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[Suggestion] Small suggestions


Hermann

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Suggestion for (MTA, Forum, website): Server

 

Suggestion: I. Small fix in ID check dispatch, if the NPC is wanted or have violations still shows that they have a clean record.

II. Vest. It would be great when using /vest the bulletproof vest going back to inventory, after all, it is not disposable.

III. I'm Sheriff in a county and do not have that much money. I know the economy in SAPDFR is not a priority but it could be nice to have some money as reward when ranking up.

IV. If there was a open tent model easy to implement it would be awesome to have it in roadblock menu to create checkpoints with structure.

V. Stingers in roadblock menu do not work. Small ones do work but are not removed with /delrbs. The normal one do not show. And they do not have actual effects on tires. 😞

 

Why should this be added?: Better gameplay

 

Anything else you'd like to add?:

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1: The reason why that's happening is because the script is linked to an unfinished MDC system from Palm Beach Games, it's not necessarily a bug per-se but it's more of a we need to actually finish / make the script for it to be "fixed".

2: I'll look into it for 1.3.0, no promises.

3: The economy is indeed a bit of a mess, especially since money seems to disappear due to a money bug from time to time. We made some minor adjustments for it in 1.3.0 and also fixed the annoying money bug, after that we'll look into the economy aspect further on where it could be improved and what not.

4: That model would cause more chaos than good as players could potentially abuse such a big object and bug out the NPCs I'm afraid.

5: I'll look into it, thanks.

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On 8/10/2022 at 7:54 PM, Blast3r said:

4: That model would cause more chaos than good as players could potentially abuse such a big object and bug out the NPCs I'm afraid.

We could always remove the collision of the model, making it purely aesthetics. Removing it would be done by /delrb instead of a timer so people can use it for as long as they wish. Problem I do see here is; where are we going to get an object that looks somewhat okay, isn't too big nor too small and which fit the art style of the game.

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