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Blast3r

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Everything posted by Blast3r

  1. Yeah, this is already in plans to work with the partner system we announced to come with 1.1. (Hint: what do you think why we are hiring beta testers?)
  2. Since there are plenty of scripts that require multiple players to work we've decided that it's finally time to set up a public closed beta test server and hire a few beta testers. What do we need? Somebody who's willing to use Discord and able to respond on Discord when called Somebody who can be active and is mature enough, able to listen and do whatever is requested Long term members have advantage over new members as we're more familiar with them and have more trust into giving them access to non released features preview When are beta tests done? Beta testing has no preset time, whenever something needs to be tested latest updates will be uploaded to the test server and testers will be asked to either test it with someone of the staff member or just simply test for bugs on their own. Tasks? Tasks are simple, go into the server, do what has been requested from you, maybe take a further glance into new systems if you like them, don't share too much information into public & report any found bugs. How do I apply? Please send me a PM with the following format: [b]In game username:[/b] [b]Age:[/b] [b]Country:[/b] [b]Timezone (GMT):[/b] [b]Why would you like to become a part of the beta tester team?:[/b]
  3. Hotfix uploaded: Fixed the double blip bug happening on pursuit subjects as well
  4. Just another feature that needs community's feedback before we start working on it. So, in general, what do you guys think about increasing damage for bullets to increase the realism in the server as well as put more challenge into shootouts? In general, M4 would take like 1-2 shots to either kill or get killed, both peds and the players would get the weapon damage increase which could result into more fun shootouts. Pros: Improved realism More challenge in some callouts & shootouts Players would be a lot more careful when it comes to approaching armed suspects and so on Cons: Some players could be annoyed by getting killed easily Small chance of players ignoring callouts due to this (but then again, no harm is done by that) Please vote on the poll and post your opinion about this by replying onto the thread, thank you in advance.
  5. Theyre textured instead of modeled because I can't find a model anywhere for those wheels :( Awwww :(, it's quite noticable as the entire car is like HD and then suddenly the wheels make you puke lol.
  6. Bug Fixes Fixed players sometimes not being able to take peds out of their vehicles after a pursuit Fixed requesting towtrucks not triggering a message towards dispatch from the player Fixed suspects getting another blip created after killing somebody which resulted in the red blips staying until server refreshes Fixed settings menu not appearing after server restarts General Improvements Added the anti unit spam to towtrucks Adjusted server refresh to automatically kick players out of their vehicles when there's 10 seconds left to decrease the amount of client crashes Server refresh will now happen every 2 hours instead of every hour Adjusted Street Brawl peds to attack officers after (if) they kill their target to make the callout a little more challenging Street Brawl callout will no longer send a radio message about a homicide if one of them killed someone to prevent the central spam New Features Added spikestrips item, you can get it at the officer vendors. It does not hit officer's tires to prevent abuse of the system as well as it only limits you to creating one spikestrips until it's deleted. They are automatically deleted after 1 minute. This script may be adjusted in the future if there are issues found or if someone manages to abuse it
  7. The Chargers look dope, except what's up with the wheels of the one on the right? The unmarked one is outstanding!
  8. The script would check if the unit is in distance of 1000 and then call it, otherwise the NPC will spawn instead. That way players will be a lot less likely to deny a call.
  9. Thread unlocked as I am bringing this suggestion into a possible option.
  10. SWAT requires a lot of scripting as it will not be rank based, it will be special department based that some of the users from here would run to make sure that not everyone has access to things such as water guns, heavy equipment that they wouldn't know how to use, etc. In addition, don't be freaked out about the explosion as it's a rather small explosion for which the main purpose is to blow the rear doors open, not blow everything up lol. Done for the changelog in the meantime: Parked police vehicles are now marked as "Patrol Officers" and can no longer have warrants or unpaid tickets on them Callout is fully done and update is all ready for Tosfera to push to the main server. - Done. "You will always be my brother"
  11. Note: Update has been delayed for tomorrow due to the callout taking too much time, which means it won't be on the live server once this topic is posted. In addition I will keep updating the script until then meaning that more changes might be added to the changelog. Bug Fixes Fixed a bug that caused suspect blips not to get deleted (possibility of server crash issue being resolved with this fix) Fixed a bug that caused killing player not to get "subject neutralized" message while any other officers on scene would recieve it General Improvements If a street brawl suspect is killed central won't transmit a message about subject neutralized to prevent spam Parked police vehicles are now marked as "Patrol Officers" and can no longer have warrants or unpaid tickets on them New Features Added a new callout: Armored truck robbery. It contains 4 robbers that are trying to rob a armored truck active with 2 guards. The guards have the ability to fight back, once you arrive on scene robbers may be already done and escaping from the scene with extra of either leaving the guards alive which would fight back or killing the guards in the proccess as well. In addition, full shootout is also possible in the callout as well as there's a possibility of the robbers escaping in both the armored vehicle and their own private vehicle they came with. Pro tip: don't get too close to the door as well as there's a possibility that the robbers set a charge with timer on the door that may explode anytime. Other Server has been updated to MTA:SA 1.5.4 Admin panel resource has been also updated with the resource we were provided with the 1.5.4 update
  12. If Street Brawl callout peds are killed the central will no longer transmit subject neutralized to prevent the spam. Other peds that are legitimate kills as well but are not related to that callout on the other hand will still trigger the message. EDIT: Forgot to note that it's done for 1.0.17.
  13. Do you think that if you post the suggestion into the "Accepted Suggestions" section automatically makes it accepted or what? Moved to proper section.
  14. It's not denied, I just told you that it's been suggested before.
  15. Code MENT is pretty much an anime parody by PurpleEyesWTF which is just straight up hilarious. I watched all episodes of it and have rewatched them 2-3 times so far and laughed my ass off every damn time, it's worth a watch. Here's Episode 1:
  16. Bug Fixes Fixed texts for arrest points and vendors not appearing (this has been going on for some time now but I never noticed that the text was missing) Fixed two small typo mistakes which caused /fixveh to get the wrong player in a lot of occassions General Improvements Lowered taser damage to 1 as suggested Updated parked vehicles to support department vehicle colors New Features Added multiple precints around the map which players can use to arrest suspects or buy things from vendors, this will reduce traveling to arrest points by quite a lot, big thanks to @Nick for the maps Languages Added Romanian language (if /settings doesn't appear use /lang ro - credits to @MaXKillS for the translations)
  17. I'd rather just edit HPV1000's handling than add Sanchez tbh.
  18. The wheels look a shitton better the rear part on the other hand is still somewhat shit lol.
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