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Everything posted by Nick
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Yeah there's one south of Angle Pine, and then another one on the interstate east of town there. There's also one between El Quebrados and Las Payasadas, but nothing between Fort Carson and El Quebrados which I now remember the large truck stop that's there. I don't think there's one in Bayside or Palomino Creek. There's one on the north end of Montgomery but I can't think of any in Blueberry. This is all going off memory so please excuse any errors lol.
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I think having it as an option would be amazing. A couple gas stations would need to be mapped (the Fort Carson one is shut down, I can't think of any in El Quebrados, none in Las Payasadas or Las Barrancas, and probably a few towns in Red County) for this but this would be a fun option to have.
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I think having it as an option would be amazing. A couple gas stations would need to be mapped (the Fort Carson one is shut down, I can't think of any in El Quebrados, none in Las Payasadas or Las Barrancas, and probably a few towns in Red County) for this but this would be a fun option to have.
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That's how it's done in Iowa. My county's deputies will assist in surrounding counties if need be (assist with K9, accident, what not). I've seen Boone PD about 8 miles west of their city limits before assisting Ogden PD, a State MVE Officer, and Boone County SO with a semi wreck. Ogden PD's really good about assisting the sheriff's office 10+ miles away from town. Our small town departments always have each other's backs, and state law essentially is "If you are a law enforcement officer anywhere in Iowa, then you have the ability to enforce Iowa law anywhere in Iowa." 3 hours away from your town at a summit, but 900 year old Granny ran over someone? She's gonna get stopped. I usually hop county borders as an agency assist when I play, and will be in one of the large cities (Red County SO in LS) as part of patrol even since LS is part of Red County.
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That's how it's done in Iowa. My county's deputies will assist in surrounding counties if need be (assist with K9, accident, what not). I've seen Boone PD about 8 miles west of their city limits before assisting Ogden PD, a State MVE Officer, and Boone County SO with a semi wreck. Ogden PD's really good about assisting the sheriff's office 10+ miles away from town. Our small town departments always have each other's backs, and state law essentially is "If you are a law enforcement officer anywhere in Iowa, then you have the ability to enforce Iowa law anywhere in Iowa." 3 hours away from your town at a summit, but 900 year old Granny ran over someone? She's gonna get stopped. I usually hop county borders as an agency assist when I play, and will be in one of the large cities (Red County SO in LS) as part of patrol even since LS is part of Red County.
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Well he just took the pictures inside of LS on his home host, afaik the regular home host script kinda spawns you there and personally I don't see the point of him driving outside of LS just to take a few pictures lol. Pretty sure he uses the map editor which at least used to default to Grove St. Also our State Patrol Post 1 is in the city (as well as Post 16, but they're to provide security FOR the capitol) quite a bit, except at night when we have maybe half a dozen troopers on the road for the entire state. (Thanks, Branstad...)
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Well he just took the pictures inside of LS on his home host, afaik the regular home host script kinda spawns you there and personally I don't see the point of him driving outside of LS just to take a few pictures lol. Pretty sure he uses the map editor which at least used to default to Grove St. Also our State Patrol Post 1 is in the city (as well as Post 16, but they're to provide security FOR the capitol) quite a bit, except at night when we have maybe half a dozen troopers on the road for the entire state. (Thanks, Branstad...)
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I'd like to add to this by saying I do this ALL the time. Up until a few nights ago I had a mixture of Bone County units installed. BCSO, San Andreas Law Enforcement, LVPD, SA DNR, and maybe another department. Right now I'm testing a 90s modpack that all have the same generic design. I feel it actually adds *more* to the gameplay in situations like this.
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I'd like to add to this by saying I do this ALL the time. Up until a few nights ago I had a mixture of Bone County units installed. BCSO, San Andreas Law Enforcement, LVPD, SA DNR, and maybe another department. Right now I'm testing a 90s modpack that all have the same generic design. I feel it actually adds *more* to the gameplay in situations like this.
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The van I guess would either be Automan's or Birdie's (_F_ or whatever). Not sure who that belongs to for sure though. I would guess Automan if I had to choose one. Also, your vehicles.txd could benefit from this http://imgur.com/a/V1OWY Granted, that's from a year ago and I've updated mine slightly, but I don't think I've released any mods that use the updated one. I sure as hell hope not lol
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The van I guess would either be Automan's or Birdie's (_F_ or whatever). Not sure who that belongs to for sure though. I would guess Automan if I had to choose one. Also, your vehicles.txd could benefit from this http://imgur.com/a/V1OWY Granted, that's from a year ago and I've updated mine slightly, but I don't think I've released any mods that use the updated one. I sure as hell hope not lol
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Sorry but I do not agree with surfboards on top of emergency vehicles. Unless it belongs to a lifeguard or something
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Sorry but I do not agree with surfboards on top of emergency vehicles. Unless it belongs to a lifeguard or something
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I would be okay with this being a faction of some sort/some application form required. I am not okay with people rolling around in water cannon trucks running people over just because they have XYZ amount of experience or gunning down people in callouts with M4s (unless it is a gang war/shootout already).
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I would be okay with this being a faction of some sort/some application form required. I am not okay with people rolling around in water cannon trucks running people over just because they have XYZ amount of experience or gunning down people in callouts with M4s (unless it is a gang war/shootout already).
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While watching SCPD eat his potato...
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While watching SCPD eat his potato...
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I have literally done several do you have a screenshot?
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I have literally done several do you have a screenshot?
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I too agree with this. However, if we are to have cadets I do suggest make a new sets of callouts and missions for cadets only (mall theft, petty crimes, directing traffic, parking tickets, etc.) instead of having them responding to callouts typically for trained officers (e.g. caddy chasing a car in pursuits is weird, cadets less-trained at a gun in shootouts is horrible, etc.) unless they are partner with that particular officer. I.e. callouts should be assigned to players based on the ranks of the player. E.g. if your rank 1, you should be given traffic duty and direct traffic. If your rank 2 to 4 your assigned to arresting drunks, traffic stops, and other typical police duties. If your rank 5+, its same duties as rank 2 to 4 plus special cases such as hostage situations, bank robberies, gang brawl, etc. This way, it maintains realism and gives the cadets a chance of earning EXP points. +1 for this. Simple callouts that spawn within a patrol zone or very close to one would be a good idea for cadets. This would need to be limited to anyone only in that range of experience though. I also think that having cadets in a two-man car with a supervising officer (not Deputy Sheriff I-II or Police Officer I-III) wouldn't be a bad idea but I would not like that to be forced on us. I was going to abstain from voting until I read these replies and now I'm like "yeah ok these are great points". My vote is no
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I too agree with this. However, if we are to have cadets I do suggest make a new sets of callouts and missions for cadets only (mall theft, petty crimes, directing traffic, parking tickets, etc.) instead of having them responding to callouts typically for trained officers (e.g. caddy chasing a car in pursuits is weird, cadets less-trained at a gun in shootouts is horrible, etc.) unless they are partner with that particular officer. I.e. callouts should be assigned to players based on the ranks of the player. E.g. if your rank 1, you should be given traffic duty and direct traffic. If your rank 2 to 4 your assigned to arresting drunks, traffic stops, and other typical police duties. If your rank 5+, its same duties as rank 2 to 4 plus special cases such as hostage situations, bank robberies, gang brawl, etc. This way, it maintains realism and gives the cadets a chance of earning EXP points. +1 for this. Simple callouts that spawn within a patrol zone or very close to one would be a good idea for cadets. This would need to be limited to anyone only in that range of experience though. I also think that having cadets in a two-man car with a supervising officer (not Deputy Sheriff I-II or Police Officer I-III) wouldn't be a bad idea but I would not like that to be forced on us. I was going to abstain from voting until I read these replies and now I'm like "yeah ok these are great points". My vote is no
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Usually a part of a set of Standard Operating Procedures. Officers would direct traffic at fires or provide first aid to injured people in the real world, and I'm guessing that that would be the idea of keeping those calls
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Yes that would be a fix done in 3ds. As for the wheels what model did you install that on?
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Yes that would be a fix done in 3ds. As for the wheels what model did you install that on?
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[SUGGESTION] San Andreas Highway Patrol Department
Nick replied to John Fischer's topic in Accepted Suggestions
Good point I didn't even think of that. The other thing I can think of is replacing shitty cars like the glenshit, glendale, oceanic, sadlshit, etc with mods along with altering their handling lines?