti-friendly fire script. I'm not sure exactly how the teams work with this game mode, but seeing as we can't shoot other players and cause damage, I wouldn't think it would be that hard to do the same with vehicles Link to comment Share on other sites More sharing options...
Blast3r Posted February 7, 2017 Share Posted February 7, 2017 Well logically thinking don't you think we'd implement this if we were originally able to do so when we implemented anti team kill? Lol.In general I'm not sure if it's possible without some advanced checks unless we actually make all vehicles damageproof which would make them immune to absolutely everything which I'd personally say is a no go.We'll look into this matter and see what we can do about it. Link to comment Share on other sites More sharing options...
Blast3r Posted February 7, 2017 Share Posted February 7, 2017 Well logically thinking don't you think we'd implement this if we were originally able to do so when we implemented anti team kill? Lol.In general I'm not sure if it's possible without some advanced checks unless we actually make all vehicles damageproof which would make them immune to absolutely everything which I'd personally say is a no go.We'll look into this matter and see what we can do about it. Link to comment Share on other sites More sharing options...
SCPD Posted February 8, 2017 Share Posted February 8, 2017 Well logically thinking don't you think we'd implement this if we were originally able to do so when we implemented anti team kill? Lol.In general I'm not sure if it's possible without some advanced checks unless we actually make all vehicles damageproof which would make them immune to absolutely everything which I'd personally say is a no go.We'll look into this matter and see what we can do about it. Hmm we noticed how the AI shooting player cars is next to impossible to blow up. Perhaps we can make it not entirely bulletproof but much harder to blow up a vehicle with any ammunition. Link to comment Share on other sites More sharing options...
SCPD Posted February 8, 2017 Share Posted February 8, 2017 Well logically thinking don't you think we'd implement this if we were originally able to do so when we implemented anti team kill? Lol.In general I'm not sure if it's possible without some advanced checks unless we actually make all vehicles damageproof which would make them immune to absolutely everything which I'd personally say is a no go.We'll look into this matter and see what we can do about it. Hmm we noticed how the AI shooting player cars is next to impossible to blow up. Perhaps we can make it not entirely bulletproof but much harder to blow up a vehicle with any ammunition. Link to comment Share on other sites More sharing options...
Tosfera Posted February 8, 2017 Share Posted February 8, 2017 Blast3r[/member] use onClientVehicleDamage to get the damage trigger, if there is a a ped in seat 0 (getVehicleOccupant ( source, 0 )) and he belongs to the police team (getPlayerTeam) then use cancelEvent(). That's actually all, you'll still be able to hit other vehicles and while there is no one in the car, you can blow it up. Which would fuck it up though..We might want to check if the vehicle belongs to a cop, if so: disable all the damage on that car. If you blow up an unoccupied vehicle, it can still kill people and you'll lose your car. Still a way to troll people. Link to comment Share on other sites More sharing options...
Tosfera Posted February 8, 2017 Share Posted February 8, 2017 Blast3r[/member] use onClientVehicleDamage to get the damage trigger, if there is a a ped in seat 0 (getVehicleOccupant ( source, 0 )) and he belongs to the police team (getPlayerTeam) then use cancelEvent(). That's actually all, you'll still be able to hit other vehicles and while there is no one in the car, you can blow it up. Which would fuck it up though..We might want to check if the vehicle belongs to a cop, if so: disable all the damage on that car. If you blow up an unoccupied vehicle, it can still kill people and you'll lose your car. Still a way to troll people. Link to comment Share on other sites More sharing options...
Blast3r Posted February 11, 2017 Share Posted February 11, 2017 Added in 1.0.8. Link to comment Share on other sites More sharing options...
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